|
| 1 | +<head> |
| 2 | +<style> |
| 3 | +td { width: 30px; height: 30px; background: #eee;} |
| 4 | +table button { background: lightblue; width: 30px; height: 30px; } |
| 5 | + |
| 6 | +div {width: 30px; height: 30px; border-radius: 50%;} |
| 7 | +.red { background: red;} |
| 8 | +.black { background: black; } |
| 9 | +</style> |
| 10 | +<body> |
| 11 | + |
| 12 | +<p id="msg">Red: It is your turn</p> |
| 13 | + |
| 14 | +<table> |
| 15 | + <tr> |
| 16 | + <th><button data-col=0></button> |
| 17 | + <th><button data-col=1></button> |
| 18 | + <th><button data-col=2></button> |
| 19 | + <th><button data-col=3></button> |
| 20 | + <th><button data-col=4></button> |
| 21 | + <tbody id="board"> |
| 22 | + <tr> <td><div></div> <td><div></div> <td><div></div> <td><div></div> <td><div></div> |
| 23 | + <tr> <td><div></div> <td><div></div> <td><div></div> <td><div></div> <td><div></div> |
| 24 | + <tr> <td><div></div> <td><div></div> <td><div></div> <td><div></div> <td><div></div> |
| 25 | + <tr> <td><div></div> <td><div></div> <td><div></div> <td><div></div> <td><div></div> |
| 26 | + <tr><td><div></div> <td><div></div> <td><div></div> <td><div></div> <td><div></div> |
| 27 | +</table> |
| 28 | + |
| 29 | + <p id="msg">To place a piece, click one of the buttons at the top of the board.</p> |
| 30 | + |
| 31 | + <button id="start_over">Start over</button> |
| 32 | + |
| 33 | + |
| 34 | +<script> |
| 35 | +let currentPlayer = 'red'; |
| 36 | +let msg = document.getElementById('msg'); |
| 37 | +let board = [ |
| 38 | + ['', '', '', '', ''], |
| 39 | + ['', '', '', '', ''], |
| 40 | + ['', '', '', '', ''], |
| 41 | + ['', '', '', '', ''], |
| 42 | + ['', '', '', '', ''], |
| 43 | +]; |
| 44 | +let falling = false; |
| 45 | + |
| 46 | +function switchPlayer() { |
| 47 | + currentPlayer = (currentPlayer == 'red') ? 'black' : 'red'; |
| 48 | + msg.innerText = currentPlayer + ': It is your turn'; |
| 49 | +} |
| 50 | + |
| 51 | +function render() { |
| 52 | + let tbody = document.querySelector('#board'); |
| 53 | + for (let row=0; row<5; row++) |
| 54 | + for (let col=0; col<5; col++) |
| 55 | + tbody.children[row].children[col].children[0].className = board[row][col]; |
| 56 | +} |
| 57 | + |
| 58 | +function addPiece(col, color) { |
| 59 | + if (board[0][col]) return 'Blocked'; |
| 60 | + board[0][col] = color; |
| 61 | + render(); |
| 62 | + falling = true; |
| 63 | +} |
| 64 | + |
| 65 | +document.querySelectorAll('table button').forEach(b => b.addEventListener('click', (e) => { |
| 66 | + let col = e.target.dataset['col']; |
| 67 | + addPiece(col, currentPlayer); |
| 68 | + switchPlayer(); |
| 69 | +})); |
| 70 | + |
| 71 | + |
| 72 | + |
| 73 | +function gravity() { |
| 74 | + falling = false; |
| 75 | + for (let row=4; row>=1; row--) |
| 76 | + for (let col=4; col>=0; col--) { |
| 77 | + if (board[row][col] == '' && |
| 78 | + board[row-1][col] != '') { |
| 79 | + board[row][col] = board[row-1][col]; |
| 80 | + board[row-1][col] = ''; |
| 81 | + falling = true; |
| 82 | + } |
| 83 | + } |
| 84 | + if (falling) render(); |
| 85 | +} |
| 86 | + |
| 87 | +function check4(r, c, dr, dc) { |
| 88 | + if (board[r][c] == '') return; |
| 89 | + let color = board[r][c]; |
| 90 | + if (board[r + 1 * dr][c + 1 * dc] == color && |
| 91 | + board[r + 2 * dr][c + 2 * dc] == color && |
| 92 | + board[r + 3 * dr][c + 3 * dc] == color) { |
| 93 | + msg.innerText = color + ' has won!' |
| 94 | + } |
| 95 | +} |
| 96 | + |
| 97 | +function checkWinner() { |
| 98 | + if (falling) return; |
| 99 | + for (let r=0; r<5; r++) { |
| 100 | + check4(r, 0, 0, 1); |
| 101 | + check4(r, 1, 0, 1); |
| 102 | + } |
| 103 | + for (let c=0; c<5; c++) { |
| 104 | + check4(0, c, 1, 0); |
| 105 | + check4(1, c, 1, 0); |
| 106 | + } |
| 107 | + for (let r=0; r<2; r++) { |
| 108 | + check4(r, 0, 1, 1); |
| 109 | + check4(r, 1, 1, 1); |
| 110 | + } |
| 111 | + for (let r=3; r<5; r++) { |
| 112 | + check4(r, 0, -1, 1); |
| 113 | + check4(r, 1, -1, 1); |
| 114 | + } |
| 115 | +} |
| 116 | + |
| 117 | +function gameloop() { |
| 118 | + gravity(); |
| 119 | + checkWinner(); |
| 120 | +} |
| 121 | + |
| 122 | +setInterval(gameloop, 1000); |
| 123 | + |
| 124 | +document.getElementById('start_over').addEventListener('click', (e) => { |
| 125 | + switchPlayer(); |
| 126 | + for (let i = 0; i < 6; i++) { |
| 127 | + setTimeout(() => { |
| 128 | + board[4] = ['', '', '', '', '']; |
| 129 | + gravity(); render();}, |
| 130 | + 500 * i); |
| 131 | + } |
| 132 | +}); |
| 133 | +</script> |
| 134 | +</body? |
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