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slip.js
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/*
Slip - swiping and reordering in lists of elements on touch screens, no fuss.
Fires these events on list elements:
• slip:swipe
When swipe has been done and user has lifted finger off the screen.
If you execute event.preventDefault() the element will be animated back to original position.
Otherwise it will be animated off the list and set to display:none.
• slip:beforeswipe
Fired before first swipe movement starts.
If you execute event.preventDefault() then element will not move at all.
• slip:reorder
Element has been dropped in new location. event.detail contains the location:
• insertBefore: DOM node before which element has been dropped (null is the end of the list). Use with node.insertBefore().
• spliceIndex: Index of element before which current element has been dropped, not counting the element iself.
For use with Array.splice() if the list is reflecting objects in some array.
• slip:beforereorder
When reordering movement starts.
Element being reordered gets class `slip-reordering`.
If you execute event.preventDefault() then element will not move at all.
• slip:beforewait
If you execute event.preventDefault() then reordering will begin immediately, blocking ability to scroll the page.
• slip:tap
When element was tapped without being swiped/reordered.
Usage:
CSS:
You should set `user-select:none` (and WebKit prefixes, sigh) on list elements,
otherwise unstoppable and glitchy text selection in iOS will get in the way.
You should set `overflow-x: hidden` on the container or body to prevent horizontal scrollbar
appearing when elements are swiped off the list.
var list = document.querySelector('ul#slippylist');
new Slip(list);
list.addEventListener('slip:beforeswipe', function(e) {
if (shouldNotSwipe(e.target)) e.preventDefault();
});
list.addEventListener('slip:swipe', function(e) {
// e.target swiped
if (thatWasSwipeToRemove) {
e.target.parentNode.removeChild(e.target);
} else {
e.preventDefault(); // will animate back to original position
}
});
list.addEventListener('slip:beforereorder', function(e) {
if (shouldNotReorder(e.target)) e.preventDefault();
});
list.addEventListener('slip:reorder', function(e) {
// e.target reordered.
if (reorderedOK) {
e.target.parentNode.insertBefore(e.target, e.detail.insertBefore);
} else {
e.preventDefault();
}
});
Requires:
• Touch events
• CSS transforms
• Function.bind()
Caveats:
• Elements must not change size while reordering or swiping takes place (otherwise it will be visually out of sync)
*/
/*!
Slip.js 1.0
© 2014 Kornel Lesiński <[email protected]>. All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and
the following disclaimer in the documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
window['Slip'] = (function(){
'use strict';
var damnYouChrome = /Chrome\/[34]/.test(navigator.userAgent); // For bugs that can't be programmatically detected :(
var damnYouIe9 = (window.ActiveXObject && window.addEventListener && !window.atob);
var needsBodyHandlerHack = damnYouChrome; // Otherwise I _sometimes_ don't get any touchstart events and only clicks instead.
var compositorDoesNotOrderLayers = damnYouChrome; // Looks like WebKit bug #61824, but iOS Safari doesn't have that problem.
// -webkit-mess
var testElement = document.createElement('div');
var iePrePrefix = (damnYouIe9 ? "-ms-" : "");
var transitionPrefix = "webkitTransition" in testElement.style ? "webkitTransition" : iePrePrefix + "transition";
var transformPrefix = "webkitTransform" in testElement.style ? "webkitTransform" : iePrePrefix + "transform";
var transformProperty = transformPrefix === "webkitTransform" ? "-webkit-transform" : iePrePrefix + "transform";
var userSelectPrefix = "webkitUserSelect" in testElement.style ? "webkitUserSelect" : iePrePrefix + "userSelect";
testElement.style[transformPrefix] = 'translateZ(0)';
var hwLayerMagic = testElement.style[transformPrefix] ? 'translateZ(0) ' : '';
var hwTopLayerMagic = testElement.style[transformPrefix] ? 'translateZ(1px) ' : '';
testElement = null;
var globalInstances = 0;
var attachedBodyHandlerHack = false;
var nullHandler = function(){};
function Slip(container, options) {
if ('string' === typeof container) container = document.querySelector(container);
if (!container || !container.addEventListener) throw new Error("Please specify DOM node to attach to");
if (!this || this === window) return new Slip(container, options);
this.options = options;
// Functions used for as event handlers need usable `this` and must not change to be removable
this.cancel = this.setState.bind(this, this.states.idle);
this.onTouchStart = this.onTouchStart.bind(this);
this.onTouchMove = this.onTouchMove.bind(this);
this.onTouchEnd = this.onTouchEnd.bind(this);
this.onMouseDown = this.onMouseDown.bind(this);
this.onMouseMove = this.onMouseMove.bind(this);
this.onMouseUp = this.onMouseUp.bind(this);
this.onMouseLeave = this.onMouseLeave.bind(this);
this.onSelection = this.onSelection.bind(this);
this.setState(this.states.idle);
this.attach(container);
}
function getTransform(node) {
var transform = node.style[transformPrefix];
if (transform) {
return {
value:transform,
original:transform,
};
}
if (window.getComputedStyle) {
var style = window.getComputedStyle(node).getPropertyValue(transformProperty);
if (style && style !== 'none') return {value:style, original:''};
}
return {value:'', original:''};
}
// All functions in states are going to be executed in context of Slip object
Slip.prototype = {
container: null,
options: {},
state: null,
target: null, // the tapped/swiped/reordered node with height and backed up styles
usingTouch: false, // there's no good way to detect touchscreen preference other than receiving a touch event (really, trust me).
mouseHandlersAttached: false,
startPosition: null, // x,y,time where first touch began
latestPosition: null, // x,y,time where the finger is currently
previousPosition: null, // x,y,time where the finger was ~100ms ago (for velocity calculation)
canPreventScrolling: false,
states: {
idle: function() {
this.target = null;
this.usingTouch = false;
this.removeMouseHandlers();
return {
allowTextSelection: true,
};
},
undecided: function() {
this.target.height = this.target.node.offsetHeight;
this.target.node.style[transitionPrefix] = '';
if (!this.dispatch(this.target.originalTarget, 'beforewait')) {
this.setState(this.states.reorder);
} else {
var holdTimer = setTimeout(function(){
var move = this.getAbsoluteMovement();
if (this.canPreventScrolling && move.x < 15 && move.y < 25) {
if (this.dispatch(this.target.originalTarget, 'beforereorder')) {
this.setState(this.states.reorder);
}
}
}.bind(this), 300);
}
return {
leaveState: function() {
clearTimeout(holdTimer);
},
onMove: function() {
var move = this.getAbsoluteMovement();
if (move.x > 20 && move.y < Math.max(100, this.target.height)) {
if (this.dispatch(this.target.originalTarget, 'beforeswipe')) {
this.setState(this.states.swipe);
return false;
} else {
this.setState(this.states.idle);
}
}
if (move.y > 20) {
this.setState(this.states.idle);
}
// Chrome likes sideways scrolling :(
if (move.x > move.y*1.2) return false;
},
onLeave: function() {
this.setState(this.states.idle);
},
onEnd: function() {
var allowDefault = !this.dispatch(this.target.originalTarget, 'tap');
this.setState(this.states.idle);
return allowDefault;
},
};
},
swipe: function() {
var swipeSuccess = false;
var container = this.container;
container.className += ' slip-swiping-container';
function removeClass() {
container.className = container.className.replace(/(?:^| )slip-swiping-container/,'');
}
this.target.height = this.target.node.offsetHeight;
return {
leaveState: function() {
if (swipeSuccess) {
this.animateSwipe(function(target){
target.node.style[transformPrefix] = target.baseTransform.original;
target.node.style[transitionPrefix] = '';
if (this.dispatch(target.node, 'afterswipe')) {
removeClass();
return true;
} else {
this.animateToZero(undefined, target);
}
}.bind(this));
} else {
this.animateToZero(removeClass);
}
},
onMove: function() {
var move = this.getTotalMovement();
if (Math.abs(move.y) < this.target.height+20) {
this.target.node.style[transformPrefix] = 'translate(' + move.x + 'px,0) ' + hwLayerMagic + this.target.baseTransform.value;
return false;
} else {
this.setState(this.states.idle);
}
},
onLeave: function() {
this.state.onEnd.call(this);
},
onEnd: function() {
var dx = this.latestPosition.x - this.previousPosition.x;
var dy = this.latestPosition.y - this.previousPosition.y;
var velocity = Math.sqrt(dx*dx + dy*dy) / (this.latestPosition.time - this.previousPosition.time + 1);
var move = this.getAbsoluteMovement();
var swiped = velocity > 0.6 && move.time > 110;
if (swiped) {
if (this.dispatch(this.target.node, 'swipe')) {
swipeSuccess = true; // can't animate here, leaveState overrides anim
}
}
this.setState(this.states.idle);
return !swiped;
},
};
},
reorder: function() {
this.target.height = this.target.node.offsetHeight;
var originalIndex = 0;
var listCount = 0;
var mouseOutsideTimer;
var zero = this.target.node.offsetTop + this.target.height/2;
var otherNodes = []
var nodes = this.container.childNodes;
for(var i=0; i < nodes.length; i++) {
if (nodes[i].nodeType === 1) {
listCount++;
if (nodes[i] === this.target.node) {
originalIndex = listCount-1;
}
}
if (nodes[i].nodeType != 1 || nodes[i] === this.target.node) continue;
var t = nodes[i].offsetTop;
nodes[i].style[transitionPrefix] = transformProperty + ' 0.2s ease-in-out';
otherNodes.push({
node: nodes[i],
baseTransform: getTransform(nodes[i]),
pos: t + (t < zero ? nodes[i].offsetHeight : 0) - zero,
});
}
this.target.node.className += ' slip-reordering';
this.target.node.style.zIndex = '99999';
this.target.node.style[userSelectPrefix] = 'none';
if (compositorDoesNotOrderLayers) {
// Chrome's compositor doesn't sort 2D layers
this.container.style.webkitTransformStyle = 'preserve-3d';
}
function setPosition() {
if (mouseOutsideTimer) {
// don't care where the mouse is as long as it moves
clearTimeout(mouseOutsideTimer); mouseOutsideTimer = null;
}
var move = this.getTotalMovement();
this.target.node.style[transformPrefix] = 'translate(0,' + move.y + 'px) ' + hwTopLayerMagic + this.target.baseTransform.value;
var height = this.target.height;
otherNodes.forEach(function(o){
var off = 0;
if (o.pos < 0 && move.y < 0 && o.pos > move.y) {
off = height;
}
else if (o.pos > 0 && move.y > 0 && o.pos < move.y) {
off = -height;
}
// FIXME: should change accelerated/non-accelerated state lazily
o.node.style[transformPrefix] = off ? 'translate(0,'+off+'px) ' + hwLayerMagic + o.baseTransform.value : o.baseTransform.original;
});
return false;
}
setPosition.call(this);
return {
leaveState: function() {
if (mouseOutsideTimer) clearTimeout(mouseOutsideTimer);
if (compositorDoesNotOrderLayers) {
this.container.style.webkitTransformStyle = '';
}
this.target.node.className = this.target.node.className.replace(/(?:^| )slip-reordering/,'');
this.target.node.style[userSelectPrefix] = '';
this.animateToZero(function(target){
target.node.style.zIndex = '';
});
otherNodes.forEach(function(o){
o.node.style[transformPrefix] = o.baseTransform.original;
o.node.style[transitionPrefix] = ''; // FIXME: animate to new position
});
},
onMove: setPosition,
onLeave: function() {
// don't let element get stuck if mouse left the window
// but don't cancel immediately as it'd be annoying near window edges
if (mouseOutsideTimer) clearTimeout(mouseOutsideTimer);
mouseOutsideTimer = setTimeout(function(){
mouseOutsideTimer = null;
this.cancel();
}.bind(this), 700);
},
onEnd: function() {
var move = this.getTotalMovement();
if (move.y < 0) {
for(var i=0; i < otherNodes.length; i++) {
if (otherNodes[i].pos > move.y) {
this.dispatch(this.target.node, 'reorder', {spliceIndex:i, insertBefore:otherNodes[i].node}, originalIndex: originalIndex);
break;
}
}
} else {
for(var i=otherNodes.length-1; i >= 0; i--) {
if (otherNodes[i].pos < move.y) {
this.dispatch(this.target.node, 'reorder', {spliceIndex:i+1, insertBefore:otherNodes[i+1] ? otherNodes[i+1].node : null}, originalIndex: originalIndex);
break;
}
}
}
this.setState(this.states.idle);
return false;
},
};
},
},
attach: function(container) {
globalInstances++;
if (this.container) this.detach();
// In some cases taps on list elements send *only* click events and no touch events. Spotted only in Chrome 32+
// Having event listener on body seems to solve the issue (although AFAIK may disable smooth scrolling as a side-effect)
if (!attachedBodyHandlerHack && needsBodyHandlerHack) {
attachedBodyHandlerHack = true;
document.body.addEventListener('touchstart', nullHandler, false);
}
this.container = container;
this.otherNodes = [];
// selection on iOS interferes with reordering
document.addEventListener("selectionchange", this.onSelection, false);
// cancel is called e.g. when iOS detects multitasking gesture
this.container.addEventListener('touchcancel', this.cancel, false);
this.container.addEventListener('touchstart', this.onTouchStart, false);
this.container.addEventListener('touchmove', this.onTouchMove, false);
this.container.addEventListener('touchend', this.onTouchEnd, false);
this.container.addEventListener('mousedown', this.onMouseDown, false);
// mousemove and mouseup are attached dynamically
},
detach: function() {
this.cancel();
this.container.removeEventListener('mousedown', this.onMouseDown, false);
this.container.removeEventListener('touchend', this.onTouchEnd, false);
this.container.removeEventListener('touchmove', this.onTouchMove, false);
this.container.removeEventListener('touchstart', this.onTouchStart, false);
this.container.removeEventListener('touchcancel', this.cancel, false);
document.removeEventListener("selectionchange", this.onSelection, false);
globalInstances--;
if (!globalInstances && attachedBodyHandlerHack) {
attachedBodyHandlerHack = false;
document.body.removeEventListener('touchstart', nullHandler, false);
}
},
setState: function(newStateCtor){
if (this.state) {
if (this.state.ctor === newStateCtor) return;
if (this.state.leaveState) this.state.leaveState.call(this);
}
// Must be re-entrant in case ctor changes state
var prevState = this.state;
var nextState = newStateCtor.call(this);
if (this.state === prevState) {
nextState.ctor = newStateCtor;
this.state = nextState;
}
},
findTargetNode: function(targetNode) {
while(targetNode && targetNode.parentNode !== this.container) {
targetNode = targetNode.parentNode;
}
return targetNode;
},
onSelection: function(e) {
var isRelated = e.target === document || this.findTargetNode(e);
if (!isRelated) return;
if (e.cancelable || e.defaultPrevented) {
if (!this.state.allowTextSelection) {
e.preventDefault();
}
} else {
// iOS doesn't allow selection to be prevented
this.setState(this.states.idle);
}
},
addMouseHandlers: function() {
// unlike touch events, mousemove/up is not conveniently fired on the same element,
// but I don't need to listen to unrelated events all the time
if (!this.mouseHandlersAttached) {
this.mouseHandlersAttached = true;
document.documentElement.addEventListener('mouseleave', this.onMouseLeave, false);
window.addEventListener('mousemove', this.onMouseMove, true);
window.addEventListener('mouseup', this.onMouseUp, true);
window.addEventListener('blur', this.cancel, false);
}
},
removeMouseHandlers: function() {
if (this.mouseHandlersAttached) {
this.mouseHandlersAttached = false;
document.documentElement.removeEventListener('mouseleave', this.onMouseLeave, false);
window.removeEventListener('mousemove', this.onMouseMove, true);
window.removeEventListener('mouseup', this.onMouseUp, true);
window.removeEventListener('blur', this.cancel, false);
}
},
onMouseLeave: function(e) {
if (e.target === document.documentElement || e.relatedTarget === document.documentElement) {
if (this.state.onLeave) {
this.state.onLeave.call(this);
}
}
},
onMouseDown: function(e) {
if (this.usingTouch || e.button != 0 || !this.setTarget(e)) return;
this.addMouseHandlers(); // mouseup, etc.
this.canPreventScrolling = true; // or rather it doesn't apply to mouse
this.startAtPosition({
x: e.clientX,
y: e.clientY,
time: e.timeStamp,
});
},
onTouchStart: function(e) {
this.usingTouch = true;
this.canPreventScrolling = true;
// This implementation cares only about single touch
if (e.touches.length > 1) {
this.setState(this.states.idle);
return;
}
if (!this.setTarget(e)) return;
this.startAtPosition({
x: e.touches[0].clientX,
y: e.touches[0].clientY - window.scrollY,
time: e.timeStamp,
});
},
setTarget: function(e) {
var targetNode = this.findTargetNode(e.target);
if (!targetNode) {
this.setState(this.states.idle);
return false;
}
this.target = {
originalTarget: e.target,
node: targetNode,
baseTransform: getTransform(targetNode),
};
return true;
},
startAtPosition: function(pos) {
this.startPosition = this.previousPosition = this.latestPosition = pos;
this.setState(this.states.undecided);
},
updatePosition: function(e, pos) {
this.latestPosition = pos;
if (this.state.onMove) {
if (this.state.onMove.call(this) === false) {
e.preventDefault();
}
}
// sample latestPosition 100ms for velocity
if (this.latestPosition.time - this.previousPosition.time > 100) {
this.previousPosition = this.latestPosition;
}
},
onMouseMove: function(e) {
this.updatePosition(e, {
x: e.clientX,
y: e.clientY,
time: e.timeStamp,
});
},
onTouchMove: function(e) {
this.updatePosition(e, {
x: e.touches[0].clientX,
y: e.touches[0].clientY - window.scrollY,
time: e.timeStamp,
});
// In Apple's touch model only the first move event after touchstart can prevent scrolling (and event.cancelable is broken)
this.canPreventScrolling = false;
},
onMouseUp: function(e) {
if (this.state.onEnd && false === this.state.onEnd.call(this)) {
e.preventDefault();
}
},
onTouchEnd: function(e) {
if (e.touches.length > 1) {
this.cancel();
} else if (this.state.onEnd && false === this.state.onEnd.call(this)) {
e.preventDefault();
}
},
getTotalMovement: function() {
return {
x:this.latestPosition.x - this.startPosition.x,
y:this.latestPosition.y - this.startPosition.y,
};
},
getAbsoluteMovement: function() {
return {
x: Math.abs(this.latestPosition.x - this.startPosition.x),
y: Math.abs(this.latestPosition.y - this.startPosition.y),
time:this.latestPosition.time - this.startPosition.time,
};
},
dispatch: function(targetNode, eventName, detail) {
var event = document.createEvent('CustomEvent');
if (event && event.initCustomEvent) {
event.initCustomEvent('slip:' + eventName, true, true, detail);
} else {
event = document.createEvent('Event');
event.initEvent('slip:' + eventName, true, true);
event.detail = detail;
}
return targetNode.dispatchEvent(event);
},
getSiblings: function(target) {
var siblings = [];
var tmp = target.node.nextSibling;
while(tmp) {
if (tmp.nodeType == 1) siblings.push({
node: tmp,
baseTransform: getTransform(tmp),
});
tmp = tmp.nextSibling;
}
return siblings;
},
animateToZero: function(callback, target) {
// save, because this.target/container could change during animation
target = target || this.target;
target.node.style[transitionPrefix] = transformProperty + ' 0.1s ease-out';
target.node.style[transformPrefix] = 'translate(0,0) ' + hwLayerMagic + target.baseTransform.value;
setTimeout(function(){
target.node.style[transitionPrefix] = '';
target.node.style[transformPrefix] = target.baseTransform.original;
if (callback) callback.call(this, target);
}.bind(this), 101);
},
animateSwipe: function(callback) {
var target = this.target;
var siblings = this.getSiblings(target);
var emptySpaceTransform = 'translate(0,' + this.target.height + 'px) ' + hwLayerMagic + ' ';
// FIXME: animate with real velocity
target.node.style[transitionPrefix] = 'all 0.1s linear';
target.node.style[transformPrefix] = ' translate(' + (this.getTotalMovement().x > 0 ? '' : '-') + '100%,0) ' + hwLayerMagic + target.baseTransform.value;
setTimeout(function(){
if (callback.call(this, target)) {
siblings.forEach(function(o){
o.node.style[transitionPrefix] = '';
o.node.style[transformPrefix] = emptySpaceTransform + o.baseTransform.value;
});
setTimeout(function(){
siblings.forEach(function(o){
o.node.style[transitionPrefix] = transformProperty + ' 0.1s ease-in-out';
o.node.style[transformPrefix] = 'translate(0,0) ' + hwLayerMagic + o.baseTransform.value;
});
setTimeout(function(){
siblings.forEach(function(o){
o.node.style[transitionPrefix] = '';
o.node.style[transformPrefix] = o.baseTransform.original;
});
},101);
}, 1);
}
}.bind(this), 101);
},
};
// AMD
if ('function' === typeof define && define.amd) {
define(function(){
return Slip;
});
}
return Slip;
})();