You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Moving character throughout a terrain map will scroll the chunks and update positions without error.
Perform with performance of expected 40 - 60 fps
Current Behaviour
Performance around 50fps
Moving diagonally produces mesh error (mesh has no valid data)
Performance is acceptable
Chunks will not render then pop in after player hovers close to those chunks.
Possible Solutions
Modify chunk iteration to instead iterate through a second smaller draw distance (thus ingnoring a majority of chunks that don't need to be iterated).
(possible) Instead of minimum level of detail add a constant m_ConstantMiniLevelOfDetail to generate mesh at the lowest non divisible detail allowable.
On iteration update ... await all chunks to complete rendering before performing the next update.
Cull rendering and processing of chunks not in view (for future sprints)
Introduce a maximum render distance.
The text was updated successfully, but these errors were encountered:
Expected Behaviour
Current Behaviour
Possible Solutions
The text was updated successfully, but these errors were encountered: