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Please note that some parts are difficult to read due to machine translation.
Unreal Engine 5.1 is used.
Sent/received data is changed to only one String.
Cannot receive UDP send data in Python.
When UDP is sent from Python after UDP is sent from UE using a plugin,
The receive process will work when you send UDP from Python, but the received data will be the data from the last time you sent UDP from UE.
If the received data does not become a String, is it correct that the last received data will remain?
Also, when UDP is sent continuously from UE, it does not fail, but when it is sent continuously from Python, it fails due to lack of virtual memory.
Is there some other initialization process?
The text was updated successfully, but these errors were encountered:
Please note that some parts are difficult to read due to machine translation.
Unreal Engine 5.1 is used.
Sent/received data is changed to only one String.
Cannot receive UDP send data in Python.
When UDP is sent from Python after UDP is sent from UE using a plugin,
The receive process will work when you send UDP from Python, but the received data will be the data from the last time you sent UDP from UE.
If the received data does not become a String, is it correct that the last received data will remain?
Also, when UDP is sent continuously from UE, it does not fail, but when it is sent continuously from Python, it fails due to lack of virtual memory.
Is there some other initialization process?
The text was updated successfully, but these errors were encountered: