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LuaEnvironment.h
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#ifndef LUA_ENVIRONMENT_H
#define LUA_ENVIRONMENT_H
#include <string>
#include <map>
#include <memory>
#include "LuaFunction.h"
#include "LuaObject.h"
struct FuncNameInfo
{
FuncNameInfo(const std::string& newFuncName, const std::string& newGlobaleName = "")
{
funcName = newFuncName;
globalName = newGlobaleName;
}
std::string funcName;
std::string globalName = "";
};
class LuaEnvironment
{
public:
LuaEnvironment(std::string name)
{
m_environmentName = name;
}
~LuaEnvironment();
template <typename Ret, typename... Args>
void RegisterGlobalFunction(lua_State* L, const std::string &name, std::function<Ret(Args...)> function)
{
lua_getfield(L, LUA_REGISTRYINDEX, m_environmentName.c_str());
auto temp = std::unique_ptr<ILuaFunction>
{
new LuaFunction<1, Ret, Args...>{ L, name, function }
};
m_functionMap[name] = std::move(temp);
}
template <typename Class, typename Ret, typename... Args, class = typename std::enable_if<!(std::is_void<Ret>::value), int>::type>
void RegisterMemberFunction(lua_State* L, Class *pClass, std::string metatableName, std::string name, Ret(Class::*function)(Args...), std::string funcName)
{
lua_getfield(L, LUA_REGISTRYINDEX, m_environmentName.c_str());
auto it = m_objectMap.find(name);
if (it == m_objectMap.end())
{
LuaCallDispatcher::GetInstance().CreateGlobalObject(L, name, metatableName, pClass);
lua_getglobal(L, name.c_str());
std::function<Ret(Class*, Args...)> lambda =
[L, function](Class *t, Args... args) {
//Need to clean args off the stack
LuaCallDispatcher::GetInstance().CleanStack(L);
Ret r = (t->*function)(args...);
return r;
};
ClassLuaFunction<1, Class, Ret, Args...>*classFunc = new ClassLuaFunction<1, Class, Ret, Args...>(L, name, funcName, lambda);
auto temp = std::shared_ptr<LuaObject>(new LuaObject{ L, metatableName, name, classFunc, funcName });
m_objectMap[name] = std::move(temp);
}
else
{
lua_getglobal(L, name.c_str());
std::function<Ret(Class*, Args...)> lambda =
[L, function](Class *t, Args... args) {
//Need to clean args off the stack
LuaCallDispatcher::GetInstance().CleanStack(L);
Ret r = (t->*function)(args...);
return r;
};
ClassLuaFunction<1, Class, Ret, Args...>*classFunc = new ClassLuaFunction<1, Class, Ret, Args...>(L, name, funcName, lambda);
//it->second->AddFunction(classFunc, std::move(funcName));
}
}
template <typename Class, typename Ret, typename... Args, class = typename std::enable_if<(std::is_void<Ret>::value), int>::type>
void RegisterMemberFunction(lua_State* L, Class *pClass, std::string metatableName, std::string name, void(Class::*function)(Args...), std::string funcName)
{
lua_getfield(L, LUA_REGISTRYINDEX, m_environmentName.c_str());
auto it = m_objectMap.find(name);
if (it == m_objectMap.end())
{
LuaCallDispatcher::GetInstance().CreateGlobalObject(L, name, metatableName, pClass);
lua_getfield(L, -1, name.c_str());
std::function<Ret(Class*, Args...)> lambda =
[L, function](Class *t, Args... args) {
LuaCallDispatcher::GetInstance().CleanStack(L);
(t->*function)(args...);
};
ClassLuaFunction<1, Class, Ret, Args...>*classFunc = new ClassLuaFunction<1, Class, Ret, Args...>(L, name, funcName, lambda);
auto temp = std::shared_ptr<LuaObject>(new LuaObject{ L, metatableName, name, classFunc, funcName });
m_objectMap[name] = std::move(temp);
}
else
{
lua_getglobal(L, name.c_str());
std::function<Ret(Class*, Args...)> lambda =
[L, function](Class *t, Args... args) {
//Need to clean args off the stack
LuaCallDispatcher::GetInstance().CleanStack(L);
(t->*function)(args...);
};
ClassLuaFunction<1, Class, Ret, Args...>*classFunc = new ClassLuaFunction<1, Class, Ret, Args...>(L, name, funcName, lambda);
//it->second->AddFunction(classFunc, std::move(funcName));
}
}
template <typename Ret, typename... Args, class = typename std::enable_if<!(std::is_void<Ret>::value), int>::type>
Ret RunFunction(lua_State* L, const FuncNameInfo& funcNameInfo, const Args&... args)
{
lua_getfield(L, LUA_REGISTRYINDEX, m_environmentName.c_str());
if (funcNameInfo.globalName.empty())
return LuaCallDispatcher::GetInstance().CallGlobal<Ret, Args...>(L, funcNameInfo.funcName, args...);
else
return LuaCallDispatcher::GetInstance().CallMemberFunction<Ret, Args...>(L, funcNameInfo.globalName, funcNameInfo.funcName, args...);
}
template <typename Ret, typename... Args, class = typename std::enable_if<(std::is_void<Ret>::value), int>::type>
void RunFunction(lua_State* L, const FuncNameInfo& funcNameInfo, Args... args)
{
lua_getfield(L, LUA_REGISTRYINDEX, m_environmentName.c_str());
if (funcNameInfo.globalName.empty())
return LuaCallDispatcher::GetInstance().CallGlobal<Ret, Args...>(L, funcNameInfo.funcName, args...);
else
return LuaCallDispatcher::GetInstance().CallMemberFunction<Ret, Args...>(L, funcNameInfo.globalName, funcNameInfo.funcName, args...);
}
template <typename Ret>
Ret GetGlobalValue(lua_State* L, std::string name)
{
lua_getfield(L, LUA_REGISTRYINDEX, m_environmentName.c_str());
return LuaCallDispatcher::GetInstance().GetGlobal<Ret>(L, name);
}
std::shared_ptr<LuaObject> GetLuaObject(lua_State* L, const std::string& name, int index = -1, const std::string& globalName = "")
{
std::string objName(name);
if (index != -1)
objName = name + std::to_string(index);
auto it = m_objectMap.find(objName);
if (it != m_objectMap.end())
return it->second;
lua_getfield(L, LUA_REGISTRYINDEX, m_environmentName.c_str());
if (!globalName.empty())
{
lua_getfield(L, -1,globalName.c_str());
lua_getfield(L, -1, name.c_str());
}
else
lua_getglobal(L, name.c_str());
if (index != -1)
{
lua_pushnumber(L, index);
lua_gettable(L, -2);
}
int ref = luaL_ref(L, LUA_REGISTRYINDEX);
LuaObject* obj = new LuaObject(L, objName, ref);
auto temp = std::shared_ptr<LuaObject>(obj);
m_objectMap[objName] = temp;
return temp;
}
void DeleteLuaObject(lua_State* L, const std::string& name)
{
m_objectMap.erase(name);
}
template <typename Ret>
std::vector<Ret> TableToVector(lua_State* L, const std::string& tableName, const std::string& globalName = "")
{
lua_getfield(L, LUA_REGISTRYINDEX, m_environmentName.c_str());
if (!globalName.empty())
lua_getfield(L, -1, globalName.c_str());
return LuaCallDispatcher::GetInstance().TableToVector<Ret>(L, tableName);
}
template <typename Ret1, typename Ret2>
std::vector<std::pair<Ret1, Ret2>> TableToVector(lua_State* L, const std::string& tableName, const std::string& globalName = "")
{
lua_getfield(L, LUA_REGISTRYINDEX, m_environmentName.c_str());
if (!globalName.empty())
lua_getfield(L, -1, globalName.c_str());
return LuaCallDispatcher::GetInstance().TableToVector<Ret1, Ret2>(L, tableName);
}
private:
inline void Clear()
{
m_functionMap.clear();
m_objectMap.clear();
}
std::string m_environmentName;
std::map<std::string, std::unique_ptr<ILuaFunction>> m_functionMap;
std::map<std::string, std::shared_ptr<LuaObject>> m_objectMap;
};
template<>
std::vector<std::shared_ptr<LuaObject>> LuaEnvironment::TableToVector(lua_State* L, const std::string& tableName, const std::string& globalName);
#endif