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Use the amount of time passed since the last frame instead of moving a fixed number of pixels per second #7

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insin opened this issue Jul 19, 2023 · 0 comments
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enhancement New feature or request

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insin commented Jul 19, 2023

We're ignoring the seconds passed to script_tick(seconds), which tells us how much time has passed since the last frame.

We should use this when calculating movement and physics, as this means the script probably only works as intended at the frame rate I developed it at (60fps).

@insin insin added the enhancement New feature or request label Jul 19, 2023
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