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When Localized Assets are instantiated at runtime, they fail to localize #17

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rstecca opened this issue Feb 3, 2021 · 2 comments
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@rstecca
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rstecca commented Feb 3, 2021

I'm trying to find a nice workaround on this but it would be useful to have it as a feature. Unless I'm doing something wrong, if I instantiate a prefab with any LocalizedAsset component (example LocalizedAudioClip), the component is not localized.

@ibrahimpenekli
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Thanks , I will look into this.

@Oner-Yavuz
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The same happens to us, we load localized assets from Assetbundle. It used to work until recently, we got a Windows update and it stopped working. I don't know if it's related to the update but we couldn't find a solution yet.

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