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I'm trying to find a nice workaround on this but it would be useful to have it as a feature. Unless I'm doing something wrong, if I instantiate a prefab with any LocalizedAsset component (example LocalizedAudioClip), the component is not localized.
The text was updated successfully, but these errors were encountered:
The same happens to us, we load localized assets from Assetbundle. It used to work until recently, we got a Windows update and it stopped working. I don't know if it's related to the update but we couldn't find a solution yet.
I'm trying to find a nice workaround on this but it would be useful to have it as a feature. Unless I'm doing something wrong, if I instantiate a prefab with any LocalizedAsset component (example LocalizedAudioClip), the component is not localized.
The text was updated successfully, but these errors were encountered: