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12 files changed +38
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<?xml version =" 1.0" encoding =" utf-8" ?>
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- <Project ToolsVersion =" 4 .0" DefaultTargets =" Build" xmlns =" http://schemas.microsoft.com/developer/msbuild/2003" >
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+ <Project ToolsVersion =" 12 .0" DefaultTargets =" Build" xmlns =" http://schemas.microsoft.com/developer/msbuild/2003" >
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<Import Project =" $(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition =" Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
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<PropertyGroup >
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<Configuration Condition =" '$(Configuration)' == '' " >Debug</Configuration >
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<AssemblyName >3DGame</AssemblyName >
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<FileAlignment >512</FileAlignment >
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<MonoGamePlatform >Windows</MonoGamePlatform >
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- <TargetFrameworkVersion >v4.5</TargetFrameworkVersion >
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+ <TargetFrameworkVersion >v4.6.2</TargetFrameworkVersion >
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+ <TargetFrameworkProfile />
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</PropertyGroup >
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<PropertyGroup Condition =" '$(Configuration)|$(Platform)' == 'Debug|x86' " >
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<PlatformTarget >x86</PlatformTarget >
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</ItemGroup >
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<ItemGroup >
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<MonoGameContentReference Include =" Content\Content.mgcb" />
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+ <None Include =" app.config" />
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<None Include =" app.manifest" />
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<None Include =" gamedata\abilities.gdf" >
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<CopyToOutputDirectory >PreserveNewest</CopyToOutputDirectory >
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+ <?xml version =" 1.0" encoding =" utf-8" ?>
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+ <configuration >
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+ <startup ><supportedRuntime version =" v4.0" sku =" .NETFramework,Version=v4.6.2" /></startup ></configuration >
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<AppDesignerFolder >Properties</AppDesignerFolder >
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<RootNamespace >GUI</RootNamespace >
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<AssemblyName >GUI</AssemblyName >
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- <TargetFrameworkVersion >v4.5 </TargetFrameworkVersion >
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+ <TargetFrameworkVersion >v4.6.2 </TargetFrameworkVersion >
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<FileAlignment >512</FileAlignment >
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+ <TargetFrameworkProfile />
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</PropertyGroup >
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<PropertyGroup Condition =" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " >
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<DebugSymbols >true</DebugSymbols >
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<AppDesignerFolder >Properties</AppDesignerFolder >
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<RootNamespace >GameModel</RootNamespace >
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<AssemblyName >GameModel</AssemblyName >
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- <TargetFrameworkVersion >v4.5 </TargetFrameworkVersion >
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+ <TargetFrameworkVersion >v4.6.2 </TargetFrameworkVersion >
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<FileAlignment >512</FileAlignment >
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+ <TargetFrameworkProfile />
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</PropertyGroup >
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<PropertyGroup Condition =" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " >
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<DebugSymbols >true</DebugSymbols >
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- <?xml version =" 1.0" encoding =" utf-8" ?>
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+ <?xml version =" 1.0" encoding =" utf-8" ?>
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<configuration >
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<startup >
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- <supportedRuntime version =" v4.0" sku =" .NETFramework,Version=v4.5 " />
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+ <supportedRuntime version =" v4.0" sku =" .NETFramework,Version=v4.6.2 " />
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</startup >
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- </configuration >
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+ </configuration >
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<OutputType >WinExe</OutputType >
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<RootNamespace >MagicEditor</RootNamespace >
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<AssemblyName >MagicEditor</AssemblyName >
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- <TargetFrameworkVersion >v4.5 </TargetFrameworkVersion >
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+ <TargetFrameworkVersion >v4.6.2 </TargetFrameworkVersion >
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<FileAlignment >512</FileAlignment >
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<Deterministic >true</Deterministic >
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+ <TargetFrameworkProfile />
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</PropertyGroup >
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<PropertyGroup Condition =" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " >
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<PlatformTarget >AnyCPU</PlatformTarget >
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<?xml version =" 1.0" encoding =" utf-8" ?>
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- <Project ToolsVersion =" 4 .0" DefaultTargets =" Build" xmlns =" http://schemas.microsoft.com/developer/msbuild/2003" >
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+ <Project ToolsVersion =" 12 .0" DefaultTargets =" Build" xmlns =" http://schemas.microsoft.com/developer/msbuild/2003" >
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<Import Project =" $(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition =" Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
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<PropertyGroup >
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<Configuration Condition =" '$(Configuration)' == '' " >Debug</Configuration >
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<AssemblyName >ModelEditor</AssemblyName >
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<FileAlignment >512</FileAlignment >
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<MonoGamePlatform >Windows</MonoGamePlatform >
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- <TargetFrameworkVersion >v4.5</TargetFrameworkVersion >
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+ <TargetFrameworkVersion >v4.6.2</TargetFrameworkVersion >
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+ <TargetFrameworkProfile />
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</PropertyGroup >
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<PropertyGroup Condition =" '$(Configuration)|$(Platform)' == 'Debug|x86' " >
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<PlatformTarget >x86</PlatformTarget >
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</ItemGroup >
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<ItemGroup >
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<Content Include =" Icon.ico" />
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+ <None Include =" app.config" />
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<None Include =" Resources\FlipTriangleButton.bmp" />
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<None Include =" Resources\Wfmodebutton.bmp" />
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</ItemGroup >
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+ <?xml version =" 1.0" encoding =" utf-8" ?>
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+ <configuration >
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+ <startup ><supportedRuntime version =" v4.0" sku =" .NETFramework,Version=v4.6.2" /></startup ></configuration >
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<AppDesignerFolder >Properties</AppDesignerFolder >
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<RootNamespace >Terrain</RootNamespace >
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<AssemblyName >Terrain</AssemblyName >
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- <TargetFrameworkVersion >v4.5 </TargetFrameworkVersion >
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+ <TargetFrameworkVersion >v4.6.2 </TargetFrameworkVersion >
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<FileAlignment >512</FileAlignment >
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+ <TargetFrameworkProfile />
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</PropertyGroup >
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<PropertyGroup Condition =" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " >
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<DebugSymbols >true</DebugSymbols >
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<AppDesignerFolder >Properties</AppDesignerFolder >
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<RootNamespace >WorldGen</RootNamespace >
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<AssemblyName >WorldGen</AssemblyName >
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- <TargetFrameworkVersion >v4.5 </TargetFrameworkVersion >
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+ <TargetFrameworkVersion >v4.6.2 </TargetFrameworkVersion >
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<FileAlignment >512</FileAlignment >
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<Deterministic >true</Deterministic >
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+ <TargetFrameworkProfile />
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</PropertyGroup >
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<PropertyGroup Condition =" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " >
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<DebugSymbols >true</DebugSymbols >
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<AppDesignerFolder >Properties</AppDesignerFolder >
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<RootNamespace >WorldInfo</RootNamespace >
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<AssemblyName >WorldInfo</AssemblyName >
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- <TargetFrameworkVersion >v4.5 </TargetFrameworkVersion >
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+ <TargetFrameworkVersion >v4.6.2 </TargetFrameworkVersion >
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<FileAlignment >512</FileAlignment >
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<Deterministic >true</Deterministic >
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+ <TargetFrameworkProfile />
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</PropertyGroup >
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<PropertyGroup Condition =" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " >
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<DebugSymbols >true</DebugSymbols >
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