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updated everything to 4.6.2 now it compiles again phew
1 parent 0534cbf commit 954c31b

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12 files changed

+38
-26
lines changed

12 files changed

+38
-26
lines changed

3DGame/3DGame.csproj

+4-2
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<AssemblyName>3DGame</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<MonoGamePlatform>Windows</MonoGamePlatform>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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</ItemGroup>
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<ItemGroup>
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<MonoGameContentReference Include="Content\Content.mgcb" />
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<None Include="app.config" />
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<None Include="app.manifest" />
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<None Include="gamedata\abilities.gdf">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>

3DGame/app.config

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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.2"/></startup></configuration>

GUI/GUI.csproj

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@@ -9,8 +9,9 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>GUI</RootNamespace>
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<AssemblyName>GUI</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>

GameModel/GameModel.csproj

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@@ -9,8 +9,9 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>GameModel</RootNamespace>
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<AssemblyName>GameModel</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>

MagicEditor/App.config

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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.2"/>
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</startup>
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</configuration>
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</configuration>

MagicEditor/MagicEditor.csproj

+2-1
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@@ -8,9 +8,10 @@
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<OutputType>WinExe</OutputType>
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<RootNamespace>MagicEditor</RootNamespace>
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<AssemblyName>MagicEditor</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>

MagicEditor/Properties/Settings.Designer.cs

+9-13
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ModelEditor/ModelEditor.csproj

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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<AssemblyName>ModelEditor</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<MonoGamePlatform>Windows</MonoGamePlatform>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>x86</PlatformTarget>
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</ItemGroup>
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<ItemGroup>
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<Content Include="Icon.ico" />
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<None Include="app.config" />
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<None Include="Resources\FlipTriangleButton.bmp" />
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<None Include="Resources\Wfmodebutton.bmp" />
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</ItemGroup>

ModelEditor/app.config

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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.2"/></startup></configuration>

Terrain/Terrain.csproj

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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Terrain</RootNamespace>
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<AssemblyName>Terrain</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>

WorldGen/WorldGen.csproj

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@@ -9,9 +9,10 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>WorldGen</RootNamespace>
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<AssemblyName>WorldGen</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>

WorldInfo/WorldInfo.csproj

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@@ -9,9 +9,10 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>WorldInfo</RootNamespace>
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<AssemblyName>WorldInfo</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>

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