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Copy pathAVRGame.h
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AVRGame.h
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///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
////
//// A V R G A M E C O R E
////
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
// Maximim number of games to be allowed in the menu
#define MAX_GAMES 8
// define the pins for the matrix columns
#define P_COL0 10 //b2
#define P_COL1 11 //b3
#define P_COL2 12 //b4
#define P_COL3 13 //b5
#define P_COL4 17 //c3
#define P_COL5 16 //c2
#define P_COL6 15 //c1
#define P_COL7 14 //c0
// define the pins for the shift registers
#define P_CLK 3 //d3
#define P_OE 9
#define P_DAT 2 //d2
#define P_LED 5
// define the pins for speaker and buttons
#define P_SPK 8
#define P_BUTA 18
#define P_BUTB 19
#define P_BUTC 6
#define P_BUTD 7
#define SET_COL0(v) if(v) PORTB|=(1<<2); else PORTB&=~(1<<2)
#define SET_COL1(v) if(v) PORTB|=(1<<3); else PORTB&=~(1<<3)
#define SET_COL2(v) if(v) PORTB|=(1<<4); else PORTB&=~(1<<4)
#define SET_COL3(v) if(v) PORTB|=(1<<5); else PORTB&=~(1<<5)
#define SET_COL4(v) if(v) PORTC|=(1<<3); else PORTC&=~(1<<3)
#define SET_COL5(v) if(v) PORTC|=(1<<2); else PORTC&=~(1<<2)
#define SET_COL6(v) if(v) PORTC|=(1<<1); else PORTC&=~(1<<1)
#define SET_COL7(v) if(v) PORTC|=(1<<0); else PORTC&=~(1<<0)
#define SET_CLK(v) if(v) PORTD|=(1<<3); else PORTD&=~(1<<3)
// LED colours
#define DISP_OFF 0
#define DISP_RED 1
#define DISP_GREEN 2
#define DISP_YELLOW 3
#define COL8(r,g) ((r)|(g)<<4)
// button debounce time (ms)
#define DEBOUNCE_TIME 20
// eeprom location addresses
#define EEPROM_SOUNDON 100
#define EEPROM_GAMESELECTED 101
// events passed to game handers
enum {
EV_START = 1,
EV_DISPLAY,
EV_PRESS_A,
EV_PRESS_B,
EV_PRESS_C,
EV_PRESS_D,
EV_RELEASE_A,
EV_RELEASE_B,
EV_RELEASE_C,
EV_RELEASE_D,
EV_TIMER_1,
EV_TIMER_2,
EV_TIMER_3,
EV_TIMER_4,
EV_TIMER_5
};
///////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////
/////////
///////// D I S P L A Y H A N D L I N G
/////////
/////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class Disp8x8Class {
public:
byte red[8];
byte green[8];
byte redDuty;
byte greenDuty;
byte invert;
byte *buffer8;
Disp8x8Class() {
pinMode(P_COL0, OUTPUT);
pinMode(P_COL1, OUTPUT);
pinMode(P_COL2, OUTPUT);
pinMode(P_COL3, OUTPUT);
pinMode(P_COL4, OUTPUT);
pinMode(P_COL5, OUTPUT);
pinMode(P_COL6, OUTPUT);
pinMode(P_COL7, OUTPUT);
pinMode(P_CLK, OUTPUT);
pinMode(P_OE, OUTPUT);
pinMode(P_DAT, OUTPUT);
digitalWrite(P_OE, LOW);
buffer8 = NULL;
redDuty = 255;
greenDuty = 255;
invert = 0;
cls();
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cls
// Clear the display
void cls()
{
memset(red,0,8);
memset(green,0,8);
if(buffer8)
memset(buffer8, 0, 64);
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////
// set
// Set a pixel colour
void set(byte col, byte row, byte colour)
{
switch(colour)
{
case DISP_OFF:
red[row%8]&=~(1<<(7-col%8));
green[row%8]&=~(1<<(7-col%8));
break;
case DISP_RED:
red[row%8]|=(1<<(7-col%8));
green[row%8]&=~(1<<(7-col%8));
break;
case DISP_GREEN:
red[row%8]&=~(1<<(7-col%8));
green[row%8]|=(1<<(7-col%8));
break;
case DISP_YELLOW:
red[row%8]|=(1<<(7-col%8));
green[row%8]|=(1<<(7-col%8));
break;
}
}
void set(byte pos, byte colour)
{
set(pos%8,pos/8,colour);
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////
// get
// Fetch a pixel colour
byte get(byte col, byte row)
{
return (red[row%8]&(1<<(7-col%8))? DISP_RED : 0) |
(green[row%8]&(1<<(7-col%8))? DISP_GREEN : 0);
}
byte get(byte pos)
{
byte row = (pos/8)%8;
return (red[row]&(1<<(7-pos%8))? DISP_RED : 0) |
(green[row]&(1<<(7-pos%8))? DISP_GREEN : 0);
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////
// setBuffer8
// Associate a 64 byte colour buffer with the display for 8-bit colour mode
byte *setBuffer8(byte *buf)
{
byte *b=buffer8;
buffer8 = buf;
return b;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////
// set8
// Set 8-bit pixel colour
void set8(byte col, byte row, byte colour)
{
if(buffer8)
buffer8[(col&0x7f)+((row&0x7f)<<3)] = colour;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////
// set8
// Get 8-bit pixel colour
byte get8(byte col, byte row, byte colour)
{
if(buffer8)
return buffer8[(col&0x7f)|((row&0x7f)<<3)];
return 0;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////
// refresh
// Refresh the display matrix. This function must be called repeatedly for the display to work
void refresh()
{
// clock in a single bit
digitalWrite(P_CLK, LOW);
digitalWrite(P_DAT, HIGH);
digitalWrite(P_CLK, HIGH);
digitalWrite(P_DAT, LOW);
// turn display on
digitalWrite(P_OE, LOW);
for(int j=0; j<16; ++j)
{
byte d0, d1, d2, d3, d4, d5, d6, d7;
if(buffer8)
{
byte leftShift, *p;
// Switch statements map the shift register bits to the actual row position and colour.
// It depends on the specific wiring of the circuit board
// setup the duty period for each anode
// based on the pixel colour byte
if(!invert)
{
switch(j)
{
case 0: p = &buffer8[8*4]; leftShift=4; break;
case 1: p = &buffer8[8*5]; leftShift=4; break;
case 2: p = &buffer8[8*6]; leftShift=4; break;
case 3: p = &buffer8[8*7]; leftShift=0; break;
case 4: p = &buffer8[8*7]; leftShift=4; break;
case 5: p = &buffer8[8*6]; leftShift=0; break;
case 6: p = &buffer8[8*5]; leftShift=0; break;
case 7: p = &buffer8[8*4]; leftShift=0; break;
case 8: p = &buffer8[8*0]; leftShift=0; break;
case 9: p = &buffer8[8*1]; leftShift=0; break;
case 10: p = &buffer8[8*2]; leftShift=4; break;
case 11: p = &buffer8[8*3]; leftShift=4; break;
case 12: p = &buffer8[8*3]; leftShift=0; break;
case 13: p = &buffer8[8*2]; leftShift=0; break;
case 14: p = &buffer8[8*1]; leftShift=4; break;
case 15: p = &buffer8[8*0]; leftShift=4; break;
}
d7=(p[0]<<leftShift)&0xf0;
d6=(p[1]<<leftShift)&0xf0;
d5=(p[2]<<leftShift)&0xf0;
d4=(p[3]<<leftShift)&0xf0;
d3=(p[4]<<leftShift)&0xf0;
d2=(p[5]<<leftShift)&0xf0;
d1=(p[6]<<leftShift)&0xf0;
d0=(p[7]<<leftShift)&0xf0;
}
else
{
switch(j)
{
case 0: p = &buffer8[8*3]; leftShift=4; break;
case 1: p = &buffer8[8*2]; leftShift=4; break;
case 2: p = &buffer8[8*1]; leftShift=4; break;
case 3: p = &buffer8[8*0]; leftShift=0; break;
case 4: p = &buffer8[8*0]; leftShift=4; break;
case 5: p = &buffer8[8*1]; leftShift=0; break;
case 6: p = &buffer8[8*2]; leftShift=0; break;
case 7: p = &buffer8[8*3]; leftShift=0; break;
case 8: p = &buffer8[8*7]; leftShift=0; break;
case 9: p = &buffer8[8*6]; leftShift=0; break;
case 10: p = &buffer8[8*5]; leftShift=4; break;
case 11: p = &buffer8[8*4]; leftShift=4; break;
case 12: p = &buffer8[8*4]; leftShift=0; break;
case 13: p = &buffer8[8*5]; leftShift=0; break;
case 14: p = &buffer8[8*6]; leftShift=4; break;
case 15: p = &buffer8[8*7]; leftShift=4; break;
}
d7=(p[7]<<leftShift)&0xf0;
d6=(p[6]<<leftShift)&0xf0;
d5=(p[5]<<leftShift)&0xf0;
d4=(p[4]<<leftShift)&0xf0;
d3=(p[3]<<leftShift)&0xf0;
d2=(p[2]<<leftShift)&0xf0;
d1=(p[1]<<leftShift)&0xf0;
d0=(p[0]<<leftShift)&0xf0;
}
//
}
else
{
byte d,duty;
// setup the duty period for each anode
// simply based on red/green duty
if(!invert)
{
switch(j)
{
case 0: d = red[4]; duty=redDuty; break;
case 1: d = red[5]; duty=redDuty; break;
case 2: d = red[6]; duty=redDuty; break;
case 3: d = green[7]; duty=greenDuty; break;
case 4: d = red[7]; duty=redDuty; break;
case 5: d = green[6]; duty=greenDuty; break;
case 6: d = green[5]; duty=greenDuty; break;
case 7: d = green[4]; duty=greenDuty; break;
case 8: d = green[0]; duty=greenDuty; break;
case 9: d = green[1]; duty=greenDuty; break;
case 10: d = red[2]; duty=redDuty; break;
case 11: d = red[3]; duty=redDuty; break;
case 12: d = green[3]; duty=greenDuty; break;
case 13: d = green[2]; duty=greenDuty; break;
case 14: d = red[1]; duty=redDuty; break;
case 15: d = red[0]; duty=redDuty; break;
}
d0 = (d&0x01)? duty:0;
d1 = (d&0x02)? duty:0;
d2 = (d&0x04)? duty:0;
d3 = (d&0x08)? duty:0;
d4 = (d&0x10)? duty:0;
d5 = (d&0x20)? duty:0;
d6 = (d&0x40)? duty:0;
d7 = (d&0x80)? duty:0;
}
else
{
switch(j)
{
case 0: d = red[7-4]; duty=redDuty; break;
case 1: d = red[7-5]; duty=redDuty; break;
case 2: d = red[7-6]; duty=redDuty; break;
case 3: d = green[7-7]; duty=greenDuty; break;
case 4: d = red[7-7]; duty=redDuty; break;
case 5: d = green[7-6]; duty=greenDuty; break;
case 6: d = green[7-5]; duty=greenDuty; break;
case 7: d = green[7-4]; duty=greenDuty; break;
case 8: d = green[7-0]; duty=greenDuty; break;
case 9: d = green[7-1]; duty=greenDuty; break;
case 10: d = red[7-2]; duty=redDuty; break;
case 11: d = red[7-3]; duty=redDuty; break;
case 12: d = green[7-3]; duty=greenDuty; break;
case 13: d = green[7-2]; duty=greenDuty; break;
case 14: d = red[7-1]; duty=redDuty; break;
case 15: d = red[7-0]; duty=redDuty; break;
}
d0 = (d&0x80)? duty:0;
d1 = (d&0x40)? duty:0;
d2 = (d&0x20)? duty:0;
d3 = (d&0x10)? duty:0;
d4 = (d&0x08)? duty:0;
d5 = (d&0x04)? duty:0;
d6 = (d&0x02)? duty:0;
d7 = (d&0x01)? duty:0;
}
}
// clock the shift registers
SET_CLK(0);
SET_COL0(0); SET_COL1(0); SET_COL2(0); SET_COL3(0);
SET_COL4(0); SET_COL5(0); SET_COL6(0); SET_COL7(0);
SET_CLK(1);
// activate anode lines
SET_COL0(d0); SET_COL1(d1); SET_COL2(d2); SET_COL3(d3);
SET_COL4(d4); SET_COL5(d5); SET_COL6(d6); SET_COL7(d7);
// turn off anode lines at end of cycle
byte z=0;
while(++z) {
if(z==d0) SET_COL0(0);
if(z==d1) SET_COL1(0);
if(z==d2) SET_COL2(0);
if(z==d3) SET_COL3(0);
if(z==d4) SET_COL4(0);
if(z==d5) SET_COL5(0);
if(z==d6) SET_COL6(0);
if(z==d7) SET_COL7(0);
}
}
digitalWrite(P_OE, HIGH); // turn display off
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////
// delayWithRefresh
// Delay function which keeps display updated
void delayWithRefresh(int cycles)
{
unsigned long t = millis() + cycles;
while(millis() < t)
refresh();
}
};
extern Disp8x8Class Disp8x8;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////
/////////
///////// G A M E C L A S S P R O T O T Y P E
/////////
/////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class CGame
{
public:
virtual void init() = 0;
virtual void handleEvent(char event) = 0;
};
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////
/////////
///////// G A M E F A C T O R Y
/////////
/////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class CGameFactory {
public:
virtual void getGameIcon(byte *dst, byte count) = 0;
virtual CGame *createInstance() = 0;
};
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////
/////////
///////// G A M E F A C T O R Y I M P L
/////////
/////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
extern byte numGameFactories;
extern CGameFactory *gameFactory[];
template<class T> class CGameFactoryImpl : public CGameFactory
{
public:
CGameFactoryImpl() {
if(numGameFactories < MAX_GAMES)
gameFactory[numGameFactories++] = this;
}
void getGameIcon(byte *dst, byte count) {
T::getGameIcon(dst, count);
}
CGame *createInstance() {
return new T;
}
};
// External variables
extern unsigned int Timer1Period;
extern unsigned int Timer2Period;
extern unsigned int Timer3Period;
extern unsigned int Timer4Period;
extern unsigned int Timer5Period;
extern unsigned long gameScore;
inline void playSound(int pitch, int dur);
extern byte isSoundOn();
extern void setSoundOn(byte on);
extern void getMenuIcon(int which, byte *dst, byte count);
extern void setNextGame(int which);
extern void showScore(unsigned long n);
extern void endGame();
extern void setTimeOut(byte whichTimer, unsigned long period);
extern void getDigit(byte which, byte side, byte *data);