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index.js
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const { EventEmitter } = require('events')
const DHT = require('hyperdht')
const spq = require('shuffled-priority-queue')
const b4a = require('b4a')
const unslab = require('unslab')
const PeerInfo = require('./lib/peer-info')
const RetryTimer = require('./lib/retry-timer')
const ConnectionSet = require('./lib/connection-set')
const PeerDiscovery = require('./lib/peer-discovery')
const MAX_PEERS = 64
const MAX_PARALLEL = 3
const MAX_CLIENT_CONNECTIONS = Infinity // TODO: Change
const MAX_SERVER_CONNECTIONS = Infinity
const ERR_MISSING_TOPIC = 'Topic is required and must be a 32-byte buffer'
const ERR_DESTROYED = 'Swarm has been destroyed'
const ERR_DUPLICATE = 'Duplicate connection'
module.exports = class Hyperswarm extends EventEmitter {
constructor (opts = {}) {
super()
const {
seed,
relayThrough,
keyPair = DHT.keyPair(seed),
maxPeers = MAX_PEERS,
maxClientConnections = MAX_CLIENT_CONNECTIONS,
maxServerConnections = MAX_SERVER_CONNECTIONS,
maxParallel = MAX_PARALLEL,
firewall = allowAll
} = opts
this.keyPair = keyPair
this.dht = opts.dht || new DHT({
bootstrap: opts.bootstrap,
nodes: opts.nodes
})
this.server = this.dht.createServer({
firewall: this._handleFirewall.bind(this),
relayThrough: this._maybeRelayConnection.bind(this)
}, this._handleServerConnection.bind(this))
this.destroyed = false
this.suspended = false
this.maxPeers = maxPeers
this.maxClientConnections = maxClientConnections
this.maxServerConnections = maxServerConnections
this.maxParallel = maxParallel
this.relayThrough = relayThrough || null
this.connecting = 0
this.connections = new Set()
this.peers = new Map()
this.explicitPeers = new Set()
this.listening = null
this.stats = {
updates: 0,
connects: {
client: {
opened: 0,
closed: 0,
attempted: 0
},
server: {
// Note: there is no notion of 'attempts' for server connections
opened: 0,
closed: 0
}
}
}
this._discovery = new Map()
this._timer = new RetryTimer(this._requeue.bind(this), {
backoffs: opts.backoffs,
jitter: opts.jitter
})
this._queue = spq()
this._allConnections = new ConnectionSet()
this._pendingFlushes = []
this._flushTick = 0
this._drainingQueue = false
this._clientConnections = 0
this._serverConnections = 0
this._firewall = firewall
this.dht.on('network-change', this._handleNetworkChange.bind(this))
this.on('update', this._handleUpdate)
}
_maybeRelayConnection (force) {
if (!this.relayThrough) return null
return this.relayThrough(force)
}
_enqueue (peerInfo) {
if (peerInfo.queued) return
peerInfo.queued = true
peerInfo._flushTick = this._flushTick
this._queue.add(peerInfo)
this._attemptClientConnections()
}
_requeue (batch) {
if (this.suspended) return
for (const peerInfo of batch) {
peerInfo.waiting = false
if ((peerInfo._updatePriority() === false) || this._allConnections.has(peerInfo.publicKey) || peerInfo.queued) continue
peerInfo.queued = true
peerInfo._flushTick = this._flushTick
this._queue.add(peerInfo)
}
this._attemptClientConnections()
}
_flushMaybe (peerInfo) {
for (let i = 0; i < this._pendingFlushes.length; i++) {
const flush = this._pendingFlushes[i]
if (peerInfo._flushTick > flush.tick) continue
if (--flush.missing > 0) continue
flush.onflush(true)
this._pendingFlushes.splice(i--, 1)
}
}
_flushAllMaybe () {
if (this.connecting > 0 || (this._allConnections.size < this.maxPeers && this._clientConnections < this.maxClientConnections)) {
return false
}
while (this._pendingFlushes.length) {
const flush = this._pendingFlushes.pop()
flush.onflush(true)
}
return true
}
_shouldConnect () {
return !this.destroyed &&
!this.suspended &&
this.connecting < this.maxParallel &&
this._allConnections.size < this.maxPeers &&
this._clientConnections < this.maxClientConnections
}
_shouldRequeue (peerInfo) {
if (this.suspended) return false
if (peerInfo.explicit) return true
for (const topic of peerInfo.topics) {
if (this._discovery.has(b4a.toString(topic, 'hex')) && !this.destroyed) {
return true
}
}
return false
}
_connect (peerInfo) {
if (peerInfo.banned || this._allConnections.has(peerInfo.publicKey)) {
this._flushMaybe(peerInfo)
return
}
// TODO: Support async firewalling at some point.
if (this._handleFirewall(peerInfo.publicKey, null)) {
peerInfo.ban(true)
this._flushMaybe(peerInfo)
return
}
const relayThrough = this._maybeRelayConnection(peerInfo.forceRelaying)
const conn = this.dht.connect(peerInfo.publicKey, {
relayAddresses: peerInfo.relayAddresses,
keyPair: this.keyPair,
relayThrough
})
this._allConnections.add(conn)
this.stats.connects.client.attempted++
this.connecting++
this._clientConnections++
let opened = false
const onerror = (err) => {
if (this.relayThrough && shouldForceRelaying(err.code)) {
peerInfo.forceRelaying = true
// Reset the attempts in order to fast connect to relay
peerInfo.attempts = 0
}
}
// Removed once a connection is opened
conn.on('error', onerror)
conn.on('open', () => {
opened = true
this.stats.connects.client.opened++
this._connectDone()
this.connections.add(conn)
conn.removeListener('error', onerror)
peerInfo._connected()
peerInfo.client = true
this.emit('connection', conn, peerInfo)
this._flushMaybe(peerInfo)
this.emit('update')
})
conn.on('close', () => {
if (!opened) this._connectDone()
this.stats.connects.client.closed++
this.connections.delete(conn)
this._allConnections.delete(conn)
this._clientConnections--
peerInfo._disconnected()
peerInfo.waiting = this._shouldRequeue(peerInfo) && this._timer.add(peerInfo)
this._maybeDeletePeer(peerInfo)
if (!opened) this._flushMaybe(peerInfo)
this._attemptClientConnections()
this.emit('update')
})
this.emit('update')
}
_connectDone () {
this.connecting--
if (this.connecting < this.maxParallel) this._attemptClientConnections()
if (this.connecting === 0) this._flushAllMaybe()
}
// Called when the PeerQueue indicates a connection should be attempted.
_attemptClientConnections () {
// Guard against re-entries - unsure if it still needed but doesn't hurt
if (this._drainingQueue) return
this._drainingQueue = true
while (this._queue.length && this._shouldConnect()) {
const peerInfo = this._queue.shift()
peerInfo.queued = false
this._connect(peerInfo)
}
this._drainingQueue = false
if (this.connecting === 0) this._flushAllMaybe()
}
_handleFirewall (remotePublicKey, payload) {
if (this.suspended) return true
if (b4a.equals(remotePublicKey, this.keyPair.publicKey)) return true
const peerInfo = this.peers.get(b4a.toString(remotePublicKey, 'hex'))
if (peerInfo && peerInfo.banned) return true
return this._firewall(remotePublicKey, payload)
}
_handleServerConnectionSwap (existing, conn) {
let closed = false
existing.on('close', () => {
if (closed) return
conn.removeListener('error', noop)
conn.removeListener('close', onclose)
this._handleServerConnection(conn)
})
conn.on('error', noop)
conn.on('close', onclose)
function onclose () {
closed = true
}
}
// Called when the DHT receives a new server connection.
_handleServerConnection (conn) {
if (this.destroyed) {
// TODO: Investigate why a final server connection can be received after close
conn.on('error', noop)
return conn.destroy(ERR_DESTROYED)
}
const existing = this._allConnections.get(conn.remotePublicKey)
if (existing) {
// If both connections are from the same peer,
// - pick the new one if the existing stream is already established (has sent and received bytes),
// because the other client must have lost that connection and be reconnecting
// - otherwise, pick the one thats expected to initiate in a tie break
const existingIsOutdated = existing.rawBytesRead > 0 && existing.rawBytesWritten > 0
const expectedInitiator = b4a.compare(conn.publicKey, conn.remotePublicKey) > 0
const keepNew = existingIsOutdated || (expectedInitiator === conn.isInitiator)
if (keepNew === false) {
existing.sendKeepAlive()
conn.on('error', noop)
conn.destroy(new Error(ERR_DUPLICATE))
return
}
existing.on('error', noop)
existing.destroy(new Error(ERR_DUPLICATE))
this._handleServerConnectionSwap(existing, conn)
return
}
// When reaching here, the connection will always be 'opened' next tick
this.stats.connects.server.opened++
const peerInfo = this._upsertPeer(conn.remotePublicKey, null)
this.connections.add(conn)
this._allConnections.add(conn)
this._serverConnections++
conn.on('close', () => {
this.connections.delete(conn)
this._allConnections.delete(conn)
this._serverConnections--
this.stats.connects.server.closed++
this._maybeDeletePeer(peerInfo)
this._attemptClientConnections()
this.emit('update')
})
peerInfo.client = false
this.emit('connection', conn, peerInfo)
this.emit('update')
}
_upsertPeer (publicKey, relayAddresses) {
if (b4a.equals(publicKey, this.keyPair.publicKey)) return null
const keyString = b4a.toString(publicKey, 'hex')
let peerInfo = this.peers.get(keyString)
if (peerInfo) {
peerInfo.relayAddresses = relayAddresses // new is always better
return peerInfo
}
peerInfo = new PeerInfo({
publicKey,
relayAddresses
})
this.peers.set(keyString, peerInfo)
return peerInfo
}
_handleUpdate () {
this.stats.updates++
}
_maybeDeletePeer (peerInfo) {
if (!peerInfo.shouldGC()) return
const hasActiveConn = this._allConnections.has(peerInfo.publicKey)
if (hasActiveConn) return
const keyString = b4a.toString(peerInfo.publicKey, 'hex')
this.peers.delete(keyString)
}
/*
* Called when a peer is actively discovered during a lookup.
*
* Three conditions:
* 1. Not a known peer -- insert into queue
* 2. A known peer with normal priority -- do nothing
* 3. A known peer with low priority -- bump priority, because it's been rediscovered
*/
_handlePeer (peer, topic) {
const peerInfo = this._upsertPeer(peer.publicKey, peer.relayAddresses)
if (peerInfo) peerInfo._topic(topic)
if (!peerInfo || this._allConnections.has(peer.publicKey)) return
if (!peerInfo.prioritized || peerInfo.server) peerInfo._reset()
if (peerInfo._updatePriority()) {
this._enqueue(peerInfo)
}
}
async _handleNetworkChange () {
// prioritize figuring out if existing connections are dead
for (const conn of this._allConnections) {
conn.sendKeepAlive()
}
const refreshes = []
for (const discovery of this._discovery.values()) {
refreshes.push(discovery.refresh())
}
await Promise.allSettled(refreshes)
}
status (key) {
return this._discovery.get(b4a.toString(key, 'hex')) || null
}
listen () {
if (!this.listening) this.listening = this.server.listen(this.keyPair)
return this.listening
}
// Object that exposes a cancellation method (destroy)
// TODO: When you rejoin, it should reannounce + bump lookup priority
join (topic, opts = {}) {
if (!topic) throw new Error(ERR_MISSING_TOPIC)
topic = unslab(topic)
const topicString = b4a.toString(topic, 'hex')
let discovery = this._discovery.get(topicString)
if (discovery && !discovery.destroyed) {
return discovery.session(opts)
}
discovery = new PeerDiscovery(this, topic, {
wait: discovery ? discovery.destroy() : null,
suspended: this.suspended,
onpeer: peer => this._handlePeer(peer, topic)
})
this._discovery.set(topicString, discovery)
return discovery.session(opts)
}
// Returns a promise
async leave (topic) {
if (!topic) throw new Error(ERR_MISSING_TOPIC)
const topicString = b4a.toString(topic, 'hex')
if (!this._discovery.has(topicString)) return Promise.resolve()
const discovery = this._discovery.get(topicString)
await discovery.destroy()
if (this._discovery.get(topicString) === discovery) {
this._discovery.delete(topicString)
}
}
joinPeer (publicKey) {
const peerInfo = this._upsertPeer(publicKey, null)
if (!peerInfo) return
if (!this.explicitPeers.has(peerInfo)) {
peerInfo.explicit = true
this.explicitPeers.add(peerInfo)
}
if (this._allConnections.has(publicKey)) return
if (peerInfo._updatePriority()) {
this._enqueue(peerInfo)
}
}
leavePeer (publicKey) {
const keyString = b4a.toString(publicKey, 'hex')
if (!this.peers.has(keyString)) return
const peerInfo = this.peers.get(keyString)
peerInfo.explicit = false
this.explicitPeers.delete(peerInfo)
this._maybeDeletePeer(peerInfo)
}
// Returns a promise
async flush () {
const allFlushed = [...this._discovery.values()].map(v => v.flushed())
await Promise.all(allFlushed)
if (this._flushAllMaybe()) return true
const pendingSize = this._allConnections.size - this.connections.size
if (!this._queue.length && !pendingSize) return true
return new Promise((resolve) => {
this._pendingFlushes.push({
onflush: resolve,
missing: this._queue.length + pendingSize,
tick: this._flushTick++
})
})
}
async clear () {
const cleared = Promise.allSettled([...this._discovery.values()].map(d => d.destroy()))
this._discovery.clear()
return cleared
}
async destroy ({ force } = {}) {
if (this.destroyed && !force) return
this.destroyed = true
this._timer.destroy()
if (!force) await this.clear()
await this.server.close()
while (this._pendingFlushes.length) {
const flush = this._pendingFlushes.pop()
flush.onflush(false)
}
await this.dht.destroy({ force })
}
async suspend () {
if (this.suspended) return
const promises = []
promises.push(this.server.suspend())
for (const discovery of this._discovery.values()) {
promises.push(discovery.suspend())
}
for (const connection of this._allConnections) {
connection.destroy()
}
this.suspended = true
await Promise.allSettled(promises)
await this.dht.suspend()
}
async resume () {
if (!this.suspended) return
await this.dht.resume()
await this.server.resume()
for (const discovery of this._discovery.values()) {
discovery.resume()
}
this._attemptClientConnections()
this.suspended = false
}
topics () {
return this._discovery.values()
}
}
function noop () { }
function allowAll () {
return false
}
function shouldForceRelaying (code) {
return (code === 'HOLEPUNCH_ABORTED') ||
(code === 'HOLEPUNCH_DOUBLE_RANDOMIZED_NATS') ||
(code === 'REMOTE_NOT_HOLEPUNCHABLE')
}