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reversi.fns
194 lines (194 loc) · 7.74 KB
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reversi.fns
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; reversi.asm
ArrangeBlackStoneSE = $D96D
AbsInvertSkip = $C6D5
AIUpdateEvaluationSkip = $C4D7
PlaySoundCh2Break = $CF87
UpdateStatusWhitePassSkip = $CB53
UpdateStatusBlankSkip = $CB56
UpdateStatus = $CAFF
TurnStonesWriteLoop = $CAC5
AIMoveXEndSkip = $CE0A
Notes = $D671
ExecWhiteSkip = $C8FF
ResultWinEnd = $D238
AISetPlayer1CellWhiteSkip = $C4C8
LoadTitleLoop = $C0AC
ExecWhite = $C89C
initializeMemoryLoop = $C020
RealTimeModeSkip = $C183
Start = $C000
SetResultSoundAISkip = $C601
passWhiteSkip = $CBAD
AIExecFrame8Skip = $CDF1
WritePPUDirection = $CED4
AIInitialize = $CE5B
ArrangeStonesLoop = $C511
TurnStones = $CA67
TurnStonesCheckSkip = $CAEB
PlayerController = $C927
GameEnd = $C4A3
LoadTitleWriteLoop = $C0C7
AIExecFrame1Skip = $CD5D
WriteResultBreak = $C69B
initializeVBlank1Loop = $C018
AIControllerSkip = $C942
ExecFrameRule = $C48A
DecimalBreak = $C6E3
ResultWaitLoop = $C69B
ResultWinStart = $D204
PlaySoundCh1Break = $CF45
ClearTitle = $C1C6
WriteBoardSkip = $CA54
FinalizeSpriteBreak = $C913
ArrangeBlackSkip = $C53A
SkipSE = $D997
WriteResultWinBlackSkip = $C637
UpdateStatusBoardLoop = $CB14
InitializeBoard = $C917
AIMoveXCancelSkip = $CE22
SetResultSoundLose2Skip = $C5D7
AIExecFrame7Skip = $CDB7
WriteStoneSetYLoop = $CCCE
AIMoveYBreak = $CE48
AIMoveYEndSkip = $CE3F
gameContinueSkip = $C6C9
WriteStoneWaitSkip = $CCF4
MoveCursorLeftSkip = $C752
UpdateStatusWhiteSkip = $CB6A
ErrorSE = $D979
GameEndSkip = $C4A0
SetWhiteSE = $D98F
WritePPUHorizontal = $CECF
TurnPlayerSkip = $CA66
SetStoneError = $C7D9
AIWait = $CD46
TurnStonesDirectionLoop = $CA6F
WriteResultLoseLoop = $C63D
GameEndWaitLoop = $C4A5
AIExecFrame4Skip = $CD8A
WriteDecimal = $CBB1
Players = $CFA8
AIEvaluations = $CFB8
MoveCursorRightSkip = $C75C
WritePPUDataBreak = $CEF0
MoveCursorUpSkip = $C76E
PlaySoundCh2Loop = $CF48
VBlankRandom2Skip = $CF9D
gameModeChars = $D078
setPlayerBreak = $C2BB
WriteStatus = $CBC6
TitleLoop = $C128
TurnStonesCheckLoop = $CA72
LoadPaletteLoop = $C069
PineappleRagCh1 = $D8EF
TitleBreak = $C173
AIDetermineTargetLoop = $CDD1
LynghamCh1 = $D773
AIExecFrame3Skip = $CD7B
PineappleRagCh2 = $D94D
StoneChars = $D251
InitializeBoardLoop = $C91B
WriteResultWinSkip = $C63A
NoSound = $D771
LynghamCh2 = $D791
Title = $D269
WriteBoardLoop = $CA26
WriteResultInject = $C654
ExecBlack = $C6E4
AIMoveXBreak = $CE13
AIExecFrame0Skip = $CD4E
MoveCursorDownSkip = $C778
ResultDrawEnd = $D1D0
TurnPlayer = $CA5A
passBlackSkip = $CB8E
AddEmptyCellsBreak = $C4F9
PlayerChars = $D190
SetBlackSE = $D983
AIExecFrameBreak = $CE5A
UpdateStatusCellBreak = $CB6A
TurnStonesDirectionBreak = $CAF3
WriteStoneLoop = $CCF6
ArrangeWhiteSkip = $C55C
VBlankFrameProcess = $CEA8
AIExecFrame6Skip = $CDA8
SetResultSoundLose1Skip = $C5CE
WriteStone = $CCB8
ExecBlackSkip = $C747
WriteResultDrawSkip = $C619
Random = $C943
AIMoveLeft = $CE11
UpdateStatusBlackPassSkip = $CB38
TurnStonesCellSkip = $CAE8
VBlankFrameProcessSkip = $CF06
Pathetique2 = $D7AD
StatusBgStart = $D238
AIMoveYCancelSkip = $CE57
DecimalLoop = $C6D8
AIExecFrame10Skip = $CE5A
Sleep = $CA1D
AIExecFrame = $CD2C
StartSE = $D9A5
ResultLoseEnd = $D204
ArrangeWhiteStoneSE = $D973
ExecFrameRuleBreak = $C490
Abs = $C6CC
WritePPUDataLoop = $CEE1
Pathetique3Ch1 = $D82B
AIUpdateEvaluationsLoop = $C4CA
GameLoop = $C474
PlaySoundCh1Loop = $CF06
AIMoveUp = $CE46
Palette = $D088
WriteResultWinLoop = $C620
WritePPUBreak = $CEF3
TurnStonesWriteSkip = $CADF
Pathetique3Ch2 = $D875
ClearTitleWriteLoop = $C1EB
AIPassSkip = $CDC6
LoadGameWriteRightBorderLoop = $C289
VBlankRandom1Skip = $CF95
WriteResultLoseBlackSkip = $C654
ResultDrawStart = $D19C
AIExecFrame9Skip = $CE25
WriteStoneSetYBreak = $CCE7
PassChars = $D188
WriteBoardWriteSkip = $CA51
SelectGameSkip = $C140
TurnStonesDirection = $CFB0
AIscanSettablesBlankSkip = $CE94
VBlank = $CE9B
LoadGameWriteBottomBorderLoop = $C249
Player2ControllerSkip = $C937
ClearTitleLoop = $C1D0
FinalizeSpriteLoop = $C905
initializeVBlank2Loop = $C03E
ReadController = $C981
FinalizeSprite = $C900
AIExecFrame2Skip = $CD6C
WriteRoundSkip = $C353
WriteInitialStatusLoop = $C2C1
LoadGameWriteTopBorderLoop = $C22D
LoadGameWriteLeftBorderLoop = $C26D
ArrangeStonesSkip = $C56B
AIDetermineTargetUpdateSkip = $CDE5
ContinueGame = $C20B
WaitFrameProceededLoop = $CAF9
Decimal = $C6D6
setPlayer = $C2AF
WriteResultDrawLoop = $C608
UpdateStatusBlackSkip = $CB60
ExecPlayer = $C748
LoadTitle = $C078
AIInitializeEvaluationsLoop = $C192
WaitFrameProceeded = $CAF4
AIscanSettablesLoop = $CE6D
Player1ControllerSkip = $C92F
TurnChars = $D669
AddEmptyCellsToWhite = $C4F0
SetStoneSkip = $C7E9
AIScanSettables = $CE61
WriteBoard = $CA24
AIExecFrame5Skip = $CD99
StatusBgEnd = $D251
ResultLoseStart = $D1D0
WritePPULoop = $CEAF