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field.py
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__author__ = 'anosov'
from danger import Type, Dir, Danger
import string
import copy
from itertools import product, takewhile, compress
from collections import deque
from functools import partial
import json
import utils
interface = '''
cell_type:
SPEAR, LASER, BONUS, START, FINISH, WALL, (TIME)
PIT, PLATFORM, KEY, DOOR, EMPTY, PORTAL
cell:
_danger_sources = []
set_coord(coord)
get_coord() -> coord
get_type() -> coord.type
is_blocked() -> bool
is_safely(step) -> bool
periodic:
get_set_enable() -> int
get_set_disable() -> int
get_set_offset() -> int
get_set_period() -> tuple3
is_enable/disable(step) -> bool
directed:
get_directs() -> directly.direct
tagged:
get_tag() -> string
spear(cell, periodic)
laser(cell, periodic, directed):
rays
bonus(cell)
key(cell, tagged)
door(cell, tagged)
pit(cell)
time(cell) <- [bad feature]
empty(cell)
wall(cell)
start(cell)
finish(cell)
platform(cell)
portal(cell, tagged)
Field
_laser_locations = []
set_cell(Cell)
type_cell_in_coord(coord) -> cell.type
type_cell_in_coord_equal(coord, _type) -> bool
set_cell_in_coord(cell, coord)
load_from_json(File)
save_to_json(File)
is_safely(coord, step) -> bool
maybe_hang = bonus, key, finish, portal
always_hang = pit, platform
always_stand = start, spear, floor
always_on_hill = laser, door, hill
x_field.add(Spear, (1, 2), (3, 2, 1), Start, (1, 2), Finish, (1, 2), HANG)
x_field.add(Spear((1, 2), (3, 1, 1)))
'''
class Field(object):
def __init__(self, dim):
self.dim = dim
self._danger_cells = []
self._danger_objects = []
self._blocker_cells = []
self.bricks = []
self._start = None
self._finish = None
self._time = None
self._backup_dict = None
self.stars = []
self.free_cells = \
list(product(*map(xrange, dim)))
# deprecated
@staticmethod
def load_by_json(_file):
if isinstance(_file, str):
with open(_file) as f:
return Field.load_by_json(f)
assert isinstance(_file, file)
return Field.load(_file)
@staticmethod
def load(file_):
return Field.loads(file_.read())
@staticmethod
def loads(str_):
level = json.loads(str_, encoding='utf-8')
symbols = dict()
for s in level['symbols']:
name = s['symbol']
symbols[name] = s
del symbols[name]['symbol']
f = Field(level['size'][::-1])
_map = level['map'][::-1]
for y, x in product(*map(xrange, f.dim)):
s = symbols[_map[y][x]]
if s['type'] == 'START': f.add_object((y, x), Type.START)
elif s['type'] == 'FINISH': f.add_object((y, x), Type.FINISH)
elif s['type'] == 'WALL': f.add_object((y, x), Type.WALL)
elif s['type'] == 'BONUS': f.add_object((y, x), Type.BONUS)
elif s['type'] == 'SPEAR':
on = s['onPeriod']
off = s['offPeriod']
is_off = s['currentState'] == 'off'
period = s['currentPeriod'] + is_off * on
f.add_spear((y, x, on, off, period))
elif s['type'] == 'LASER':
on = s['onPeriod']
off = s['offPeriod']
is_off = s['currentState'] == 'off'
period = s['currentPeriod'] + is_off * on
dir = compress(Dir.ALL, s['dangerousSide'])
f.add_object((y, x), Type.LASER, (on, off, period, dir))
return f
@staticmethod
def loadp(path_):
with open(path_) as f:
str_ = f.read()
return Field.loads(str_)
def tofile(self, dst):
if isinstance(dst, str):
with open(dst, 'w') as f:
return self.tofile(f)
assert isinstance(dst, file)
dst.write(self.take_json())
def get_danger_by_coord(self, *args):
coord = args[0] if len(args) == 1 else args[:2]
_dict = {d_obj.coord: d_obj for d_obj in self._danger_objects}
return _dict[coord]
def get_spear_coords(self):
is_spear = lambda d: d.type == Type.SPEAR
return [dc.coord for dc in self._danger_objects if is_spear(dc)]
def add_object(self, coord, type_, periods=None, dirs=None):
self.free_cells.remove(coord)
if type_ == Type.START:
self._start = coord
elif type_ == Type.FINISH:
self._finish = coord
elif type_ == Type.WALL:
self._blocker_cells.append(coord)
self.bricks.append(coord)
elif type_ == Type.SPEAR:
self.add_spear(coord + periods)
# danger = Danger(coord, type_, periods)
# self._danger_objects.append(danger)
elif type_ == Type.LASER:
danger = Danger(coord, type_, periods, dirs)
self._danger_objects.append(danger)
self._blocker_cells.append(coord)
elif type_ == Type.BONUS:
self.stars.append(coord)
def add_spear(self, arg):
danger = Danger(arg[:2], Type.SPEAR, arg[2:])
self._danger_objects.append(danger)
def brick_to_laser(self, coord, periods, dirs):
self.bricks.remove(coord)
danger = Danger(coord, Type.LASER, periods, dirs)
self._danger_objects.append(danger)
self.init()
def laser_to_brick(self, coord):
self.bricks.append(coord)
is_equal_coord = lambda d: d.coord == coord
dan = next(filter(is_equal_coord, self._danger_objects))
self._danger_objects.remove(dan)
def add_group(self, coords, *args, **kwargs):
for c in coords:
self.add_object(c, *args, **kwargs)
def save_backup(self):
self.__dict__['_backup_dict'] = None
self._backup_dict = copy.deepcopy(self.__dict__)
def load_backup(self):
assert self._backup_dict is not None
self.__dict__ = self._backup_dict
self.save_backup()
start = property(lambda self: self._start)
finish = property(lambda self: self._finish)
def available_for_move(self, coord):
bad_cells = self._blocker_cells + self._danger_cells
for_check = map(partial(Dir.move, coord), Dir.ALL)
check = lambda c: self._in_range(c) and c not in bad_cells
return filter(check, for_check)
def _in_range(self, coord):
dy, dx = self.dim
y, x = coord
return 0 <= x < dx and 0 <= y < dy
def init(self):
is_empty = lambda c: not self._is_blocker(c)
def init_danger(d):
d.danger_cells[:] = []
if d.type == Type.SPEAR:
d.danger_cells.append(d.coord)
elif d.type == Type.LASER:
for _dir in d.dirs:
gen = Dir.move_generator(d.coord, _dir)
r = takewhile(is_empty, gen)
d.danger_cells.extend(list(r))
map(init_danger, self._danger_objects)
def set_time(self, time):
if self._time == time: return
self._time = time
self._danger_cells[:] = []
# print 'set_time', time
for danger in self._danger_objects:
self._danger_cells.extend(danger.pull(time))
def is_valid(self):
self.set_time(0)
return self.start not in self._danger_cells
def _is_blocker(self, coord):
return coord in self._blocker_cells or not self._in_range(coord)
@property
def text(self):
return self.take_text()
txt = text
def take_text(self, name='x'):
prop = json.loads(self.take_json())
msg = str()
# msg += '\n'
# msg += '%s\n' % prop['name']
# msg += '%i %i\n' % tuple(prop['size'])
msg += '\n'.join(prop['map'])
# msg += '%i\n' % len(prop['symbols'])
disq = 'EMPTY WALL START FINISH BONUS'.split()
if any([p['type'] not in disq for p in prop['symbols']]):
msg += '\n\n'
vars = 'symbol type currentState onPeriod ' \
'offPeriod currentPeriod dangerousSide'
for symbol in prop['symbols']:
p = [symbol.get(v, '') for v in vars.split()]
not_disq = symbol['type'] not in disq
msg += ' '.join(map(str, p)) + '\n' if not_disq else ''
return msg
def take_json(self, name='noname'):
alphabet = deque(string.ascii_uppercase)
dy, dx = self.dim
level = dict()
level['name'] = name
level['size'] = [dx, dy]
level['map'] = None
level['symbols'] = None
symbols = list()
symbols.append({'symbol': '.', 'type': 'EMPTY'})
symbols.append({'symbol': '#', 'type': 'WALL'})
symbols.append({'symbol': 'o', 'type': 'START'})
symbols.append({'symbol': '^', 'type': 'FINISH'})
symbols.append({'symbol': '+', 'type': 'BONUS'})
def set_symbol((y, x), symbol):
art[y][x] = symbol
get_symbol = lambda (y, x): art[y][x]
art = [['.']*dx for _ in xrange(dy)]
set_symbol(self.start, 'o')
set_symbol(self.finish, '^')
[set_symbol(c, '#') for c in self._blocker_cells]
[set_symbol(c, '+') for c in self.stars]
for dang in self._danger_objects:
prop = dang.get_period_map()
if dang.type == Type.LASER:
set_symbol(dang.coord, alphabet.popleft())
prop['symbol'] = get_symbol(dang.coord)
prop['type'] = 'LASER'
prop['dangerousSide'] = \
[d in dang.dirs for d in Dir.ALL]
if dang.type == Type.SPEAR:
set_symbol(dang.coord, alphabet.pop())
prop['symbol'] = get_symbol(dang.coord)
prop['type'] = 'SPEAR'
symbols.append(prop)
level['map'] = map(''.join, art[::-1])
level['symbols'] = symbols
return json.dumps(level, indent=2, sort_keys=True)