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How to import package to 2019? #18

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arcadeperfect opened this issue Mar 11, 2021 · 5 comments
Open

How to import package to 2019? #18

arcadeperfect opened this issue Mar 11, 2021 · 5 comments

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@arcadeperfect
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Hi this is probably a stupid question, but I can't see a way to import this to 2019.

In 2020 the package manager recognizes it, but in 2019 it doesn't recognise the zip, the contents of the zip, or the file without the zip extension as a package.

Just copying the template from the source code into assets worked when I hit build and run, but then trying to serve it from my own server (either locally or remote) didn't work.

Sorry if I'm being stupid!

@greggman
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Try renaming the file from

BetterUnityWebGLTemplate-v0.0.3.unitypackage.zip

to

BetterUnityWebGLTemplate-v0.0.3.unitypackage

Does that help?

@arcadeperfect
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Unfortunately not. Had tried that and it does load the package manager but it says the assets from the package are already in the project, even though they're not.

@greggman
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are you on Mac or Windows?

@greggman
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Try this one

BetterUnityWebGLTemplate-v0.0.3.zip

unzip it. The package should be inside

@arcadeperfect
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That worked thanks!

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