-
Notifications
You must be signed in to change notification settings - Fork 136
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
How to import package to 2019? #18
Comments
Try renaming the file from
to
Does that help? |
Unfortunately not. Had tried that and it does load the package manager but it says the assets from the package are already in the project, even though they're not. |
are you on Mac or Windows? |
Try this one BetterUnityWebGLTemplate-v0.0.3.zip unzip it. The package should be inside |
That worked thanks! |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Hi this is probably a stupid question, but I can't see a way to import this to 2019.
In 2020 the package manager recognizes it, but in 2019 it doesn't recognise the zip, the contents of the zip, or the file without the zip extension as a package.
Just copying the template from the source code into assets worked when I hit build and run, but then trying to serve it from my own server (either locally or remote) didn't work.
Sorry if I'm being stupid!
The text was updated successfully, but these errors were encountered: