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IOSResolver.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{5B581BAE-D432-41AB-AEED-FD269AEA081D}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>Google</RootNamespace>
<AssemblyName>Google.IOSResolver</AssemblyName>
<ReleaseVersion>1.2</ReleaseVersion>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>False</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;UNITY_EDITOR;UNITY_IOS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\Release</OutputPath>
<DefineConstants>DEBUG;UNITY_EDITOR;UNITY_IOS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>False</ConsolePause>
</PropertyGroup>
<PropertyGroup>
<UnityHintPath>$(SolutionDir)..\unity_dlls\</UnityHintPath>
<UnityIosPath>$(SolutionDir)..\unity_dlls\</UnityIosPath>
</PropertyGroup>
<ItemGroup>
<Reference Include="UnityEditor">
<HintPath>$(UnityHintPath)UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(UnityHintPath)UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath Condition="Exists('$(UnityIosPath)UnityEditor.iOS.Extensions.Xcode.dll')">$(UnityIosPath)UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
<HintPath Condition="Exists('$(UnityIosPath)Unity.iOS.Extensions.Xcode.dll')">$(UnityIosPath)Unity.iOS.Extensions.Xcode.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<Folder Include="src\" />
<Folder Include="Properties\" />
</ItemGroup>
<ItemGroup>
<Compile Include="src\IOSResolver.cs" />
<Compile Include="src\IOSResolverSettingsDialog.cs" />
<Compile Include="src\VersionNumber.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\AndroidResolver\AndroidResolver.csproj">
<Project>{82EEDFBE-AFE4-4DEF-99D9-BC929747DD9A}</Project>
<Name>AndroidResolver</Name>
</ProjectReference>
<ProjectReference Include="..\VersionHandler\VersionHandler.csproj">
<Project>{5378B37A-887E-49ED-A8AE-42FA843AA9DC}</Project>
<Name>VersionHandler</Name>
</ProjectReference>
<ProjectReference Include="..\VersionHandlerImpl\VersionHandlerImpl.csproj">
<Project>{1E162334-8EA2-440A-9B3A-13FD8FE5C22E}</Project>
<Name>VersionHandlerImpl</Name>
</ProjectReference>
</ItemGroup>
</Project>