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XmlDependencies.cs
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// <copyright file="XmlDependencies.cs" company="Google Inc.">
// Copyright (C) 2017 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
namespace GooglePlayServices {
using System;
using System.Collections.Generic;
using System.IO;
using System.Text.RegularExpressions;
using Google;
using UnityEditor;
/// <summary>
/// Parses XML declared dependencies required by a Unity plugin.
/// </summary>
internal class XmlDependencies {
/// <summary>
/// Human readable name for dependency files managed by this class.
/// </summary>
protected string dependencyType = "dependencies";
/// <summary>
/// Determines whether a filename matches an XML dependencies file.
/// </summary>
/// <returns>true if it is a match, false otherwise.</returns>
internal static bool IsDependenciesFile(string filename) {
if (!filename.EndsWith("Dependencies.xml")) {
return false;
}
// This method was optimized to avoid using regex after profiling results from a large Unity project.
return filename.Contains("/Editor/") || filename.Contains(@"\Editor\");
}
/// <summary>
/// Find all XML declared dependency files.
/// </summary>
/// <returns>List of XML dependency filenames in the project.</returns>
private List<string> FindFiles() {
return new List<string>(
VersionHandlerImpl.SearchAssetDatabase(
"Dependencies t:TextAsset", IsDependenciesFile,
new [] { "Assets", "Packages"}));
}
/// <summary>
/// Read XML declared dependencies.
/// </summary>
/// <param name="filename">File to read.</param>
/// <param name="logger">Logger class.</param>
/// <returns>true if the file was read successfully, false otherwise.</returns>
protected virtual bool Read(string filename, Logger logger) {
return false;
}
/// <summary>
/// Find and read all XML declared dependencies.
/// </summary>
/// <param name="logger">Logger class.</param>
/// <returns>true if all files were read successfully, false otherwise.</returns>
public virtual bool ReadAll(Logger logger) {
bool success = true;
foreach (var filename in FindFiles()) {
if (!Read(filename, logger)) {
logger.Log(String.Format("Unable to read {0} from {1}.\n" +
"{0} in this file will be ignored.", dependencyType,
filename),
level: LogLevel.Error);
success = false;
}
}
return success;
}
}
}