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In a lot of IDEs (VsCode, JetBrains - Autoscroll from source https://stackoverflow.com/a/27281201/1010076), the currently focused file would be highlighted in the file explorer pane. This is helpful for getting context on what the nearby files are, navigating to them, and seeing the actual filepath of the current file.
This would be useful in Godot too for the opened scene to be highlighted in the FileSystem dock, particularly when I have multiple identically named scenes (e.g. Zombie.tscn) to identify quickly which variation I'm editing at the moment.
This is a pain-point for me at the moment because with identically named scenes, I don't know the scene path of what I'm currently editing.
Things tried in the UI that could potentially work (but don't at the moment)
Hovering over a tab in scene editor gives an image preview (no filepath):
Hovering over root node gives the type (no filepath):
(Hovering over a script gives the filepath but not relevant as I tend to use an external editor for GDScript):
No technical specifics on how to implement this but I'm happy to have a look if there's enthusiasm.
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In a lot of IDEs (VsCode, JetBrains - Autoscroll from source https://stackoverflow.com/a/27281201/1010076), the currently focused file would be highlighted in the file explorer pane. This is helpful for getting context on what the nearby files are, navigating to them, and seeing the actual filepath of the current file.
This would be useful in Godot too for the opened scene to be highlighted in the FileSystem dock, particularly when I have multiple identically named scenes (e.g. Zombie.tscn) to identify quickly which variation I'm editing at the moment.
This is a pain-point for me at the moment because with identically named scenes, I don't know the scene path of what I'm currently editing.
Things tried in the UI that could potentially work (but don't at the moment)
Hovering over a tab in scene editor gives an image preview (no filepath):
Hovering over root node gives the type (no filepath):
(Hovering over a script gives the filepath but not relevant as I tend to use an external editor for GDScript):
No technical specifics on how to implement this but I'm happy to have a look if there's enthusiasm.
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