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This was proposed in the past and was rejected: #622
I'm afraid this is not how features are considered for inclusion in Godot 🙂 |
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Problem:
No way to enable Vim motions in the built-in editor. (Note: I know it's possible to use external editors with Godot, but most people don't go through that hassle)
Solution:
Add an option to enable Vim motions to the editor settings.
Benefits:
I want to make a PR myself but I'm currently unable to allocate time for it so I'm putting this idea out there for now.
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