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bc77309 · Aug 3, 2021

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metal

gfx-backend-metal

Metal backend for gfx-rs.

Normalized Coordinates

Render Depth Texture
render_coordinates depth_coordinates texture_coordinates

Binding Model

Dimensions of the model:

  1. Shader stage: vs, fs, cs
  2. Register: buffers, textures, samplers
  3. Binding: 0..31 buffers, 0..128 textures, 0..16 samplers

Mirroring

TODO