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Source or binary build? source build, gz-physics7 branch
Description
In bullet-featherstone plugin, The frame data computation is done in the KinematicsFeatures::FrameDataRelativeToWorld. The Pose FrameData for collisions was updated to take into account collision pose offset in #647. However, the velocities FrameData still do not incorporate the collision pose offset.
The text was updated successfully, but these errors were encountered:
The JointFrameSemantics may also be incorrect in bullet-featherstone plugin. After fixing / enabling these frame data checks, the test fails:
97: Expected equality of these values:
97: F_WCexpected.pose.translation()
97: Which is: { 0, 1.23942, -0.569664 }
97: childLinkFrameData.pose.translation()
97: Which is: { 0, 0.619709, 0.215168 }
The F_WCexpected.pose.translation() is calculated using joint frame semantics and the resulting values are incorrect, while the values of childLinkFrameData.pose.translation are correct.
iche033
changed the title
bullet-featherstone: Velocities FrameData for collisions do not take into account collision pose offset.
bullet-featherstone: FrameData is incorrect for collisions, joints, and models
Jun 5, 2024
Environment
Description
In bullet-featherstone plugin, The frame data computation is done in the KinematicsFeatures::FrameDataRelativeToWorld. The Pose FrameData for collisions was updated to take into account collision pose offset in #647. However, the velocities FrameData still do not incorporate the collision pose offset.
The text was updated successfully, but these errors were encountered: