Releases: flightlessmango/MangoHud
MangoHud Version 0.4.0
Features
Logging
Logging is now indicated by a red circle at the top right of the hud
Quick benchmark
You no longer need to add a output_file
to use the logging button, it just won't produce a file.
When logging finishes it will show a window of quick stats of the session
average, 97th percentile, 1% low and an FPS graph
Keybinds
Keybinds can now use modifiers. You can set a combination with +
as a delimiter.
toggle_hud=Shift_L+F12
Default keybinds have been changed accordingly
toggle_logging=Shift_L+F2
reload_cfg=Shift_L+F4
toggle_hud=Shift_R+F12
Parameters
Options | Description |
---|---|
top-center |
position=top-center |
vulkan_driver |
Displays used vulkan driver, radv/amdgpu-pro/amdvlk |
gpu_name |
GPU name from pci.ids |
media_player_color |
Change color |
media_player_name |
Change default player |
font_scale_media_player |
Change size of media player text relative to font_size |
histogram |
Change FPS graph to histogram |
cpu_text , gpu_text |
Override GPU and CPU text |
gpu_power |
GPU draw in watts |
log_interval |
Set the interval the log saves data, default 100 |
Changes
- Removed the crosshair option. This is a grey area and not what MangoHud is about.
- The
mangohud
command now loads 64 and 32bit libs, removing the need formangohud.x86
unless you only have 32bit installed.
Bug Fixes
- Fixed issue where MangoHud would cause Minecraft to crash
- Fixed issue where Lutris would crash if started with MangoHud
- Fixed issue where Final Fantasy XIV would not start if run with MangoHud
MangoHud Version 0.3.5
New Features
Added XNVctrl as a fall back, this will allow older Nvidia devices to view gpu load etc.
Added a blacklist
Bug Fixes
Fixed bug causing games to crash when changing the config
Fixed a number of issues with displaying the hud in OpenGL
Fixed bug where fps_limit could not be changed to 0 while running
Fixed bug where the text would be slightly distorted in OpenGL
Params
Options | Usage in MANGOHUD_CONFIG= |
---|---|
arch |
Displays 32/64bit |
media_player |
Displays current spotify song |
pci_dev |
Select GPU device in multi-gpu setups |
version |
Display current mangohud version |
Environment Variables
Env var | Usage | |
---|---|---|
MANGOHUD_DLSYM | MANGOHUD_DLSYM=1 | Certain OpenGL games may need this to properly load mangohud |
License
Removed license disclaimer for meson.build and param files as they do not apply.
MangoHud Version 0.3.1
Fixed installer
Minor Changes
Config now auto reloads when modified
Displaying Vulkan and OpenGL version
Bug Fixes
Fixed a bug where it would incorrectly state that the engine was OpenGL
Fixed Supertuxkart crashing on startup
Fixed Minecraft crashing on startup
Fixed a bug that would cause a crash when no cpu temp sensor was found
Don't use glibc private api __libc_dlsym
Try to guess display size with OpenGL (GL_VIEWPORT or GL_SCISSOR_BOX). Resize window if HUD is still in wrong position.
MangoHud Version 0.3.0
Fixed installer
New Major Features
- OpenGL Support
MangoHud can now be used with OpenGL apps, native and wined3d. - Running MangoHud
You can now use the commandmangohud
to load either the OpenGL or Vulkan hud
mangohud.x86
for 32bit OpenGL mangohud vkcube
mangohud glxgears
You can still load just the vulkan hud withMANGOHUD=1
New Hud Features
Options | Usage in MANGOHUD_CONFIG= |
---|---|
IO read and write for the app, not system. | io_read io_write |
Vsync for OpenGL | gl_vsync |
GPU Core and Memory clock | gpu_core_clock gpu_mem_clock |
Alpha of all text and frametime graph | alpha=1.0 |
Change the time format | time_format= |
Read config together with MANGOHUD_CONFIG | read_cfg as first parameter |
Change keybind for refreshing config | reload_cfg=F4 |
Set amount of time in second that the logging will run for | log_duration |
OpenGL Vsync
-1
Adaptive sync0
Off1
On
Environment Variables
MANGOHUD_OUTPUT and MANGOHUD_FONT are now config params instead
output_file
font_file
Added params to change colors of hud elements
MANGOHUD_CONFIG=gpu_color=RRGGBB
Time Formatting
time_format = %H:%M
time_format = [ %T %F ]
time_format = %X # locally formatted time, because of limited glyph range, missing characters may show as '?' (e.g. japanese)
Keybinds
F4
Reload the config file
Bug Fixes
- Fixed bug that caused crashing on Nvidia with the
full
param - Fixed mpv crashing when used with vulkan
- Fixed issue where the install script would bork the .json file
offset_x
andoffset_y
can now be negative values
Credits
MangoHud Version 0.2.0
New Major Features
- Configuration files
- You can now use a config file to set your
MANGOHUD_CONFIG
options globally or per application. Automatically copied with the install script to$HOME/.config/MangoHud/MangoHud.conf
which then will not be overwritten. An up to date default version can always be found at$HOME/.local/share/MangoHud/MangoHud.conf
or within this repo. - The priorities for application/global config files are as follows:
- 1:
/path/to/application/dir/MangoHud.conf
- 2:
$HOME/.config/MangoHud/{wine-}{application_name}.conf
- 3:
$HOME/.config/MangoHud/MangoHud.conf
- 4:
$HOME/.local/share/MangoHud/MangoHud.conf
- 1:
- However, the
MANGOHUD_CONFIG
environment variable overrides any config file.
- You can now use a config file to set your
- FPS limiting
- You can now limit the fps of an application with
fps_limit
. See the table below for usage.
- You can now limit the fps of an application with
- VSync options
- It is now possible to force VSync on or off for an application. This includes four different VSync states:
0
= Adaptive VSync1
= Off2
= Mailbox (VSync with uncapped FPS)3
= On
- See VkPresentModeKHR(3) for details.
- It is now possible to force VSync on or off for an application. This includes four different VSync states:
New Hud Features
Options | Usage in MANGOHUD_CONFIG= |
---|---|
Ability to display RAM & VRAM usage | ram vram |
Application FPS limiter | fps_limit=x |
Vsync (Options 0-3) - 0 = Adaptive - 1 = Off - 2 = Mailbox (VSync with uncapped FPS) - 3 = On |
vsync=x |
Display the system time | time |
Crosshair overlay (Yes, this is semi-controversial) | crosshair crosshair_size=x crosshair_color=RRGGBB |
Modifiable hud / logging toggle keybinds | toggle_hud=F1 toggle_logging=F3 |
Hud position offset | offset_x=x offset_y=x |
Enable all hud options except for crosshair | full |
Disable / hide the hud by default | no_display |
Hud background transparency (0.0-1.0) | background_alpha=x |
Disable CPU / GPU usage indicators | gpu_stats cpu_stats |
Other Changes / Fixes
- Fixed a bug preventing GPU stats from showing in Feral ports / Feral3D titles.
- Removed unneeded git submodules
- Added "Frametime" label next to graph
- Fixed some potential application crashes
- Fixed varous ImGui styling issues
- Added support for "Zorin OS" and "Pop!_OS" within the build script
- General code formatting
- Fixed an issue with the previous release package not working on some Ubuntu 18.04 systems
Credits
@flightlessmango, @jackun, @telans, @guihkx, @DadSchoorse, @danyspin97
MangoHud Version 0.1.0
This is the first release of MangoHud!
MangoHud is a Vulkan overlay layer intending to be an alternative to the Mesa Vulkan overlay layer, and the DXVK hud. MangoHud works with any GPU capable of running Vulkan.
Features
- FPS and Frametime display.
- GPU and CPU utilization - per core or just the average.
- GPU and CPU temperature reporting.
- Vulkan engine reporting (DXVK, Feral, etc)
- Logging capabilities
- Records FPS, CPU & GPU utilization.
- Outputs to a log file of your choosing with the environment variable
MANGOHUD_OUTPUT
(required) - Use F2 to start and stop logging.
- Ability to change the font to your liking with
MANGOHUD_FONT
. Must point to a TTF or OTF file. - Moveable & resizeable hud - see
MANGOHUD_CONFIG
in the README. - Ability to disable/enable the hud with the F12 key.
- Now standalone from Mesa! Read below for details.
Recently Changed
As of a few days ago, MangoHud was a fork from Mesa with the overlay files modified to produce the hud. We have managed to serperate the hud from Mesa to give it it's own repository here.
This cuts compile times significantly, which is great if you wish to compile the hud yourself.
Installation
You can download the attached release and simply run the included ./install.sh
.
Run MangoHud by using the environment variable MANGOHUD=1
.
Alternatively, you can build this yourself to stay on top of all changes by cloning the repository and running ./build.sh install
. Instructions are in the README here.
Suggestions / Contributions
Any suggestions or changes for features you might have are greatly appreciated, we will try our best to incorporate them. If anyone runs into any issues, please file a bug report.
Credits
Special thanks to @telans and @jackun . Without their help this release would not have been possible.