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* Fix some polygon edge cases, e.g. double drawing on labels or not correctly setting the border color.
I also feel that the code re-organization really helped the separation of concerns and made it much clearer what each part is doing. Specifically:
* Fill and border are clearly separated.
* The loop is only responsible for batching paths. The Paint is now handled once during drawing.
* Address accidental holes when polygons are being batched but their polygons have opposing normals. This is a feature of canvas for cutting holes. This feature might actually be handing for simplifying our hole cutting code, however in this case we don't want it. This is leaky, since this only applies when polygons would be batched, i.e. they have identical properties, they're overlapping, and their points have opposing normals.
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