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Firebase SDK for VisionOS in Unity package #933
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I found a few problems with this issue:
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Seconding this request. Having similar issues. I know the team was quick to support VisionOS for Firebase on iOS so hopefully its not too much of a stretch. |
We also need Unity VisionOS support as soon as possible. |
Same. This is currently blocking us from porting our project to VisionOS, so we hope it will be implemented as soon as possible. |
Same, this is incredibly crucial to our project and blocking our ability to port over to VisionOS. |
We are looking into it, though it will take some time, as some of our dependencies do not currently support VisionOS yet (for example, many of the Cocoapod libraries do not support it). |
yup, it also depends on googlesamples/unity-jar-resolver#628 to be completed first. |
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@a-maurice any updates? |
Unfortunately nothing we can share at the moment, we've been busy trying to handle the upcoming privacy manifest and code signing changes for the Apple libraries. |
@a-maurice Do you have even a rough timeframe on VisionOS support? I understand you are held up by "many of the Cocoapod libraries do not support it". Are you able to share which libraries these are? Are there alternatives being investigated to unblock progress? |
@tom-haug one work around I was exploring was to manually add the visionOS platform capabilities to the iOS plugins in Unity, then in the exported xcode project trying to get firebase frameworks using swift package manager. No luck so far. One interesting note is that in the Firebase docs it says visionOS is mostly supported except for Firestore. |
Unfortunately there isn't a timeline I can share at the moment. There are generally two possible approaches, one being to get the Cocoapod solution to work, which requires some changes to other libraries and potentially Cocoapods itself; versus the other being to pivot to using Swift Package Manager, but the Swift / C++ interop layer is fairly new and changing, which hurts backwards compatibility. And for the Firebase docs, the Firebase iOS SDK does support it, but only via Swift Package Manager, and not Cocoapods. Depending on which Firebase products you use, you could theoretically work directly with the iOS SDK instead of going through the Unity SDK, but that would very much be up to your individual use case. |
Hi @a-maurice, thanks for elaborating on the issue back in April. Any news on the progress since then? |
Hi folks, thank you for taking an interest for this feature request. Please leave a thumbs up emoji on the author's original post so that we may track the demand of each feature/issue. That way, we can prioritize these features being added to our roadmap. Thanks! |
@chescored your comment is off topic, but concerning enough to require its own thread. |
Hey @chescored, kindly refer back to the #1066 for future conversations. |
Any news on the subject? i have been trying for days manually adjusting and adding everything but without sucess |
Any updates here? My understanding is Cocoapods has been fully updated to support visionOS now. |
Description
Hey!
Now we're trying to port a game from Oculus Quest 2 to Apple Vision headset. We developed the app with Unity3D. The Oculus runs on android and works great with firebase but after research it seems that the Unity Firebase package doesn't support VisionOS.
Is this feature taking into account in the near future?
API Proposal
No response
Firebase Product(s)
Authentication, Database, Storage
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