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[Bug] Authentication crash on iOS 14 devices #1221
Comments
I couldn't figure out how to label this issue, so I've labeled it for a human to triage. Hang tight. |
Thanks for reaching out, @eatsports. Could you share with us what Xcode version are you using? |
Xcode version is 16.2 |
This is odd, I took a look into Xcode release notes, it indicates that Xcode 16.2 includes SDKs for iOS 18.2, will not run apps built for iOS 14. It supports on-device debugging in iOS 15 and later, but not iOS 14. How are you testing on iOS 14? I'm guessing this could also be why this issue is coming up, but I'm not entirely sure. Here's the full list of supported iOS versions according to the Xcode version. |
https://github.com/iGhibli/iOS-DeviceSupport/tree/master/DeviceSupport Check the target version and download the zip file from this website, and unzip it to path: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/ like other folders.Restart the xcode and you can test it. |
Description
The app crashes when calling Auth.signInAnonymously on iOS 14 devices, works fine on newer iOS versions, stacktrace provided below
Reproducing the issue
Call Auth.signInAnonymously on and iOS 14 device
Crashlog from Crashlytics:
swift::ResolveAsSymbolicReference::operator()(swift::Demangle::__runtime::SymbolicReferenceKind, swift::Demangle::__runtime::Directness, int, void const*)
SIGSEGV
Firebase Unity SDK Version
12.5.0
Unity editor version
2022.3.47f
Installation Method
.unitypackage
Problematic Firebase Component(s)
Authentication
Other Firebase Component(s) in use
Analytics, Remote Config, Crashlytics, Installations, Storage
Additional SDKs you are using
No response
Targeted Platform(s)
Apple Platforms
Unity editor platform
Mac
Scripting Runtime
IL2CPP
Release Distribution Type
Pre-built SDK from https://firebase.google.com/download/unity
Relevant Log Output
If using CocoaPods for Apple platforms, the project's Podfile.lock
No response
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