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[Bug] Fetching Failure/Connection Error in Unity Editor #1217
Comments
I couldn't figure out how to label this issue, so I've labeled it for a human to triage. Hang tight. |
Updated the original post. I forgot to add the Unity Version we changed to in order to test and that we also tried updating the Firebase SDK to the latest version |
Hey there @Giovanni-Tapps! Sad that you've got this issue :c Hopefully this will help you, let me know 🙏 |
HiHi @brenofurlanpixo! I also forgot to add to my original post. We tried turning off IPV6 connections but to no avail 😅 Thank you for the heads up, really appreciate it! |
Hey @Giovanni-Tapps, thanks for reaching out. It looks like a similar issue to #1191, where the network problem seems prominent to developers in Brazil. You could try some alternative solutions provided by other folks, while we're still investigating this issue. You mentioned that this issue has been happening since February. Did you update from a prior version of the SDK before this started happening or did it start out of the blue. |
I bring great news! Given we havent been having the problem anymore this issue can be closed. But the exact cause is still unknown. |
That's interesting, thank you for sharing this with us. I'll confirm this with the other folks and see if this is the same. |
Description
Multiple members of our team have been experiencing a consistent connection problem with Firebase in different Unity Projects. Services such as Remote and Storage are not working as they once were.
We have been having this issue since the end of February. The expected behaviour is, during startup, a connection should be established with Firebase so we can retrieve information from services such as RemoteConfig using Fetch.
What is happening is, during the startup, an error is thrown, as if we were offline.
The first error seem to be the culprit, as a connection wasnt possible to be established.
The following errors are from our Wrapper which logs whatever it receives from Firebase. For example, the logs tagged with RemoteConfig are taking the Task received from Fetch and logging the Exception and InnerException (the last two erros about "DLC" can be ignored for this issue as they are a consequence of not being able to connect to the Storage).
All seem to be related to the fact that a connection is not capable of being established with Firebase.
What we have tried:
What we noticed:
Similar issues we found:
#1205
Reproducing the issue
We can easily reproduce the problem by:
Firebase Unity SDK Version
12.1.0
Unity editor version
2022.3.25f1
Installation Method
Unity Package Manager
Problematic Firebase Component(s)
Remote Config, Storage
Other Firebase Component(s) in use
Remote Config, Messaging, Storage, Analytics, Authentication, Crashlytics
Additional SDKs you are using
No response
Targeted Platform(s)
Desktop
Unity editor platform
Windows
Scripting Runtime
IL2CPP
Release Distribution Type
Pre-built SDK from https://firebase.google.com/download/unity
Relevant Log Output
If using CocoaPods for Apple platforms, the project's Podfile.lock
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Podfile.lock
snippet👀 Replace this line with the contents of your Podfile.lock!
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