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submit.js
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var submitGame = firebase.functions().httpsCallable('submitGame');
document.getElementById('submit-li').classList.add("active");
var winnersToSubmit = new Set();
var losersToSubmit = new Set();
function submitButton() {
/**
Use this function to submit a game. If more fields are needed just add them
and I will fix backend later.
**/
var winnersArray = Array.from(winnersToSubmit);
var loserArray = Array.from(losersToSubmit);
console.log("Submitting game");
console.log(winnersArray);
console.log(loserArray);
submitGame({
winners: winnersArray,
losers: loserArray
}).then(function(submitReturn) {
if (submitReturn.data.result=="success") {
console.log(submitReturn.data.result);
window.location.href = 'games.html';
//should perhaps lead to a complete match history?
//or "profile.html?id=" if currentUser has to be in the game
} else {
window.alert(submitReturn.data.result);
}
})
}
var playersRef = firebase.database().ref('players')
playersRef.once('value').then(function(snapshot) {
var playersArray = Object.values(snapshot.val());
var autocompleteArray = [];
playersArray.forEach(function(player) {
autocompleteArray.push(player.name);
});
autocompleteGame(document.getElementById('winners'),autocompleteArray);
autocompleteGame(document.getElementById('losers'),autocompleteArray);
})
function submitWinner(winner) {
winnersToSubmit.add(winner);
var playerbox = document.createElement('h4');
playerbox.classList.add("player-box");
playerbox.innerHTML=winner;
var closeButton = document.createElement("button");
closeButton.classList.add("close");
closeButton.type="close";
closeButton.setAttribute('aria-label', 'Close');
closeButton.innerHTML= '<span aria-hidden="true">×</span>';
closeButton.addEventListener("click", function(e) {
console.log("hello");
this.parentNode.style.display="none";
winnersToSubmit.delete(winner);
});
playerbox.appendChild(closeButton);
document.getElementById("winners-box-container").appendChild(playerbox);
}
function submitLoser(loser) {
if (!losersToSubmit.has(loser)&&(!winnersToSubmit.has(loser))) {
losersToSubmit.add(loser);
var playerbox = document.createElement('h4');
playerbox.classList.add("player-box");
playerbox.innerHTML=loser;
var closeButton = document.createElement("button");
closeButton.classList.add("close");
closeButton.type="close";
closeButton.setAttribute('aria-label', 'Close');
closeButton.innerHTML= '<span aria-hidden="true">×</span>';
closeButton.addEventListener("click", function(e) {
console.log("hello");
this.parentNode.style.display="none";
losersToSubmit.delete(loser);
});
playerbox.appendChild(closeButton);
document.getElementById("losers-box-container").appendChild(playerbox);
}
}
function autocompleteGame(inp, arr) {
/*the autocomplete function takes two arguments,
the text field element and an array of possible autocompleted values:*/
var currentFocus;
/*execute a function when someone writes in the text field:*/
inp.addEventListener("input", function(e) {
var a, b, i, val = this.value;
/*close any already open lists of autocompleted values*/
closeAllLists();
if (!val) { return false;}
currentFocus = -1;
/*create a DIV element that will contain the items (values):*/
a = document.createElement("DIV");
a.setAttribute("id", this.id + "autocomplete-list");
a.setAttribute("class", "autocomplete-items");
/*append the DIV element as a child of the autocomplete container:*/
this.parentNode.appendChild(a);
/*for each item in the array...*/
for (i = 0; i < arr.length; i++) {
/*check if the item starts with the same letters as the text field value:*/
if (arr[i].substr(0, val.length).toUpperCase() == val.toUpperCase()) {
/*create a DIV element for each matching element:*/
b = document.createElement("DIV");
/*make the matching letters bold:*/
b.innerHTML = "<strong>" + arr[i].substr(0, val.length) + "</strong>";
b.innerHTML += arr[i].substr(val.length);
/*insert a input field that will hold the current array item's value:*/
b.innerHTML += "<input type='hidden' value='" + arr[i] + "'>";
/*execute a function when someone clicks on the item value (DIV element):*/
b.addEventListener("click", function(e) {
/*insert the value for the autocomplete text field:*/
//inp.value = this.getElementsByTagName("input")[0].value;
inp.value="";
if(inp==document.getElementById("winners")) {
submitWinner(this.getElementsByTagName("input")[0].value);
} else if (inp==document.getElementById("losers")) {
submitLoser(this.getElementsByTagName("input")[0].value);
}
/*close the list of autocompleted values,
(or any other open lists of autocompleted values:*/
closeAllLists();
});
a.appendChild(b);
}
}
});
/*execute a function presses a key on the keyboard:*/
inp.addEventListener("keydown", function(e) {
var x = document.getElementById(this.id + "autocomplete-list");
if (x) x = x.getElementsByTagName("div");
if (e.keyCode == 40) {
/*If the arrow DOWN key is pressed,
increase the currentFocus variable:*/
currentFocus++;
/*and and make the current item more visible:*/
gameAddActive(x);
} else if (e.keyCode == 38) { //up
/*If the arrow UP key is pressed,
decrease the currentFocus variable:*/
currentFocus--;
/*and and make the current item more visible:*/
gameAddActive(x);
} else if (e.keyCode == 13) {
/*If the ENTER key is pressed, prevent the form from being submitted,*/
e.preventDefault();
if (currentFocus > -1) {
/*and simulate a click on the "active" item:*/
if (x) x[currentFocus].click();
}
}
});
function gameAddActive(x) {
/*a function to classify an item as "active":*/
if (!x) return false;
/*start by removing the "active" class on all items:*/
removeActive(x);
if (currentFocus >= x.length) currentFocus = 0;
if (currentFocus < 0) currentFocus = (x.length - 1);
/*add class "autocomplete-active":*/
x[currentFocus].classList.add("autocomplete-active");
}
function removeActive(x) {
/*a function to remove the "active" class from all autocomplete items:*/
for (var i = 0; i < x.length; i++) {
x[i].classList.remove("autocomplete-active");
}
}
function closeAllLists(elmnt) {
/*close all autocomplete lists in the document,
except the one passed as an argument:*/
var x = document.getElementsByClassName("autocomplete-items");
for (var i = 0; i < x.length; i++) {
if (elmnt != x[i] && elmnt != inp) {
x[i].parentNode.removeChild(x[i]);
}
}
}
/*execute a function when someone clicks in the document:*/
document.addEventListener("click", function (e) {
closeAllLists(e.target);
});
}