We want to make contributing to this project as easy and transparent as possible.
The code of conduct is described in CODE_OF_CONDUCT.md
.
In order to accept your pull request, we need you to submit a CLA. You only need to do this once to work on any of Facebook's open source projects.
Complete your CLA here: https://code.facebook.com/cla
We love seeing CacheLib being widely adopted and useful among the industry and in other open source projects. If you'd like to leverage CacheLib in your project and are facing challenges, please reach out to us on any feedback to enable your adoption. This feedback is useful for us to help shape the future features of CacheLib.
If you are leveraging CacheLib in your application, we welcome any bug fixes, build fixes, documentation improvements and feature improvements that you would like to see become part of CacheLib.
We look forward to seeing CacheLib be used to prototype new innovative designs for cache hueristics and cache storage. When doing so, please open pull request for the new feature with a good summary describing the change, the design and how the feature was tested. Additionally, CacheBench offers a platform to evaluate these prototypes against industry standard workloads. We would like to represent significant caching workloads in CacheBench to help the community understand caching challenges.
We actively welcome your pull requests.
- Fork the repo and create your branch from
main
. - If you've added code that should be tested, add tests.
- If you've changed APIs, update the documentation.
- Ensure the test suite passes.
- If you haven't already, complete the Contributor License Agreement ("CLA").
We use GitHub issues to track public bugs. Please ensure your description is clear and has sufficient instructions to be able to reproduce the issue.
Facebook has a bounty program for the safe disclosure of security bugs. In those cases, please go through the process outlined on that page and do not file a public issue.
By contributing to CacheLib, you agree that your contributions will be licensed under the LICENSE file in the root directory of this source tree.