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reading_game_frames.py
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import numpy as np
from PIL import ImageGrab
import cv2
import time
from key_input import VK_CODE, press, pressAndHold, pressHoldRelease, release, typer
def roi(img,vertices):
# region of interest
mask = np.zeros_like(img)
cv2.fillPoly(mask, vertices,255)
masked = cv2.bitwise_and(img, mask)
return masked
def process_img(original_image):
processed_img= cv2.cvtColor(original_image,cv2.COLOR_BGR2GRAY)
processed_img = cv2.Canny(processed_img,threshold1=200,threshold2=300)
# roi stuf
vertices = np.array([[0,0],[600,0],[600,600],[0,600]])
processed_img = roi(processed_img,[vertices])
return processed_img
def screen_record():
last_time = time.time()
while(True):
# 800x600 windowed mode
screen = np.array(ImageGrab.grab(bbox=(0,40,800,640)))
new_screen = process_img(screen)
#print('loop took {} seconds'.format(time.time()-last_time))
last_time = time.time()
cv2.imshow('window',new_screen)
#cv2.imshow('window',cv2.cvtColor(screen, cv2.COLOR_BGR2RGB))
if cv2.waitKey(25) & 0xFF == ord('q'):
cv2.destroyAllWindows()
break
screen_record()