diff --git a/exercises/practice/dnd-character/.docs/instructions.md b/exercises/practice/dnd-character/.docs/instructions.md index f1ccc3b7b..3ab087e98 100644 --- a/exercises/practice/dnd-character/.docs/instructions.md +++ b/exercises/practice/dnd-character/.docs/instructions.md @@ -7,27 +7,28 @@ charisma. These six abilities have scores that are determined randomly. You do this by rolling four 6-sided dice and record the sum of the largest three dice. You do this six times, once for each ability. -Your character's initial hitpoints are 10 + your character's constitution -modifier. You find your character's constitution modifier by subtracting 10 -from your character's constitution, divide by 2 and round down. +Your character's initial **hitpoints** are 10 + your character's constitution +modifier. You find your character's *constitution modifier* by subtracting 10 +from your character's **constitution**, divide by 2 and round down. Write a random character generator that follows the rules above. For example, the six throws of four dice may look like: -- 5, 3, 1, 6: You discard the 1 and sum 5 + 3 + 6 = 14, which you assign to strength. -- 3, 2, 5, 3: You discard the 2 and sum 3 + 5 + 3 = 11, which you assign to dexterity. -- 1, 1, 1, 1: You discard the 1 and sum 1 + 1 + 1 = 3, which you assign to constitution. -- 2, 1, 6, 6: You discard the 1 and sum 2 + 6 + 6 = 14, which you assign to intelligence. -- 3, 5, 3, 4: You discard the 3 and sum 5 + 3 + 4 = 12, which you assign to wisdom. -- 6, 6, 6, 6: You discard the 6 and sum 6 + 6 + 6 = 18, which you assign to charisma. +- 5, 3, 1, 6: You discard the 1 and sum 5 + 3 + 6 = 14, which you assign to **strength**. +- 3, 2, 5, 3: You discard the 2 and sum 3 + 5 + 3 = 11, which you assign to **dexterity**. +- 1, 1, 1, 1: You discard the 1 and sum 1 + 1 + 1 = 3, which you assign to **constitution**. +- 2, 1, 6, 6: You discard the 1 and sum 2 + 6 + 6 = 14, which you assign to **intelligence**. +- 3, 5, 3, 4: You discard the 3 and sum 5 + 3 + 4 = 12, which you assign to **wisdom**. +- 6, 6, 6, 6: You discard the 6 and sum 6 + 6 + 6 = 18, which you assign to **charisma**. Because constitution is 3, the constitution modifier is -4 and the hitpoints are 6. ## Notes -Most programming languages feature (pseudo-)random generators, but few +- Most programming languages feature (pseudo-)random generators, but few programming languages are designed to roll dice. One such language is [Troll]. +- The strong words are required properties in your class. [dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons [troll]: http://hjemmesider.diku.dk/~torbenm/Troll/