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After exiting a BG, I also get multiple bug errors. Here is the dump.
90x Cell/Indicators/Custom.lua:308: attempt to index field '?' (a nil value) [string "@Cell/Indicators/Custom.lua"]:308: in function `ShowCustomIndicators' [string "@Cell/RaidFrames/UnitButton.lua"]:1438: in function <Cell/RaidFrames/UnitButton.lua:1383> [string "@Cell/RaidFrames/UnitButton.lua"]:1630: in function <Cell/RaidFrames/UnitButton.lua:1583> [string "@Cell/RaidFrames/UnitButton.lua"]:2621: in function <Cell/RaidFrames/UnitButton.lua:2572> Locals: unitButton = CellRaidFrameHeader3UnitButton3 { BottomLeftCorner = Texture { } _debuffs_normal = <table> { } _debuffs_dispel = <table> { } __updateElapsed = 0.130000 TopLeftCorner = Texture { } RightEdge = Texture { } orientation = "horizontal" IsPingable = true _indicatorsReady = true height = 40 fade = <table> { } powerSize = 0 widgets = <table> { } __tickCount = 0 indicators = <table> { } _debuffs_big = <table> { } PixelSnapDisabled = true _buffs_cache = <table> { } unit = "raid12" _debuffs_raid = <table> { } TopRightCorner = Texture { } BottomEdge = Texture { } _indicatorsCreated = true _debuffs_glow_current = <table> { } _buffs = <table> { } backdropInfo = <table> { } TopEdge = Texture { } BottomRightCorner = Texture { } width = 110 Center = Texture { } _debuffs_cache = <table> { } _debuffs = <table> { } LeftEdge = Texture { } states = <table> { } } auraType = "buff" unit = "raid12" (for state) = <table> { indicator1 = <table> { } indicator4 = <table> { } indicator2 = <table> { } indicator3 = <table> { } } (for control) = "indicator4" indicatorName = "indicator4" indicatorTable = <table> { type = "icons" found = <table> { } name = "ReatUI Shields (Sham)" _auras = <table> { } castBy = "me" trackByName = false num = 2 auras = <table> { } } indicator = CellRaidFrameHeader3UnitButton3indicator4 { BottomLeftCorner = Texture { } showDuration = false duration = FontString { } showAnimation = true TopLeftCorner = Texture { } RightEdge = Texture { } ag = AnimationGroup { } height = 22 stack = FontString { } PixelSnapDisabled = true configs = <table> { } icon = CellRaidFrameHeader3UnitButton3indicator4Icon { } points = <table> { } TopRightCorner = Texture { } cooldown = StatusBar { } style = "VERTICAL" TopEdge = Texture { } backdropInfo = <table> { } width = 22 Center = Texture { } BottomEdge = Texture { } LeftEdge = Texture { } BottomRightCorner = Texture { } } t = <table> { 1 = <table> { } 2 = <table> { } } (for index) = 1 (for limit) = 2 (for step) = 1 i = 1 (*temporary) = nil (*temporary) = nil (*temporary) = <table> { 1 = 1 2 = 468837.724000 3 = 600 5 = 136089 6 = 11 7 = false } (*temporary) = <table> { 1 = 3 2 = 468787.349000 3 = 3600 5 = 132315 6 = 9 7 = false } (*temporary) = true (*temporary) = 3 (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to index field '?' (a nil value)" customIndicators = <table> { debuff = <table> { } buff = <table> { } } enabledIndicators = <table> { indicator3 = true indicator4 = true }
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After exiting a BG, I also get multiple bug errors. Here is the dump.
The text was updated successfully, but these errors were encountered: