Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Bug] When in BGs, often have to reload the UI for names to not be double or triples on the frames. Doesn't happen in PVE content #228

Open
jdtoppin opened this issue Sep 10, 2024 · 0 comments

Comments

@jdtoppin
Copy link

jdtoppin commented Sep 10, 2024

After exiting a BG, I also get multiple bug errors. Here is the dump.

90x Cell/Indicators/Custom.lua:308: attempt to index field '?' (a nil value)
[string "@Cell/Indicators/Custom.lua"]:308: in function `ShowCustomIndicators'
[string "@Cell/RaidFrames/UnitButton.lua"]:1438: in function <Cell/RaidFrames/UnitButton.lua:1383>
[string "@Cell/RaidFrames/UnitButton.lua"]:1630: in function <Cell/RaidFrames/UnitButton.lua:1583>
[string "@Cell/RaidFrames/UnitButton.lua"]:2621: in function <Cell/RaidFrames/UnitButton.lua:2572>

Locals:
unitButton = CellRaidFrameHeader3UnitButton3 {
 BottomLeftCorner = Texture {
 }
 _debuffs_normal = <table> {
 }
 _debuffs_dispel = <table> {
 }
 __updateElapsed = 0.130000
 TopLeftCorner = Texture {
 }
 RightEdge = Texture {
 }
 orientation = "horizontal"
 IsPingable = true
 _indicatorsReady = true
 height = 40
 fade = <table> {
 }
 powerSize = 0
 widgets = <table> {
 }
 __tickCount = 0
 indicators = <table> {
 }
 _debuffs_big = <table> {
 }
 PixelSnapDisabled = true
 _buffs_cache = <table> {
 }
 unit = "raid12"
 _debuffs_raid = <table> {
 }
 TopRightCorner = Texture {
 }
 BottomEdge = Texture {
 }
 _indicatorsCreated = true
 _debuffs_glow_current = <table> {
 }
 _buffs = <table> {
 }
 backdropInfo = <table> {
 }
 TopEdge = Texture {
 }
 BottomRightCorner = Texture {
 }
 width = 110
 Center = Texture {
 }
 _debuffs_cache = <table> {
 }
 _debuffs = <table> {
 }
 LeftEdge = Texture {
 }
 states = <table> {
 }
}
auraType = "buff"
unit = "raid12"
(for state) = <table> {
 indicator1 = <table> {
 }
 indicator4 = <table> {
 }
 indicator2 = <table> {
 }
 indicator3 = <table> {
 }
}
(for control) = "indicator4"
indicatorName = "indicator4"
indicatorTable = <table> {
 type = "icons"
 found = <table> {
 }
 name = "ReatUI Shields (Sham)"
 _auras = <table> {
 }
 castBy = "me"
 trackByName = false
 num = 2
 auras = <table> {
 }
}
indicator = CellRaidFrameHeader3UnitButton3indicator4 {
 BottomLeftCorner = Texture {
 }
 showDuration = false
 duration = FontString {
 }
 showAnimation = true
 TopLeftCorner = Texture {
 }
 RightEdge = Texture {
 }
 ag = AnimationGroup {
 }
 height = 22
 stack = FontString {
 }
 PixelSnapDisabled = true
 configs = <table> {
 }
 icon = CellRaidFrameHeader3UnitButton3indicator4Icon {
 }
 points = <table> {
 }
 TopRightCorner = Texture {
 }
 cooldown = StatusBar {
 }
 style = "VERTICAL"
 TopEdge = Texture {
 }
 backdropInfo = <table> {
 }
 width = 22
 Center = Texture {
 }
 BottomEdge = Texture {
 }
 LeftEdge = Texture {
 }
 BottomRightCorner = Texture {
 }
}
t = <table> {
 1 = <table> {
 }
 2 = <table> {
 }
}
(for index) = 1
(for limit) = 2
(for step) = 1
i = 1
(*temporary) = nil
(*temporary) = nil
(*temporary) = <table> {
 1 = 1
 2 = 468837.724000
 3 = 600
 5 = 136089
 6 = 11
 7 = false
}
(*temporary) = <table> {
 1 = 3
 2 = 468787.349000
 3 = 3600
 5 = 132315
 6 = 9
 7 = false
}
(*temporary) = true
(*temporary) = 3
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a nil value)"
customIndicators = <table> {
 debuff = <table> {
 }
 buff = <table> {
 }
}
enabledIndicators = <table> {
 indicator3 = true
 indicator4 = true
}

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant