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transcriber.qml
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import QtQuick 2.1
import QtQuick.Layouts 1.0
import QtQuick.Dialogs 1.0
import QtQuick.Controls 2.15
import QtMultimedia 5.15
import MuseScore 3.0
import FileIO 3.0
//import "lib.js" as JsLib
//TODO change playback speed: load audio data into additional property and do pitch correction via JS
//TODO add markers and areas
MuseScore {
menuPath: "Plugins.transcriber"
version: "0.1"
description: qsTr("transcription helper")
// requiresScore: true
pluginType: "dock"
dockArea: "top"
id:mainDock
onRun: {}
property bool playing: false
property variant totalDurationSec: qsTr("0:00")
property variant trackTitle: qsTr("NA")
function millisToMinSec (milliseconds) {
let seconds = milliseconds / 1000
let i = 0
while (seconds > 59) {
seconds = seconds - 60
i++
}
seconds = seconds.toFixed()
let zero = qsTr("")
if (seconds < 10) {
zero = qsTr("0")
}
return qsTr(i + ":" + zero + seconds)
}
// Update progress bar with current audio player position.
function updateProgress () {
progressBar.value = audioPlayer.position / audioPlayer.duration
progressText.text = qsTr(millisToMinSec(audioPlayer.position) + " / " + totalDurationSec)
}
// Seek forward or backward in the current audio track by the given positiv or negative
// amount of milliseconds.
function seek (amount) {
audioPlayer.seek(audioPlayer.position + amount)
updateProgress()
}
// Go to relative position in current track. Used by click on progress bar. The relative position
// must be a value between 0.0 and 1.0
function goToTrackPos (relPos) {
audioPlayer.seek(audioPlayer.duration * relPos)
updateProgress()
}
// Prepare for audio playing. Update total duration, checks for track title etc.
function processAudio () {
totalDurationSec = millisToMinSec(audioPlayer.duration)
if (audioPlayer.metaData.title !== undefined) {
trackTitle = qsTr(audioPlayer.metaData.title)
} else {
trackTitle = qsTr(audioPlayer.source.toString())
}
updateProgress()
}
// use for file readability check?
// FileIO {
// id: audioFile
// onError: console.log(msg + " Filename = " + audioFile.source)
// }
FileDialog {
id: fileDialog
title: qsTr("Please choose an audio file")
nameFilters: [ "Audio files (*.wav *.mp3 *.m4a *.ogg)" ]
onAccepted: {
var filename = fileDialog.fileUrl
if (filename) {
audioPlayer.source = filename
buttonPlayPause.enabled = true
buttonForward.enabled = true
buttonBack.enabled = true
bufferTimer.start()
}
}
}
// For polling the audio buffer state so that finally processAudio() can be called.
Timer {
id: bufferTimer
interval: 20
running: false
repeat: false
onTriggered: {
if (audioPlayer.bufferProgress == 1) {
processAudio()
} else {
bufferTimer.restart()
}
}
}
Timer {
id: playingTimer
interval: 100
running: true
repeat: true
onTriggered: {
updateProgress()
}
}
Audio {
id: audioPlayer
onPlaying: {
playingTimer.start()
}
onStopped: {
playingTimer.stop()
}
onPaused: {
playingTimer.stop()
}
}
GridLayout {
anchors.fill: parent
columns: 5
anchors.leftMargin: 5
anchors.rightMargin: 5
Text {
id: trackTitleText
Layout.columnSpan: 5
text: qsTr(trackTitle)
}
ProgressBar {
id: progressBar
Layout.columnSpan: 4
Layout.fillWidth: true
Layout.fillHeight: true
background: Rectangle {
color: "#aaaaaa"
implicitHeight: 8
}
MouseArea {
id: mouse
anchors.fill: parent
onClicked: {
var pos = mapToItem(progressBar, mouse.x, mouse.y)
var relPos = pos.x / progressBar.width
goToTrackPos(relPos)
}
}
}
Text {
id: progressText
text: qsTr("NA / NA")
}
Button {
id : buttonOpenFile
text: qsTr("Open file")
onClicked: {
audioPlayer.stop()
updateProgress()
fileDialog.open()
}
}
Button {
id: buttonPlayPause
text: qsTr("Play/Pause")
enabled: false
onClicked: {
if (playing) {
audioPlayer.pause()
} else {
audioPlayer.play()
}
playing = !playing
}
}
Button {
id: buttonBack
text: qsTr("<")
enabled: false
onClicked: {
seek(-5000)
}
}
Button {
id: buttonForward
text: qsTr(">")
enabled: false
onClicked: {
seek(5000)
}
}
Button {
id : buttonQuit
text: qsTr("Quit")
onClicked: {
audioPlayer.stop()
Qt.quit()
}
}
}
}