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server.js
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/**
* Redot-Signalling-Server
*
* Lightweight websocket server for setting peer-to-peer WebRTC connections for Godot/Redot Games.
* Supports: public lobbies, private lobbies, automatic queues.
*
* @author diltdicker
* @license MIT
*/
import { WebSocketServer } from 'ws';
import log from 'loglevel';
import {toBb26, toDecimal} from 'bb26';
// SETUP LOGGING FORMAT AND LEVEL
let originalFactory = log.methodFactory;
log.methodFactory = function (methodName, logLevel, loggerName) {
var rawMethod = originalFactory(methodName, logLevel, loggerName);
return function (message) {
rawMethod(`${new Date().toISOString()} ${methodName.toUpperCase()} ${message}`);
};
};
log.rebuild()
const IS_PROD = process.env.NODE_ENV === 'production'
log.setLevel( IS_PROD ? log.levels.INFO : log.levels.DEBUG)
// CONSTANTS
const PORT = process.env.PORT || 8080;
const SERVER = new WebSocketServer({ port: PORT});
const PING_INTERVAL = 10000; // web socket ping for all connected clients every 10s
const MEM_CHECK_INTERVAL = 1_000 * 60 * 2 // nodejs memory usage logs every 2 minutes
const MAX_CONNS = 4096; // maximum number of simultaneous connections to server
// MODIFIABLES
let CUR_PEER_CNT = 0; // CURRENT PEER COUNT (connection count)
let LOBBIES_LIST = [];
// WEB SOCKET SERVER PROTOCOLS:
const PROTO = {
ID: 0, // ID: ([server] Initiates call. [user] Responds with game name (failure to respond will result in auto-disconnect))
HOST: 1, // HOST: ([user] Initiates call to host game. [server] Responds with peer id and lobby code)
JOIN: 2, // JOIN: ([user] Initiates call to join a lobby. [server] Responds with peer id)
QUEUE: 3, // QUEUE: ([user] Initiates call to queue for a game. [server] Responds with peer id and lobby code)
VIEW: 4, // VIEW: ([user] Initiates call to get details of lobby(s). [server] responds with lobby details and peer count)
ADD: 5, // ADD: ([server] Initiates call to inform user of new peer connection)
KICK: 6, // RM: ([server] Initiates call to inform user of peer disconnecting or lobby deletion)
OFFER: 7, // OFFER: ([user] Initiates rtc offer to be relayed to desired user in lobby. [server] Relays call to desired user tagging the sending user's peer id)
ANSWER: 8, // ANSWER: ([user] Initiates rtc answer to be relayed to desired user in lobby. [server] Relays call to desired user tagging the sending user's peer id)
CANDIDATE: 9, // CANDIDATE: ([user] Initiates rtc candidate to be relayed to desired user in lobby. [server] Relays call to desired user tagging the sending user's peer id)
READY: 10, // READY: ([server] Initiates call to host to confirm all user connections. [user] Initiates call to server to send READY call to host (in case of not a queued lobby))
START: 11, // START: ([user] Initiates call to server to disable lobby and close all user connections)
ERR: 12, // ERR: ([server] Initiates call to inform user of server error)
}
// LOBBY TYPES
const LOBBY_TYPE = {
PRIVATE: 0, // PRIVATE: not viewable without lobbyCode
PUBLIC: 1, // PUBLIC: always viewable
QUEUE: 2, // QUEUE: lobby type auto checks for when full and auto-starts
}
// ERROR CODES
const START_GAME = [1000, 'Closing peer connection to start game'];
const TOO_MANY_PEERS = [4029, 'Too many peers connected Server busy'];
const BAD_PROTO = [4005, 'Recieved invalid message with unknown protocol'];
const BAD_MESSAGE = [4022, 'Received bad message Unable to process'];
const LOBBY_NOT_FOUND = [4004, 'Lobby for given lobbyCode does not exist'];
const BAD_VIEW = [4000, 'Invalid message for viewing lobby'];
const BAD_HOST = [4006, 'Invalid message for hosting lobby'];
const BAD_JOIN = [4001, 'Invalid message for joining lobby'];
const BAD_QUEUE = [4010, 'Inavlid message for queueing'];
const IDLE_SOCKET_CONN = [4008, 'Idle socket connection for too long'];
const UNKNOWN_ERR = [4017, 'Unknown error'];
const UNKOWN_PEER = [4003, 'Unknown peer'];
/**
* Generates a random lobby code
* @returns 6 character string representing the lobby code
*/
function generateLobbyCode() {
let randNum = Math.floor(Math.random() * (toDecimal('AAAAAAA') - toDecimal('AAAAAA'))) + toDecimal('AAAAAA');
let code = toBb26(Math.abs(randNum));
return code;
}
function cancelTimeout(timeoutId) {
if (timeoutId) {
clearTimeout(timeoutId);
}
}
function cancelInterval(intervalId) {
if (intervalId) {
clearInterval(intervalId);
}
}
/**
* Method to remove lobby from the master list
* @param {Lobby} badLobby
*/
function removeLobby(badLobby) {
const loc = LOBBIES_LIST.indexOf(badLobby);
if (loc != -1);
LOBBIES_LIST.splice(loc, 1); // delete lobby from array in-place
}
/**
*
*/
class Lobby {
/**
* @param {string} game
* @param {number} lobbyType
* @param {number} maxPeers
* @param {boolean} isMesh
* @param {string} tags
*/
constructor(game, lobbyType, maxPeers, isMesh, tags) {
this.lobbyCode = generateLobbyCode();
this.lobbyType = lobbyType;
this.maxPeers = maxPeers;
this.isMesh = isMesh;
this.peerList = [];
this.game = game;
this.tags = tags;
this.isActive = true;
this.lobbyTimeoutId = setTimeout(() => {
this.peerList.forEach((p) => {
p.lobby = null
try {
sendMessage(p.socket, PROTO.KICK, {id: p.lobbyId, lobbyAlive: false}); // server auto kicks all peers from lobby after 10 minutes
} catch (err) {
log.error(err);
}
});
this.peerList = [];
removeLobby(this);
log.info(`deleting idle lobby: ${this.lobbyCode}}`);
}, 1_000 * 60 * 10);
}
/**
*
* @param {User} peer
*/
kickPeer(peer) {
this.peerList = this.peerList.filter((p) => p.lobbyId != peer.lobbyId);
}
}
/**
*
*/
class User {
/**
* @param {WebSocket} socket
*/
constructor(socket) {
this.id = Math.floor(Math.random() * (2147483647 - 2) + 2);
this.lobbyId = this.id;
this.isHost = false;
this.lobby = null;
this.socket = socket;
this.game = null;
this.earlyTimeoutId = setTimeout(() => {
if (this.game == null) {
log.debug(`early timeout for peer: ${this.id}`);
socket.close(...IDLE_SOCKET_CONN);
}
}, 1_000 * 10); // auto-disconnect after 10 seconds
this.longTimeoutId = setTimeout(() => {
log.debug(`long timeout for peer: ${this.id}`);
this.socket.close(...IDLE_SOCKET_CONN);
}, 1_000 * 60 * 30); // auto-disconnect after 30 minutes
}
}
/**
*
* @param {WebSocket} socket
* @param {number} protocol
* @param {object} data
* @returns stringified
*/
function sendMessage(socket, protocol, data = {}) {
log.debug(`sending message | call: ${protocol}, data: ${JSON.stringify(data)}}`);
socket.send(JSON.stringify({
'call': protocol,
'data': data
}));
}
/**
*
* @param {string} rawMessage
* @returns object containing message
*/
function unwrapMessage(rawMessage) {
log.debug(rawMessage);
let json = null;
try {
json = JSON.parse(rawMessage);
} catch (err) {
log.error("unable to read message")
return { protocol: -1, data: null};
}
return {
protocol: typeof (json['call']) === 'number' ? Math.floor(json['call']) : -1,
data: json['data'] || null,
};
}
/**
*
* @param {string} rawMessage
* @param {User} peer
*/
function handleMessage(rawMessage, peer) {
const {protocol, data} = unwrapMessage(rawMessage);
if (protocol == PROTO.ID) {
/**
*
*/
const game = data['game'] || null;
if (game == null) {
peer.socket.close(...UNKOWN_PEER);
} else {
peer.game = game;
}
} else if (protocol == PROTO.HOST) {
/**
*
*/
const game = data['game'] || null;
const lobbyType = data['isPublic'] ? LOBBY_TYPE.PUBLIC : LOBBY_TYPE.PRIVATE;
const isMesh = data['isMesh'] || true;
const maxPeers = typeof data['maxPeers'] === 'number' ? Math.floor(data['maxPeers']) : -1;
const tags = data['tags'] || null;
if (game == null || maxPeers == -1) {
sendMessage(peer.socket, PROTO.ERR, {code: BAD_HOST[0], reason: BAD_HOST[1]});
} else {
peer.isHost = true;
peer.lobbyId = 1;
let lobby = new Lobby(game, lobbyType, maxPeers, isMesh, tags);
lobby.peerList.push(peer);
log.info(`lobby created: ${lobby.lobbyCode} for game: ${game}`);
peer.lobby = lobby;
LOBBIES_LIST.push(lobby);
sendMessage(peer.socket, PROTO.HOST, {id: peer.lobbyId, lobbyCode: lobby.lobbyCode, isMesh: isMesh});
}
} else if (protocol == PROTO.JOIN) {
/**
*
*/
const game = data['game'] || null;
const lobbyCode = data['lobbyCode'] || null;
if (game == null || lobbyCode == null) {
sendMessage(peer.socket, PROTO.ERR, {code: BAD_JOIN[0], reason: BAD_JOIN[1]});
} else {
let lobby = LOBBIES_LIST.find((l) => l.lobbyCode === lobbyCode && l.isActive && l.peerList.length < l.maxPeers) || null;
if (lobby == null) {
sendMessage(peer.socket, PROTO.ERR, {code: LOBBY_NOT_FOUND[0], reason: LOBBY_NOT_FOUND[1]}); // lobby not found
} else {
peer.isHost = false;
peer.lobbyId = peer.id;
peer.lobby = lobby;
lobby.peerList.push(peer);
log.info(`peer: ${peer.id} joined lobby: ${lobby.lobbyCode}`);
sendMessage(peer.socket, PROTO.JOIN, {id: peer.lobbyId, isMesh: lobby.isMesh, lobbyCode: lobby.lobbyCode}); // lobby found :)
lobby.peerList.filter((p) => p.lobbyId != peer.lobbyId).forEach((p) => {
setImmediate(() => { // setImmediate to provide a tiny delay & not hog the I/O
sendMessage(p.socket, PROTO.ADD, {peerId: peer.lobbyId}); // inform other peers of new user
sendMessage(peer.socket, PROTO.ADD, {peerId: p.lobbyId}); // inform new user of other peers
});
});
}
}
} else if (protocol == PROTO.QUEUE) {
/**
*
*/
const game = data['game'] || null;
const maxPeers = typeof data['maxPeers'] === 'number' ? Math.floor(data['maxPeers']) : -1;
const tags = data['tags'] || "";
const isMesh = data['isMesh'] || true;
if (game == null || maxPeers == -1) {
sendMessage(peer.socket, PROTO.ERR, {code: BAD_QUEUE[0], reason: BAD_QUEUE[1]});
return;
}
// CHECK IF LOBBY EXISTS
let lobbyList = LOBBIES_LIST.filter((l) => l.game === game &&
l.lobbyType == LOBBY_TYPE.QUEUE && l.isActive && l.maxPeers == maxPeers && l.tags === tags && l.peerList.length < l.maxPeers);
if (lobbyList.length > 0) { // Lobby Queue found :)
peer.lobbyId = peer.id;
peer.isHost = false;
let lobby = lobbyList[0];
peer.lobby = lobby;
lobby.peerList.push(peer);
log.info(`peer: ${peer.id} joined queue: ${lobby.lobbyCode}`);
sendMessage(peer.socket, PROTO.QUEUE, {id: peer.lobbyId, isMesh: lobby.isMesh, lobbyCode: lobby.lobbyCode, isHost: peer.isHost});
lobby.peerList.filter((p) => p.lobbyId != peer.lobbyId).forEach((p) => {
setImmediate(() => { // setImmediate to provide a tiny delay & not hog the I/O
sendMessage(p.socket, PROTO.ADD, {peerId: peer.lobbyId}); // inform other peers of new user
sendMessage(peer.socket, PROTO.ADD, {peerId: p.lobbyId}); // inform new user of other peers
});
});
if (lobby.maxPeers == lobby.peerList.length && lobby.isActive) {
let host = lobby.peerList.find((p) => p.isHost);
setTimeout(() => {
try {
sendMessage(host.socket, PROTO.READY, {id: null, peerCount: null, status: null}); // tell host to check if everyone is ready to start
} catch (err) {
log.error(`unable to find host to send START signal for lobby: ${lobby.lobbyCode}`);
log.error(err);
}
}, 2_000);
}
} else { // Lobby Queue not found -> creating lobby
peer.lobbyId = 1;
peer.isHost = true;
let lobby = new Lobby(game, LOBBY_TYPE.QUEUE, maxPeers, isMesh, tags);
lobby.peerList.push(peer);
peer.lobby = lobby;
LOBBIES_LIST.push(lobby);
log.info(`queue-lobby created: ${lobby.lobbyCode} for game: ${game}`);
sendMessage(peer.socket, PROTO.QUEUE, {id: peer.lobbyId, lobbyCode: lobby.lobbyCode, isMesh: isMesh, isHost: peer.isHost});
}
} else if (protocol == PROTO.VIEW) {
/**
*
*/
const lobbyCode = data['lobbyCode'] || null;
const game = data['game'] || null;
if (game == null) {
sendMessage(peer.socket, PROTO.ERR, {code: BAD_VIEW[0], reason: BAD_VIEW[1]});
}
let lobbyList = [];
if (lobbyCode != null) {
lobbyList = LOBBIES_LIST.filter((l) => l.lobbyCode == lobbyCode);
} else {
lobbyList = LOBBIES_LIST.filter((l) => game === l.game && l.isActive && l.peerList.length < l.maxPeers && l.lobbyType == LOBBY_TYPE.PUBLIC);
}
lobbyList = lobbyList.map((l) => {
return {
lobbyCode: l.lobbyCode,
peerCount: l.peerList.length,
isActive: l.isActive,
lobbyType: l.lobbyType,
maxPeers: l.maxPeers,
tags: l.tags,
isMesh: l.isMesh
};
});
sendMessage(peer.socket, PROTO.VIEW, {lobbyList: lobbyList});
} else if (protocol == PROTO.KICK) {
/**
*
*/
const id = data['id'] || null;
if (id == null || peer.lobby == null) {
sendMessage(peer.socket, PROTO.ERR, {code: BAD_MESSAGE[0], reason: BAD_MESSAGE[1]});
return;
}
if (peer.lobbyId == id && peer.isHost) { // host is kicking themselves
log.info(`peer: ${peer.id} has stopped hosting: ${peer.lobby.lobbyCode} deleting lobby`);
peer.lobby.kickPeer(peer);
peer.lobby.peerList.forEach((p) => {
setImmediate(() => {
try {
sendMessage(p.socket, PROTO.KICK, {id: peer.lobbyId, lobbyAlive: false});
p.lobby = null;
} catch (err) {
log.error(err);
}
});
});
let lobby = peer.lobby;
lobby.peerList = [];
peer.lobby = null;
removeLobby(lobby); // delete lobby
cancelTimeout(lobby.timeoutId);
} else if (peer.isHost && peer.lobbyId != id) { // host is kickig player
let user = peer.lobby.find((p) => p.lobbyId == id) || null;
if (user != null) {
user.lobby.kickPeer(user);
user.lobby.peerList.forEach((p) => {
setImmediate(() => {
sendMessage(p.socket, PROTO.KICK, {id: user.lobbyId, lobbyAlive: true});
});
});
let lobby = peer.lobby;
lobby.peerList = lobby.peerList.filter((p) => p != user.lobbyId); // remove player from lobbby
user.lobby = null;
}
} else if (peer.lobbyId == id) { // player is kicking themselves
peer.lobby.kickPeer(peer);
peer.lobby.peerList.forEach((p) => {
setImmediate(() => {
sendMessage(p.socket, PROTO.KICK, {id: peer.lobbyId, lobbyAlive: true});
});
});
let lobby = peer.lobby;
lobby.peerList = lobby.peerList.filter((p) => p != peer.lobbyId); // remove player from lobbby
peer.lobby = null;
}
} else if (protocol == PROTO.OFFER || protocol == PROTO.ANSWER || protocol == PROTO.CANDIDATE) {
/**
*
*/
const toId = typeof data['toId'] === 'number' ? data['toId'] : null;
const offer = data['offer'] || null;
const answer = data['answer'] || null;
const media = data['media'] || null;
const index = typeof data['index'] === 'number' ? data['index'] : null;
const sdp = data['sdp'] || null;
if (toId == null) {
sendMessage(peer.socket, PROTO.ERR, {code: BAD_MESSAGE[0], reason: BAD_MESSAGE[1]});
return;
}
let toPeer = peer.lobby.peerList.find((p) => p.lobbyId == toId) || null;
if (toPeer == null) {
sendMessage(peer.socket, PROTO.ERR, {code: UNKNOWN_ERR[0], reason: UNKNOWN_ERR[1]});
return;
}
if (protocol == PROTO.OFFER) {
// OFFER
sendMessage(toPeer.socket, protocol, {offer: offer, fromId: peer.lobbyId});
} else if (protocol == PROTO.ANSWER) {
// ANSWER
sendMessage(toPeer.socket, protocol, {answer: answer, fromId: peer.lobbyId});
} else {
// CANDIDATE
sendMessage(toPeer.socket, protocol, {media: media, index: index, sdp: sdp, fromId: peer.lobbyId});
}
} else if (protocol == PROTO.READY) {
/**
*
*/
if (peer.isHost) { // if message is from host -> send to other peers
let id = data['id'] || null;
if (id == null && peer.lobby.isActive) {
peer.lobby.isActive = false;
peer.lobby.peerList.filter((p) => !p.isHost).forEach((p) => {
setTimeout(() => {
sendMessage(p.socket, PROTO.READY, {id: p.lobbyId, peerCount: peer.lobby.peerList.length - 1, status: null});
}, 1_000); // slight delay to allow user to finish connecting
});
} else {
let latePeer = peer.lobby.peerList.find((p) => p.lobbyId == id);
setTimeout(() => {
try {
sendMessage(latePeer.socket, PROTO.READY, {id: latePeer.lobbyId, peerCount: peer.lobby.peerList.length - 1, status: null});
} catch (err) {
log.error(`unable to find peer for lobby: ${id}`);
log.error(err);
}
}, 1_000); // slight delay to allow user to finish connecting
}
} else { // if message is from non-host -> send to host
let host = peer.lobby.peerList.find((p) => p.isHost);
try {
sendMessage(host.socket, PROTO.READY, data);
} catch (err) {
log.error(`unable to find host for lobby: ${peer.lobby.lobbyCode}`);
log.error(err);
}
}
} else if (protocol == PROTO.START) {
/**
*
*/
if (peer.isHost) {
peer.lobby.isActive = false;
peer.lobby.peerList.filter((p) => !p.isHost).forEach((p) => { // get all non-host peers
sendMessage(p.socket, PROTO.START);
setTimeout(() => {
p.socket.close(...START_GAME);
}, 250);
});
sendMessage(peer.socket, PROTO.START);
setTimeout(() => {
peer.socket.close(...START_GAME); // finally close host connection
}, 250);
}
} else {
sendMessage(peer.socket, PROTO.ERR, {code: BAD_PROTO[0], reason: BAD_PROTO[1]});
}
}
// RUN WEBSOCKET SERVER
log.info(`starting websocket server on port: ${PORT}`);
SERVER.on('connection', (socket) => {
// if too many users
if (CUR_PEER_CNT >= MAX_CONNS) {
sendMessage(socket, PROTO.ERR, {code: TOO_MANY_PEERS[0], reason: TOO_MANY_PEERS[1]});
socket.close(...TOO_MANY_PEERS);
}
// on-connection server asks which game user has
CUR_PEER_CNT++;
let peer = new User(socket);
log.info(`peer: ${peer.id} connected to server)`);
sendMessage(peer.socket, PROTO.ID);
socket.on('message', (rawData) => {
log.debug(`recieved message from (${peer.id}): ${rawData}`);
try{
setImmediate(() => {
handleMessage(rawData, peer);
});
} catch(err) {
log.error(err);
}
});
socket.on('close', (code, reason) => {
/**
* Memory Cleanup
*/
CUR_PEER_CNT--;
log.info(`peer: ${peer.id} disconnected from server [${code}]:${reason}`)
cancelTimeout(peer.longTimeoutId);
try {
// logic for removing from lobbies
if (peer.lobby != null && peer.lobby.isActive) {
if (peer.isHost) {
// peer disconnect from lobby if host
let peerList = peer.lobby.peerList;
let lobby = peer.lobby;
peer.lobby.peerList.forEach((p) => {p.lobby = null})
lobby.peerList = [];
removeLobby(lobby);
log.info(`deleting lobby: ${lobby.lobbyCode}`);
lobby = null;
peer.lobby = null;
peerList.forEach((p) => {
setImmediate(() => {
sendMessage(p.socket, PROTO.KICK, {id: p.lobbyId, lobbyAlive: false});
});
});
} else {
// peer disconnect from lobby if not host
peer.lobby.peerList.forEach((p) => {
setImmediate(() => {
sendMessage(p.socket, PROTO.KICK, {id: peer.lobbyId, lobbyAlive: true});
});
});
let lobby = peer.lobby;
lobby.peerList = lobby.peerList.filter((p) => p != peer.lobbyId);
peer.lobby = null;
}
} else if (peer.lobby != null && !peer.lobby.isActive && peer.isHost) {
// host disconnects to start game
let lobby = peer.lobby;
peer.lobby.peerList.forEach((p) => {p.lobby = null})
lobby.peerList = [];
removeLobby(lobby);
log.info(`deleting lobby: ${lobby.lobbyCode}}`);
lobby = null;
peer.lobby = null;
}
} catch(err) {
log.error(err);
}
});
socket.on('error', (err) => {
log.error(err);
});
});
let pingIntervalId = setInterval(() => {
log.debug(`server ping with (${CUR_PEER_CNT}/${MAX_CONNS}) clients`);
SERVER.clients.forEach((socket) => {
socket.ping();
});
}, PING_INTERVAL);
let memIntervalId = setInterval(() => {
log.info(`number of active lobbies: ${LOBBIES_LIST.length}`);
log.info(`number of connected users: ${CUR_PEER_CNT}`);
for (const [key,value] of Object.entries(process.memoryUsage())) {
log.info(`Memory usage by ${key}, ${Math.floor(value/1_000)/1_000} MB`); // log memory usage statistics
}
}, MEM_CHECK_INTERVAL);