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Copy path211_designaAndSearchWordsDS.cpp
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211_designaAndSearchWordsDS.cpp
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struct Node{
Node* links[26];
bool flag = false;
bool containsKey(char ch){
if(ch=='.') return true;
return (links[ch-'a'] != NULL);
}
void put(char ch, Node* node){
links[ch-'a'] = node;
}
Node* get(char ch){
return links[ch-'a'];
}
void setEnd(){
flag = true;
}
bool getEnd(){
return flag;
}
};
class WordDictionary {
private:
Node* root;
public:
WordDictionary() {
root = new Node();
}
void addWord(string word) {
Node* node = root;
for(int i=0; i<word.size(); i++){
if(!node->containsKey(word[i])){
//we must add the node
node->put(word[i], new Node());
}
node = node->get(word[i]);
}
node->setEnd();
}
bool searchUtil(Node* root, string word){
Node *node = root;
for(int i=0; i<word.size(); i++){
if(word[i]=='.'){
for(int j=0; j<26; j++){
if(node->links[j] != NULL){
if(searchUtil(node->links[j], word.substr(i+1))==true){
return true;
}
}
}
return false;
}
if(!node->containsKey(word[i])) return false;
node = node->get(word[i]);
}
return node->getEnd();
}
bool search(string word) {
return searchUtil(root, word);
}
};
/**
* Your WordDictionary object will be instantiated and called as such:
* WordDictionary* obj = new WordDictionary();
* obj->addWord(word);
* bool param_2 = obj->search(word);
*/