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model_taste_information.go
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/*
spoonacular API
The spoonacular Nutrition, Recipe, and Food API allows you to access over thousands of recipes, thousands of ingredients, 800,000 food products, over 100,000 menu items, and restaurants. Our food ontology and semantic recipe search engine makes it possible to search for recipes using natural language queries, such as \"gluten free brownies without sugar\" or \"low fat vegan cupcakes.\" You can automatically calculate the nutritional information for any recipe, analyze recipe costs, visualize ingredient lists, find recipes for what's in your fridge, find recipes based on special diets, nutritional requirements, or favorite ingredients, classify recipes into types and cuisines, convert ingredient amounts, or even compute an entire meal plan. With our powerful API, you can create many kinds of food and especially nutrition apps. Special diets/dietary requirements currently available include: vegan, vegetarian, pescetarian, gluten free, grain free, dairy free, high protein, whole 30, low sodium, low carb, Paleo, ketogenic, FODMAP, and Primal.
API version: 2.0.1
Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spoonacular
import (
"encoding/json"
"bytes"
"fmt"
)
// checks if the TasteInformation type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &TasteInformation{}
// TasteInformation
type TasteInformation struct {
Sweetness float32 `json:"sweetness"`
Saltiness float32 `json:"saltiness"`
Sourness float32 `json:"sourness"`
Bitterness float32 `json:"bitterness"`
Savoriness float32 `json:"savoriness"`
Fattiness float32 `json:"fattiness"`
Spiciness float32 `json:"spiciness"`
}
type _TasteInformation TasteInformation
// NewTasteInformation instantiates a new TasteInformation object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewTasteInformation(sweetness float32, saltiness float32, sourness float32, bitterness float32, savoriness float32, fattiness float32, spiciness float32) *TasteInformation {
this := TasteInformation{}
this.Sweetness = sweetness
this.Saltiness = saltiness
this.Sourness = sourness
this.Bitterness = bitterness
this.Savoriness = savoriness
this.Fattiness = fattiness
this.Spiciness = spiciness
return &this
}
// NewTasteInformationWithDefaults instantiates a new TasteInformation object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewTasteInformationWithDefaults() *TasteInformation {
this := TasteInformation{}
return &this
}
// GetSweetness returns the Sweetness field value
func (o *TasteInformation) GetSweetness() float32 {
if o == nil {
var ret float32
return ret
}
return o.Sweetness
}
// GetSweetnessOk returns a tuple with the Sweetness field value
// and a boolean to check if the value has been set.
func (o *TasteInformation) GetSweetnessOk() (*float32, bool) {
if o == nil {
return nil, false
}
return &o.Sweetness, true
}
// SetSweetness sets field value
func (o *TasteInformation) SetSweetness(v float32) {
o.Sweetness = v
}
// GetSaltiness returns the Saltiness field value
func (o *TasteInformation) GetSaltiness() float32 {
if o == nil {
var ret float32
return ret
}
return o.Saltiness
}
// GetSaltinessOk returns a tuple with the Saltiness field value
// and a boolean to check if the value has been set.
func (o *TasteInformation) GetSaltinessOk() (*float32, bool) {
if o == nil {
return nil, false
}
return &o.Saltiness, true
}
// SetSaltiness sets field value
func (o *TasteInformation) SetSaltiness(v float32) {
o.Saltiness = v
}
// GetSourness returns the Sourness field value
func (o *TasteInformation) GetSourness() float32 {
if o == nil {
var ret float32
return ret
}
return o.Sourness
}
// GetSournessOk returns a tuple with the Sourness field value
// and a boolean to check if the value has been set.
func (o *TasteInformation) GetSournessOk() (*float32, bool) {
if o == nil {
return nil, false
}
return &o.Sourness, true
}
// SetSourness sets field value
func (o *TasteInformation) SetSourness(v float32) {
o.Sourness = v
}
// GetBitterness returns the Bitterness field value
func (o *TasteInformation) GetBitterness() float32 {
if o == nil {
var ret float32
return ret
}
return o.Bitterness
}
// GetBitternessOk returns a tuple with the Bitterness field value
// and a boolean to check if the value has been set.
func (o *TasteInformation) GetBitternessOk() (*float32, bool) {
if o == nil {
return nil, false
}
return &o.Bitterness, true
}
// SetBitterness sets field value
func (o *TasteInformation) SetBitterness(v float32) {
o.Bitterness = v
}
// GetSavoriness returns the Savoriness field value
func (o *TasteInformation) GetSavoriness() float32 {
if o == nil {
var ret float32
return ret
}
return o.Savoriness
}
// GetSavorinessOk returns a tuple with the Savoriness field value
// and a boolean to check if the value has been set.
func (o *TasteInformation) GetSavorinessOk() (*float32, bool) {
if o == nil {
return nil, false
}
return &o.Savoriness, true
}
// SetSavoriness sets field value
func (o *TasteInformation) SetSavoriness(v float32) {
o.Savoriness = v
}
// GetFattiness returns the Fattiness field value
func (o *TasteInformation) GetFattiness() float32 {
if o == nil {
var ret float32
return ret
}
return o.Fattiness
}
// GetFattinessOk returns a tuple with the Fattiness field value
// and a boolean to check if the value has been set.
func (o *TasteInformation) GetFattinessOk() (*float32, bool) {
if o == nil {
return nil, false
}
return &o.Fattiness, true
}
// SetFattiness sets field value
func (o *TasteInformation) SetFattiness(v float32) {
o.Fattiness = v
}
// GetSpiciness returns the Spiciness field value
func (o *TasteInformation) GetSpiciness() float32 {
if o == nil {
var ret float32
return ret
}
return o.Spiciness
}
// GetSpicinessOk returns a tuple with the Spiciness field value
// and a boolean to check if the value has been set.
func (o *TasteInformation) GetSpicinessOk() (*float32, bool) {
if o == nil {
return nil, false
}
return &o.Spiciness, true
}
// SetSpiciness sets field value
func (o *TasteInformation) SetSpiciness(v float32) {
o.Spiciness = v
}
func (o TasteInformation) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o TasteInformation) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["sweetness"] = o.Sweetness
toSerialize["saltiness"] = o.Saltiness
toSerialize["sourness"] = o.Sourness
toSerialize["bitterness"] = o.Bitterness
toSerialize["savoriness"] = o.Savoriness
toSerialize["fattiness"] = o.Fattiness
toSerialize["spiciness"] = o.Spiciness
return toSerialize, nil
}
func (o *TasteInformation) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"sweetness",
"saltiness",
"sourness",
"bitterness",
"savoriness",
"fattiness",
"spiciness",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err;
}
for _, requiredProperty := range(requiredProperties) {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varTasteInformation := _TasteInformation{}
decoder := json.NewDecoder(bytes.NewReader(data))
decoder.DisallowUnknownFields()
err = decoder.Decode(&varTasteInformation)
if err != nil {
return err
}
*o = TasteInformation(varTasteInformation)
return err
}
type NullableTasteInformation struct {
value *TasteInformation
isSet bool
}
func (v NullableTasteInformation) Get() *TasteInformation {
return v.value
}
func (v *NullableTasteInformation) Set(val *TasteInformation) {
v.value = val
v.isSet = true
}
func (v NullableTasteInformation) IsSet() bool {
return v.isSet
}
func (v *NullableTasteInformation) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableTasteInformation(val *TasteInformation) *NullableTasteInformation {
return &NullableTasteInformation{value: val, isSet: true}
}
func (v NullableTasteInformation) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableTasteInformation) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}