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BuildPipeline.BuildPlayer(levels, "xcode_project", BuildTarget.iPhone, BuildOptions.None);
This code causes the following error:
UriFormatException: Invalid URI: The format of the URI could not be determined: xcode_project/.
System.Uri rootURI = new System.Uri( ( projectRootPath + "/." ) ); in XCodeEditor/XCProject.cs
check this: Everyplay/everyplay-ios-sdk#20
Unity 4.5.0f6 OS X 10.9.2 XCode 5.1.1
The text was updated successfully, but these errors were encountered:
string dstPath = Application.dataPath.Substring(0, Application.dataPath.IndexOf("Assets")); dstPath = System.IO.Path.Combine(dstPath, "xcode_project"); BuildPipeline.BuildPlayer(levels, dstPath, BuildTarget.iPhone, BuildOptions.None);
This code succeeds.
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This code causes the following error:
check this:
Everyplay/everyplay-ios-sdk#20
Unity 4.5.0f6
OS X 10.9.2
XCode 5.1.1
The text was updated successfully, but these errors were encountered: