-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathBlock.h
40 lines (28 loc) · 854 Bytes
/
Block.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Block.generated.h"
UCLASS()
class MCUE_API ABlock : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
ABlock();
UPROPERTY(EditDefaultsOnly)
UStaticMeshComponent* SM_Block;
uint8 MinimumMaterial;
UPROPERTY(EditDefaultsOnly)
float Resistance;
UPROPERTY(BlueprintReadWrite)
float BreakingStage;
//called every time we want to break the block down further
void Break();
void ResetBlock();
//called once the block has hit the final breaking stage
void OnBroken(bool HasRequiredPickaxe);
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
};