Name | Type | Description | Notes |
---|---|---|---|
Created | Pointer to string | [optional] | |
Updated | Pointer to string | [optional] | |
Id | Pointer to string | [optional] | |
Name | Pointer to string | [optional] | |
Users | Pointer to []UserDTO | [optional] | |
Permissions | Pointer to []PermissionBlueprintDTO | [optional] |
func NewRoleDTO() *RoleDTO
NewRoleDTO instantiates a new RoleDTO object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewRoleDTOWithDefaults() *RoleDTO
NewRoleDTOWithDefaults instantiates a new RoleDTO object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *RoleDTO) GetCreated() string
GetCreated returns the Created field if non-nil, zero value otherwise.
func (o *RoleDTO) GetCreatedOk() (*string, bool)
GetCreatedOk returns a tuple with the Created field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RoleDTO) SetCreated(v string)
SetCreated sets Created field to given value.
func (o *RoleDTO) HasCreated() bool
HasCreated returns a boolean if a field has been set.
func (o *RoleDTO) GetUpdated() string
GetUpdated returns the Updated field if non-nil, zero value otherwise.
func (o *RoleDTO) GetUpdatedOk() (*string, bool)
GetUpdatedOk returns a tuple with the Updated field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RoleDTO) SetUpdated(v string)
SetUpdated sets Updated field to given value.
func (o *RoleDTO) HasUpdated() bool
HasUpdated returns a boolean if a field has been set.
func (o *RoleDTO) GetId() string
GetId returns the Id field if non-nil, zero value otherwise.
func (o *RoleDTO) GetIdOk() (*string, bool)
GetIdOk returns a tuple with the Id field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RoleDTO) SetId(v string)
SetId sets Id field to given value.
func (o *RoleDTO) HasId() bool
HasId returns a boolean if a field has been set.
func (o *RoleDTO) GetName() string
GetName returns the Name field if non-nil, zero value otherwise.
func (o *RoleDTO) GetNameOk() (*string, bool)
GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RoleDTO) SetName(v string)
SetName sets Name field to given value.
func (o *RoleDTO) HasName() bool
HasName returns a boolean if a field has been set.
func (o *RoleDTO) GetUsers() []UserDTO
GetUsers returns the Users field if non-nil, zero value otherwise.
func (o *RoleDTO) GetUsersOk() (*[]UserDTO, bool)
GetUsersOk returns a tuple with the Users field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RoleDTO) SetUsers(v []UserDTO)
SetUsers sets Users field to given value.
func (o *RoleDTO) HasUsers() bool
HasUsers returns a boolean if a field has been set.
func (o *RoleDTO) GetPermissions() []PermissionBlueprintDTO
GetPermissions returns the Permissions field if non-nil, zero value otherwise.
func (o *RoleDTO) GetPermissionsOk() (*[]PermissionBlueprintDTO, bool)
GetPermissionsOk returns a tuple with the Permissions field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RoleDTO) SetPermissions(v []PermissionBlueprintDTO)
SetPermissions sets Permissions field to given value.
func (o *RoleDTO) HasPermissions() bool
HasPermissions returns a boolean if a field has been set.