From e82bf25c4b083a4a1403776a5af8733445dbcc94 Mon Sep 17 00:00:00 2001 From: DerOli82 Date: Fri, 22 May 2015 13:46:45 +0200 Subject: [PATCH] Finishing Version 0.5.7 --- changelog.txt | 1 + config/IguanaTinkerTweaks/restrictions.cfg | 2 +- config/InvTweaks.cfg | 2 +- config/fastcraft.ini | 2 +- .../lycanitesmobs/lycanitesmobs-mobevents.cfg | 26 +++++++++++++++++++ config/splash.properties | 2 +- versions.md | 2 ++ 7 files changed, 33 insertions(+), 4 deletions(-) diff --git a/changelog.txt b/changelog.txt index 1f95550..d502a7b 100644 --- a/changelog.txt +++ b/changelog.txt @@ -6,6 +6,7 @@ Config Changes - Disabled Nether Quartz Override (Nether Ores) - Disabeld QED (Extra Utilities) - Added QED Recipes via BC Laser +- Removed Tardis Recipes (OP only) Mod Additions - Darkcore 0.22-24 diff --git a/config/IguanaTinkerTweaks/restrictions.cfg b/config/IguanaTinkerTweaks/restrictions.cfg index dc4803c..e1213f1 100755 --- a/config/IguanaTinkerTweaks/restrictions.cfg +++ b/config/IguanaTinkerTweaks/restrictions.cfg @@ -336,7 +336,7 @@ toolparts { # Prevents the creation of listed Material-Tool combinations. # The format is : # materialnames are: Wood, Stone, Iron, Flint, Invar, Cactus, Nickel, Bone, Lead, Obsidian, Silver, Netherrack, Slime, Platinum, Paper, Electrum, Cobalt, Ardite, Manyullyn, Copper, Bronze, Alumite, BlueSlime, Steel, PigIron, Thaumium, String - # partnames are: swordblade, frypan, chisel, knifeblade, toughbinding, pickaxe, scythe, mediumguard, crossbowbody, largeplate, axe, largeblade, bowlimb, fullguard, largeguard, crossbowlimb, crossbar, sign, rod, shuriken, broadaxe, shovel, excavator, hammerhead, binding, largerod, arrowhead, + # partnames are: swordblade, frypan, chisel, knifeblade, toughbinding, pickaxe, scythe, mediumguard, crossbowbody, largeplate, axe, largeblade, bowlimb, fullguard, largeguard, crossbowlimb, crossbar, sign, rod, shuriken, hammerhead, excavator, broadaxe, shovel, binding, largerod, arrowhead, # [default: ] S:restricted < Wood:frypan diff --git a/config/InvTweaks.cfg b/config/InvTweaks.cfg index 2deebbd..52c620e 100644 --- a/config/InvTweaks.cfg +++ b/config/InvTweaks.cfg @@ -1,6 +1,6 @@ #Inventory Tweaks Configuration #(Regarding shortcuts, all key names can be found at: http://www.lwjgl.org/javadoc/org/lwjgl/input/Keyboard.html) -#Thu May 14 16:23:01 CEST 2015 +#Fri May 22 13:44:19 CEST 2015 enableMiddleClick=true showChestButtons=true enableSortingOnPickup=false diff --git a/config/fastcraft.ini b/config/fastcraft.ini index 8e31773..408a0c6 100644 --- a/config/fastcraft.ini +++ b/config/fastcraft.ini @@ -1,5 +1,5 @@ ; FastCraft config -; created 14.05.2015 16:21:19 +; created 22.05.2015 13:42:52 ;--- ; Settings purely affecting performance, but not gameplay. diff --git a/config/lycanitesmobs/lycanitesmobs-mobevents.cfg b/config/lycanitesmobs/lycanitesmobs-mobevents.cfg index 59f81e9..b08a0aa 100644 --- a/config/lycanitesmobs/lycanitesmobs-mobevents.cfg +++ b/config/lycanitesmobs/lycanitesmobs-mobevents.cfg @@ -300,41 +300,67 @@ global { ########################################################################################################## world { + # Only used if 'Lock Random Mob Events' is set to true. If true, mob events that are scheduled will be locked from occuring randomly but mob events that aren't on a schedule will be unlocked. If false, all events that are not scheduled at least once will never occur randomly as they cannot be unlocked. B:"Lock Random Mob Events Only On Schedule Overworld (0)"=true # Only used if 'Lock Random Mob Events' is set to true. If true, mob events that are scheduled will be locked from occuring randomly but mob events that aren't on a schedule will be unlocked. If false, all events that are not scheduled at least once will never occur randomly as they cannot be unlocked. + B:"Lock Random Mob Events Only On Schedule Tardis Interior (3)"=true B:"Lock Random Mob Events Only On Schedule The End (1)"=true + + # If true, mob events will not occur randomly until they have been started from a schedule (or if an active world's schedule would have started the event at least once in the past). B:"Lock Random Mob Events Overworld (0)"=false # If true, mob events will not occur randomly until they have been started from a schedule (or if an active world's schedule would have started the event at least once in the past). + B:"Lock Random Mob Events Tardis Interior (3)"=false B:"Lock Random Mob Events The End (1)"=false + + # Maximum time in ticks until a random event can occur. 20 Ticks = 1 Second. I:"Max Ticks Until Random Event Overworld (0)"=144000 # Maximum time in ticks until a random event can occur. 20 Ticks = 1 Second. + I:"Max Ticks Until Random Event Tardis Interior (3)"=144000 I:"Max Ticks Until Random Event The End (1)"=144000 + + # Minimum time in ticks until a random event can occur. 20 Ticks = 1 Second. I:"Min Ticks Until Random Event Overworld (0)"=72000 # Minimum time in ticks until a random event can occur. 20 Ticks = 1 Second. + I:"Min Ticks Until Random Event Tardis Interior (3)"=72000 I:"Min Ticks Until Random Event The End (1)"=72000 + + # If false, all mob events will be completely disabled. B:"Mob Events Enabled Overworld (0)"=true # If false, all mob events will be completely disabled. + B:"Mob Events Enabled Tardis Interior (3)"=true B:"Mob Events Enabled The End (1)"=true + + # Here you can add a list of scheduled events, leave blank to disable. Each entry should be: 'eventname,day,time' multiple entries should be separated by semicolons. For eventnames use '/lm mobevent list' when in game. Day is the target day number starting from day 0, see 'Use Total World Time' for how the world time is checked. Time is the minute of the in game day that the event should occur (there is 20 minutes in a Minecraft day/night cycle use 0-19), this can also be random by typing 'random' as a value, note that you can only have 1 random scheduled event per day. You may add spaces anywhere as they will be ignored, also don't add the 'quotations'! S:"Mob Events Schedule Overworld (0)"= # Here you can add a list of scheduled events, leave blank to disable. Each entry should be: 'eventname,day,time' multiple entries should be separated by semicolons. For eventnames use '/lm mobevent list' when in game. Day is the target day number starting from day 0, see 'Use Total World Time' for how the world time is checked. Time is the minute of the in game day that the event should occur (there is 20 minutes in a Minecraft day/night cycle use 0-19), this can also be random by typing 'random' as a value, note that you can only have 1 random scheduled event per day. You may add spaces anywhere as they will be ignored, also don't add the 'quotations'! + S:"Mob Events Schedule Tardis Interior (3)"= S:"Mob Events Schedule The End (1)"= + + # If random events are enabled, they wont occur until this day is reached. Set to 0 to have random events enabled from the start of a world. I:"Random Mob Events Day Minimum Overworld (0)"=0 # If random events are enabled, they wont occur until this day is reached. Set to 0 to have random events enabled from the start of a world. + I:"Random Mob Events Day Minimum Tardis Interior (3)"=0 I:"Random Mob Events Day Minimum The End (1)"=0 + + # If false, mob events will no longer occur randomly but can still occur via other means such as by schedule. Set this to true if you want both random and scheduled events to take place and also take a look at 'Lock Random Mob Events' if doing so. B:"Random Mob Events Overworld (0)"=true # If false, mob events will no longer occur randomly but can still occur via other means such as by schedule. Set this to true if you want both random and scheduled events to take place and also take a look at 'Lock Random Mob Events' if doing so. + B:"Random Mob Events Tardis Interior (3)"=true B:"Random Mob Events The End (1)"=true + + # If true, the hidden total world time will be used for random event minimum days and scheduled events, if false the current world time is used instead, the current time is the time shown to players however it will reset to 0 if the world time is change via '/time set 0' or other commands/mods. B:"Use Total World Time Overworld (0)"=true # If true, the hidden total world time will be used for random event minimum days and scheduled events, if false the current world time is used instead, the current time is the time shown to players however it will reset to 0 if the world time is change via '/time set 0' or other commands/mods. + B:"Use Total World Time Tardis Interior (3)"=true B:"Use Total World Time The End (1)"=true } diff --git a/config/splash.properties b/config/splash.properties index 401c720..af33d45 100644 --- a/config/splash.properties +++ b/config/splash.properties @@ -1,5 +1,5 @@ #Splash screen properties -#Thu May 14 16:21:31 CEST 2015 +#Fri May 22 13:43:03 CEST 2015 logoTexture=textures/gui/title/mojang.png background=0xFFFFFF font=0x0 diff --git a/versions.md b/versions.md index 0e2145b..1846844 100644 --- a/versions.md +++ b/versions.md @@ -27,6 +27,7 @@ - customitems-1.0.9_beta_1.7.10.jar - CustomMainMenu-MC1.7.10-1.4.jar - CustomNPCs_1.7.10d.jar +- darkcore-0.22-24.jar - dimensional-anchor-59.0.2.jar - Draconic-Evolution-1.7.10-1.0.1c.jar - Enchiridion-1.7.X-1.2b.jar @@ -79,6 +80,7 @@ - SimplyJetpacks-MC1.7.10-1.4.1.jar - SpiceOfLife-mc1.7.10-1.2.3.jar - StorageDrawers-1.7.10-1.4.6.jar +- tardismod-1.7.10-0.9825-98.jar - TConstruct-1.7.10-1.8.5.jar - Thaumcraft-1.7.10-4.2.3.5.jar - ThaumcraftMobAspects-1.7.2-2A.jar