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shaders.js
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// Function to fetch shader code from external files
async function fetchShader(url) {
const response = await fetch(url);
if (!response.ok) {
throw new Error(`Failed to fetch shader: ${url}`);
}
return await response.text();
}
// Create shader program from vertex and fragment shader source
function createShaderProgram(gl, vsSource, fsSource) {
const vertexShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vertexShader, vsSource);
gl.compileShader(vertexShader);
// Check for shader compile errors
if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) {
console.error('Vertex shader compilation error:', gl.getShaderInfoLog(vertexShader));
gl.deleteShader(vertexShader);
return null;
}
const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fragmentShader, fsSource);
gl.compileShader(fragmentShader);
// Check for shader compile errors
if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) {
console.error('Fragment shader compilation error:', gl.getShaderInfoLog(fragmentShader));
gl.deleteShader(fragmentShader);
gl.deleteShader(vertexShader);
return null;
}
// Create shader program
const shaderProgram = gl.createProgram();
gl.attachShader(shaderProgram, vertexShader);
gl.attachShader(shaderProgram, fragmentShader);
gl.linkProgram(shaderProgram);
// Check for linking errors
if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
console.error('Shader program linking error:', gl.getProgramInfoLog(shaderProgram));
return null;
}
return shaderProgram;
}
// Initialize shader program asynchronously
async function initShaderProgram(gl) {
try {
const vsSource = await fetchShader('vertex-shader.glsl');
const fsSource = await fetchShader('fragment-shader.glsl');
return createShaderProgram(gl, vsSource, fsSource);
} catch (error) {
console.error('Error initializing shader program:', error);
return null;
}
}