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This repository has been archived by the owner on Jun 24, 2024. It is now read-only.
The result in the sketch window seems visually inferior to what should be expected. Tried increasing the cubemapSize variable, doesn’t seem to make a difference. Tried setting texture sampling to linear, looks slightly better imho, but still does not cut it. What could be the problem? Mipmapping? Precision in the shader?
The text was updated successfully, but these errors were encountered:
Using pixelDensity() makes the graphics crisper on a retina screen. (which reminds me, that maybe this issue is inherent to highdpi displays) But then the rendering of the cubemap is off, the cameras don’t seem to capture the whole image.
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The result in the sketch window seems visually inferior to what should be expected. Tried increasing the
cubemapSize
variable, doesn’t seem to make a difference. Tried setting texture sampling to linear, looks slightly better imho, but still does not cut it. What could be the problem? Mipmapping? Precision in the shader?The text was updated successfully, but these errors were encountered: