@@ -952,7 +952,7 @@ void ScriptMgr::LoadScriptMap(ScriptMapType scriptType, bool reload)
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{
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auto questEndScripts = GetScriptMap (scriptType);
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// check ids
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- for (ScriptMapMap::const_iterator itr = questEndScripts->second .begin (); itr != questEndScripts->second .end (); ++itr)
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+ for (auto itr = questEndScripts->second .begin (); itr != questEndScripts->second .end (); ++itr)
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{
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if (!sObjectMgr .GetQuestTemplate (itr->first ))
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sLog .outErrorDb (" Table `dbscripts_on_quest_end` has not existing quest (Id: %u) as script id" , itr->first );
@@ -963,7 +963,7 @@ void ScriptMgr::LoadScriptMap(ScriptMapType scriptType, bool reload)
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{
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auto questStartScripts = GetScriptMap (scriptType);
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// check ids
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- for (ScriptMapMap::const_iterator itr = questStartScripts->second .begin (); itr != questStartScripts->second .end (); ++itr)
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+ for (auto itr = questStartScripts->second .begin (); itr != questStartScripts->second .end (); ++itr)
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{
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if (!sObjectMgr .GetQuestTemplate (itr->first ))
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sLog .outErrorDb (" Table `dbscripts_on_quest_start` has not existing quest (Id: %u) as script id" , itr->first );
@@ -974,7 +974,7 @@ void ScriptMgr::LoadScriptMap(ScriptMapType scriptType, bool reload)
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{
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auto spellScripts = GetScriptMap (scriptType);
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// check ids
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- for (ScriptMapMap::const_iterator itr = spellScripts->second .begin (); itr != spellScripts->second .end (); ++itr)
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+ for (auto itr = spellScripts->second .begin (); itr != spellScripts->second .end (); ++itr)
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{
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SpellEntry const * spellInfo = sSpellTemplate .LookupEntry <SpellEntry>(itr->first );
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if (!spellInfo)
@@ -1003,7 +1003,7 @@ void ScriptMgr::LoadScriptMap(ScriptMapType scriptType, bool reload)
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{
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auto goScripts = GetScriptMap (scriptType);
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// check ids
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- for (ScriptMapMap::const_iterator itr = goScripts->second .begin (); itr != goScripts->second .end (); ++itr)
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+ for (auto itr = goScripts->second .begin (); itr != goScripts->second .end (); ++itr)
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{
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if (!sObjectMgr .GetGOData (itr->first ))
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sLog .outErrorDb (" Table `dbscripts_on_go_use` has not existing gameobject (GUID: %u) as script id" , itr->first );
@@ -1014,7 +1014,7 @@ void ScriptMgr::LoadScriptMap(ScriptMapType scriptType, bool reload)
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{
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auto goTemplateScripts = GetScriptMap (scriptType);
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// check ids
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- for (ScriptMapMap::const_iterator itr = goTemplateScripts->second .begin (); itr != goTemplateScripts->second .end (); ++itr)
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+ for (auto itr = goTemplateScripts->second .begin (); itr != goTemplateScripts->second .end (); ++itr)
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{
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if (!sObjectMgr .GetGameObjectInfo (itr->first ))
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sLog .outErrorDb (" Table `dbscripts_on_go_template_use` has not existing gameobject (Entry: %u) as script id" , itr->first );
@@ -1029,7 +1029,7 @@ void ScriptMgr::LoadScriptMap(ScriptMapType scriptType, bool reload)
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auto eventScripts = GetScriptMap (scriptType);
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// Then check if all scripts are in above list of possible script entries
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- for (ScriptMapMap::const_iterator itr = eventScripts->second .begin (); itr != eventScripts->second .end (); ++itr)
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+ for (auto itr = eventScripts->second .begin (); itr != eventScripts->second .end (); ++itr)
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{
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std::set<uint32>::const_iterator itr2 = eventIds.find (itr->first );
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if (itr2 == eventIds.end ())
@@ -1046,7 +1046,7 @@ void ScriptMgr::LoadScriptMap(ScriptMapType scriptType, bool reload)
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{
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// check ids
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auto deathScripts = GetScriptMap (scriptType);
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- for (ScriptMapMap::const_iterator itr = deathScripts->second .begin (); itr != deathScripts->second .end (); ++itr)
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+ for (auto itr = deathScripts->second .begin (); itr != deathScripts->second .end (); ++itr)
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{
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if (!sObjectMgr .GetCreatureTemplate (itr->first ))
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sLog .outErrorDb (" Table `dbscripts_on_creature_death` has not existing creature (Entry: %u) as script id" , itr->first );
@@ -1061,7 +1061,7 @@ void ScriptMgr::LoadScriptMap(ScriptMapType scriptType, bool reload)
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{
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// check ids
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auto relayScripts = GetScriptMap (scriptType);
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- for (ScriptMapMap::const_iterator itr = relayScripts->second .begin (); itr != relayScripts->second .end (); ++itr)
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+ for (auto itr = relayScripts->second .begin (); itr != relayScripts->second .end (); ++itr)
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{
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for (auto & data : itr->second ) // need to check after load is complete, because of nesting
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{
@@ -1167,7 +1167,7 @@ void ScriptMgr::CheckRandomRelayTemplates()
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void ScriptMgr::CheckScriptTexts (ScriptMapType scriptType)
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{
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ScriptMapMapName const & scripts = *GetScriptMap (scriptType).get ();
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- for (ScriptMapMap::const_iterator itrMM = scripts.second .begin (); itrMM != scripts.second .end (); ++itrMM)
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+ for (auto itrMM = scripts.second .begin (); itrMM != scripts.second .end (); ++itrMM)
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{
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for (ScriptMap::const_iterator itrM = itrMM->second .begin (); itrM != itrMM->second .end (); ++itrM)
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{
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