-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCMakeLists.txt
44 lines (35 loc) · 1.42 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
cmake_minimum_required(VERSION 3.2)
project(App)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY BOTH)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE BOTH)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/")
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} "includes/GLEW/")
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} "includes/GLM/")
set(SDL2_DIR "includes/SDL2")
add_subdirectory(${SDL2_DIR})
find_library(SDL2 SDL2)
find_package(GLM REQUIRED)
set(LIBS SDL2main)
set(INCLUDES ${GLM_INCLUDE_DIRS})
file(GLOB_RECURSE SOURCE_FILES src/*.cpp)
file(GLOB_RECURSE HEADER_FILES src/*.h)
if(ANDROID)
# On android the final binary is a shared library not an executable.
add_library(${PROJECT_NAME} SHARED ${SOURCE_FILES} ${HEADER_FILES})
set(LIBS ${LIBS} SDL2 GLESv3)
set(RESOURCE_DIR "${CMAKE_SOURCE_DIR}/build/android/thing4/app/src/main/assets")
else()
find_package(OpenGL REQUIRED)
set(GLEW_USE_STATIC_LIBS TRUE)
find_package(GLEW REQUIRED)
add_executable(${PROJECT_NAME} ${SOURCE_FILES} ${HEADER_FILES})
set(LIBS ${LIBS} SDL2-static opengl32 GLEW::GLEW wsock32)
set(INCLUDES ${INCLUDES} ${GLEW_INCLUDE_DIRS})
set(RESOURCE_DIR $<TARGET_FILE_DIR:${PROJECT_NAME}>)
endif()
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_SOURCE_DIR}/resources"
${RESOURCE_DIR})
target_include_directories(${PROJECT_NAME} PRIVATE ${INCLUDES})
target_link_libraries(${PROJECT_NAME} PRIVATE ${LIBS})