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Micro-macro Wavelet-based Gaussian Splatting for 3D Reconstruction from Unconstrained Images

3D reconstruction from unconstrained image collections presents substantial challenges due to varying appearances and transient occlusions. In this paper, we introduce Micro-macro Wavelet-based Gaussian Splatting (MW-GS), a novel approach designed to enhance 3D reconstruction by disentangling scene representations into global, refined, and intrinsic components. The proposed method features two key innovations: Micro-macro Projection, which allows Gaussian points to capture details from feature maps across multiple scales with enhanced diversity; and Wavelet-based Sampling, which leverages frequency domain information to refine feature representations and significantly improve the modeling of scene appearances. Additionally, we incorporate a Hierarchical Residual Fusion Network to seamlessly integrate these features. Extensive experiments demonstrate that MW-GS delivers state-of-the-art rendering performance, surpassing existing methods.

从非受约束的图像集合进行3D重建面临诸多挑战,包括外观变化和瞬时遮挡等问题。本文提出了一种新颖的方法——微宏小波基高斯点云(Micro-macro Wavelet-based Gaussian Splatting, MW-GS),通过将场景表示解耦为全局、精细和内在组件,提升3D重建质量。该方法的核心创新包括:(i)微宏投影(Micro-macro Projection),使高斯点能够从不同尺度的特征图中提取信息,增强细节捕捉的多样性;(ii)基于小波的采样(Wavelet-based Sampling),利用频域信息优化特征表示,显著提升场景外观建模能力。此外,我们引入了分层残差融合网络(Hierarchical Residual Fusion Network),用于无缝集成这些特征。大量实验表明,MW-GS在渲染性能上达到了最先进水平,超越了现有方法。