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ofApp.h
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#pragma once
#include "ofMain.h"
#include "ship.h"
#include "star.h"
#include "laser.h"
#include "hud.h"
class ofApp : public ofBaseApp{
public:
struct ship* shipOne;
ofImage ship;
struct star* star;
struct star** star_field;
ofImage laserImage;
struct laser* laser;
struct laser** laser_mag;
ofSoundPlayer music;
ofSoundPlayer laserSound;
ofTrueTypeFont gameFont;
int score = 0;
int scoreMultiplier = 1;
void setup();
void update();
void draw();
void keyPressed(int key);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void mouseEntered(int x, int y);
void mouseExited(int x, int y);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
};