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authoredDec 6, 2024
Remove stale references to d3d12 bindings wrapper crate (gfx-rs#6675)
While looking through some recent activity for the D3D12 crate, in particular a spelling fix for the crates.io link to `d3d12`, I realized that I completely forgot to remove these references to the now unused and removed `d3d12` crate in gfx-rs#5956.
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‎README.md

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- [![Crates.io](https://img.shields.io/crates/v/wgpu-hal.svg?label=wgpu-hal)](https://crates.io/crates/wgpu-hal) [![docs.rs](https://docs.rs/wgpu-hal/badge.svg)](https://docs.rs/wgpu-hal/) - Internal unsafe GPU API abstraction layer.
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- [![Crates.io](https://img.shields.io/crates/v/wgpu-types.svg?label=wgpu-types)](https://crates.io/crates/wgpu-types) [![docs.rs](https://docs.rs/wgpu-types/badge.svg)](https://docs.rs/wgpu-types/) - Rust types shared between all crates.
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- [![Crates.io](https://img.shields.io/crates/v/naga.svg?label=naga)](https://crates.io/crates/naga) [![docs.rs](https://docs.rs/naga/badge.svg)](https://docs.rs/naga/) - Stand-alone shader translation library.
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- [![Crates.io](https://img.shields.io/crates/v/d3d12.svg?label=d3d12)](https://crates.io/crates/d3d12) [![docs.rs](https://docs.rs/d3d12/badge.svg)](https://docs.rs/d3d12/) - Collection of thin abstractions over d3d12.
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- [![Crates.io](https://img.shields.io/crates/v/deno_webgpu.svg?label=deno_webgpu)](https://crates.io/crates/deno_webgpu) - WebGPU implementation for the Deno JavaScript/TypeScript runtime
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The following binaries:
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Due to complex dependants, we have two MSRV policies:
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- `d3d12`, `naga`, `wgpu-core`, `wgpu-hal`, and `wgpu-types`'s MSRV is **1.76**, but may be lower than the rest of the workspace in the future.
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- `naga`, `wgpu-core`, `wgpu-hal`, and `wgpu-types`'s MSRV is **1.76**, but may be lower than the rest of the workspace in the future.
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- The rest of the workspace has an MSRV of **1.76** as well right now, but may be higher than above listed crates.
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It is enforced on CI (in "/.github/workflows/ci.yml") with the `CORE_MSRV` and `REPO_MSRV` variables.

‎wgpu-hal/README.md

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- Metal on macOS, using the [`metal`] crate's bindings.
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- Direct3D 12 on Windows, using the [`d3d12`] crate's bindings.
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- Direct3D 12 on Windows, using the [`windows`] crate's bindings.
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[`ash`]: https://crates.io/crates/ash
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[MoltenVK]: https://github.com/KhronosGroup/MoltenVK
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[`metal`]: https://crates.io/crates/metal
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[`d3d12`]: https://crates.io/crates/d3d12
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[`windows`]: https://crates.io/crates/windows
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## Secondary backends
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‎wgpu-hal/src/lib.rs

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//!
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//! - Metal on macOS, using the [`metal`] crate's bindings.
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//!
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//! - Direct3D 12 on Windows, using the [`d3d12`] crate's bindings.
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//! - Direct3D 12 on Windows, using the [`windows`] crate's bindings.
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//!
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//! [`ash`]: https://crates.io/crates/ash
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//! [MoltenVK]: https://github.com/KhronosGroup/MoltenVK
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//! [`metal`]: https://crates.io/crates/metal
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//! [`d3d12`]: https://crates.io/crates/d3d12
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//! [`windows`]: https://crates.io/crates/windows
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//!
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//! ## Secondary backends
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//!

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