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script.js
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// Hitting the fisher yates shuffle babyyyyyy.
Array.prototype.shuffle = function () {
let i = this.length;
while (--i > 0) {
let j = Math.floor(Math.random() * (1 + i));
let temp = this[j];
this[j] = this[i];
this[i] = temp;
};
return this;
}
// Preload Animation Start
// Time-out for preload of pokeball icon bouncing
setTimeout(function () {
$('.preloader').fadeToggle();
}, 4000);
// Preload animation End
// Toggles for results
// smooth scroll from picked-pokemon to because you like section
$('.picked-pokemon').on('click', 'a', function () {
$('.liked').show();
$(`html,body`).animate({
scrollTop: $('#because-you-like').offset().top
}, 1500);
});
$('.liked').on('click', 'a', function () {
// empty the results
emptyAll();
// clear the form's checked inputs
$('html').trigger('reset');
$('.liked').hide();
//smooth scroll to top
$(`html,body`).animate({
scrollTop: $('#start').offset().top
}, 1500);
});
// Toggles for results END.
// Empty All Sections Function
function emptyAll() {
$('.liked').empty();
$('.picked-pokemon').empty();
$('footer').empty();
}
// Declaring application object
const app = {
// Root Api
rootApi: 'https://pokeapi.co/api/v2/',
// Initialize all necessary methods.
init() {
this.loop();
},
// This method will make an ajax call to the pokemon api at whatever endpoint is specified in the parameter.
callApi(x) {
return $.ajax({
url: app.rootApi + x,
method: 'GET',
dataType: 'json'
})
},
// Logic for searchbox
loop() {
// Create an empty array for each pokemon type
const cachedPokemon = [];
const fireArray = [];
const grassArray = [];
const flyingArray = [];
const poisonArray = [];
const fightingArray = [];
const waterArray = [];
const iceArray = [];
const electricArray = [];
const psychicArray = [];
const groundArray = [];
const rockArray = [];
const ghostArray = [];
const fairyArray = [];
const normalArray = [];
const bugArray = [];
const steelArray = [];
const darkArray = [];
const dragonArray = [];
// Run the following block of code 807 times to retrieve all pokemon up to gen 7.
// Everytime this block is run iterate through the pokemon endpoints using i as the id. Push each ajax promise object into the empty array.
for (let i = 1; i <= 800; i++) {
cachedPokemon.push(app.callApi("pokemon/" + i));
}
// When all the promise objects are resolved and placed inside cachedPokemon...
$.when(...cachedPokemon)
//THEN spread each object inside of cachedPokemon
.then(function (...x) {
// Now in our cachedPokemon we have an array of promise objects. Each promise object contains 3 objects within it. We want to retrieve the first object within every promise object.
//iterate through the spread out values and return an array that contains the first object within each promise object.
const relevantPokemonInfo = x.map(function (y) {
return y[0];
});
//For every object (y) in the relevantPokemonInfo array.
relevantPokemonInfo.forEach(function (y) {
// Destructure values desired (*optional* just makes typing easier later)
// For each object in the relevantPokemonInfo array, create an option that stores the object's name property as it's value attribute.
// Target the data list which will hold all our options.
// For every object in the relevantPokemonInfo array, append the option element that was created.
// For each object in the types endpoint, create a factory function that returns a pokemon with properties we want to use for the suggestions box.
const { name, types, id} = y;
const eachPokemon = $('<option>').attr('value', name).text(name);
const pokeList = $('#poke-list');
pokeList.append(eachPokemon);
types.forEach(object => {
// Factory function
const factoryPokemon = (name, id) => {
return {
name,
id,
type: types[0].type.name
};
};
switch(object.type.name) {
case 'fire':
fireArray.push(factoryPokemon(name, id));
break;
case 'water':
waterArray.push(factoryPokemon(name, id));
break;
case 'grass':
grassArray.push(factoryPokemon(name, id));
break;
case 'flying':
flyingArray.push(factoryPokemon(name, id));
break;
case 'poison':
poisonArray.push(factoryPokemon(name, id));
break;
case 'fighting':
fightingArray.push(factoryPokemon(name, id));
break;
case 'ice':
iceArray.push(factoryPokemon(name, id));
break;
case 'electric':
electricArray.push(factoryPokemon(name, id));
break;
case 'psychic':
psychicArray.push(factoryPokemon(name, id));
break;
case 'ground':
groundArray.push(factoryPokemon(name, id));
break;
case 'rock':
rockArray.push(factoryPokemon(name, id));
break;
case 'ghost':
ghostArray.push(factoryPokemon(name, id));
break;
case 'fairy':
fairyArray.push(factoryPokemon(name, id));
break;
case 'normal':
normalArray.push(factoryPokemon(name, id));
break;
case 'bug':
bugArray.push(factoryPokemon(name, id));
break;
case 'steel':
steelArray.push(factoryPokemon(name, id));
break;
case 'dark':
darkArray.push(factoryPokemon(name, id));
break;
case 'dragon':
dragonArray.push(factoryPokemon(name, id));
break;
}
})
});
// #pokeball is the button element that comes after the input element.
// When the button is clicked...
$('#pokeball').on('click', function (e) {
// Store the current value of the input element.
e.preventDefault();
$(`html,body`).animate({
scrollTop: $('.picked-pokemon').offset().top
}, 1500);
emptyAll();
let current = $('#search-text').val();
// For every object in relevantPokemonInfo....
relevantPokemonInfo.forEach(function (item) {
// If, that object's name property is the same as the current input the user selected then create variables based on the object's properties.
if (item.name === current) {
const HP = item.stats[0].base_stat;
const attack = item.stats[1].base_stat;
const defense = item.stats[2].base_stat;
const speed = item.stats[5].base_stat;
const weight = item.weight / 10;
const height = item.height * 10;
const pokeID = item.id;
const pokeName = item.name;
const elementType = item.types[0].type.name;
const image = item.sprites.front_default;
// Main Template
const displayPokemon = `
<h2>${pokeName}</h2>
<div class="display-results wrapper">
<div class="poke-image ${elementType}">
<img src="${image}" alt="${pokeName}">
</div>
<div class="pokemon-info">
<div class="base-stats">
<ul>
<li><i class="fas fa-id-badge"></i><h3>ID</h3><span>${pokeID}</span></li>
<li><i class="fas fa-fire"></i><h3>Type</h3><span class="type">${elementType}</span></li>
<li><i class="fas fa-ruler-combined"></i><h3>Height</h3><span>${height} cm</span></li>
<li><i class="fas fa-weight-hanging"></i><h3>Weight</h3><span>${weight} kg</span></li>
</ul>
</div>
<div class="battle-stats">
<ul>
<li><i class="fas fa-heart"></i><h3>Health</h3><span>${HP}</span></li>
<li><i class="fas fa-meteor"></i><h3>Attack</h3><span>${attack}</span></li>
<li><i class="fas fa-shield-alt"></i><h3>Defense</h3><span>${defense}</span></li>
<li><i class="fas fa-wind"></i><h3>Speed</h3><span>${speed}</span></li>
</ul>
</div>
</div>
</div>
<div class="next-section">
<a class="paint-holder" href="#because-you-like">
<span class="paint"></span>
<span class="paint"></span>
<span class="paint"></span>
<span class="paint"></span>
<span class="label">Find More</span>
</a>
</div>
`;
// Footer Template
const displayFooter =`
<p>Created by <a href="https://github.com/Callyhobbes" target="_blank">Cally</a> and <a href="https://github.com/asif-a-khan" target="_blank">Asif</a> at <a href="https://junocollege.com" target="_blank">Juno College</a> <i class="fab fa-canadian-maple-leaf"></i></p>
`;
// Suggested pokemon template
const suggestedPokemon = `
<h2>Other Pokemon You May Like</h2>
<div class="suggestion-results"></div>
<div class="next-section">
<a class="paint-holder" id="secondButton" href="#start">
<span class="paint"></span>
<span class="paint"></span>
<span class="paint"></span>
<span class="paint"></span>
<span class="label">Try Again</span>
</a>
</div>
`;
$('.picked-pokemon').append(displayPokemon);
$('footer').append(displayFooter);
// Based on the pokemon's type, display related pokemon.
if (elementType === 'fire') {
// Create a copy of the array that contains the current element's pokemon to manipulate.
const copiedArray = fireArray.map(x => x);
// RUn this block of code as many times as it takes to go through the copied array.
for (let i = 0; i < copiedArray.length; i++) {
// For every object in copiedArray at index[i], if, the object's name is = the selected pokemon's name. Then, do this.
if (copiedArray[i].name === current) {
// Save this object's index in the copied array.
const selectedIndex = copiedArray.indexOf(copiedArray[i]);
// Remove selected pokemon from copied array.
copiedArray.splice(selectedIndex, 1);
};
};
// Loop through this array backwards.
copiedArray.shuffle();
// Append title to suggestion area.
$('.liked').append(suggestedPokemon);
// Create html template for pokemon to be displayed.
// Run this code 4 times.
for (let i = 0; i < 4; i++) {
app.callApi("pokemon/" + copiedArray[i].id).then(function (data) {
const pokemonHolder = `
<div class="pokemon-holder ${elementType}" value="${copiedArray[i].id}">
<h3>${copiedArray[i].name}</h3>
<img src="${data.sprites.front_default}" alt="A picture of ${copiedArray[i].name}">
</div>
`;
$('.suggestion-results').append(pokemonHolder);
})
};
// REPEAT THIS IF STATEMENT FOR ALL OTHER ELEMENTS. MAKE SURE COPIED ARRAY IS COPYING THE RESPECTIVE ELEMENT'S ARRAY.
} else if (elementType === 'water') {
const copiedArray = waterArray.map(x => x);
for (let i = 0; i < copiedArray.length; i++) {
if (copiedArray[i].name === current) {
const selectedIndex = copiedArray.indexOf(copiedArray[i]);
copiedArray.splice(selectedIndex, 1);
};
};
copiedArray.shuffle();
$('.liked').append(suggestedPokemon);
for (let i = 0; i < 4; i++) {
app.callApi("pokemon/" + copiedArray[i].id).then(function (data) {
const pokemonHolder = `
<div class="pokemon-holder ${elementType}" value="${copiedArray[i].id}">
<h3>${copiedArray[i].name}</h3>
<img src="${data.sprites.front_default}" alt="A picture of ${copiedArray[i].name}">
</div>
`;
$('.suggestion-results').append(pokemonHolder);
})
};
} else if (elementType === 'grass') {
const copiedArray = grassArray.map(x => x);
for (let i = 0; i < copiedArray.length; i++) {
if (copiedArray[i].name === current) {
const selectedIndex = copiedArray.indexOf(copiedArray[i]);
copiedArray.splice(selectedIndex, 1);
};
};
copiedArray.shuffle();
$('.liked').append(suggestedPokemon);
for (let i = 0; i < 4; i++) {
app.callApi("pokemon/" + copiedArray[i].id).then(function (data) {
const pokemonHolder = `
<div class="pokemon-holder ${elementType}" value="${copiedArray[i].id}">
<h3>${copiedArray[i].name}</h3>
<img src="${data.sprites.front_default}" alt="A picture of ${copiedArray[i].name}">
</div>
`;
$('.suggestion-results').append(pokemonHolder);
})
};
} else if (elementType === 'electric') {
const copiedArray = electricArray.map(x => x);
for (let i = 0; i < copiedArray.length; i++) {
if (copiedArray[i].name === current) {
const selectedIndex = copiedArray.indexOf(copiedArray[i]);
copiedArray.splice(selectedIndex, 1);
};
};
copiedArray.shuffle();
$('.liked').append(suggestedPokemon);
for (let i = 0; i < 4; i++) {
app.callApi("pokemon/" + copiedArray[i].id).then(function (data) {
const pokemonHolder = `
<div class="pokemon-holder ${elementType}" value="${copiedArray[i].id}">
<h3>${copiedArray[i].name}</h3>
<img src="${data.sprites.front_default}" alt="A picture of ${copiedArray[i].name}">
</div>
`;
$('.suggestion-results').append(pokemonHolder);
})
};
} else if (elementType === 'poison') {
const copiedArray = poisonArray.map(x => x);
for (let i = 0; i < copiedArray.length; i++) {
if (copiedArray[i].name === current) {
const selectedIndex = copiedArray.indexOf(copiedArray[i]);
copiedArray.splice(selectedIndex, 1);
};
};
copiedArray.shuffle();
$('.liked').append(suggestedPokemon);
for (let i = 0; i < 4; i++) {
app.callApi("pokemon/" + copiedArray[i].id).then(function (data) {
const pokemonHolder = `
<div class="pokemon-holder ${elementType}" value="${copiedArray[i].id}">
<h3>${copiedArray[i].name}</h3>
<img src="${data.sprites.front_default}" alt="A picture of ${copiedArray[i].name}">
</div>
`;
$('.suggestion-results').append(pokemonHolder);
})
};
} else if (elementType === 'rock') {
const copiedArray = rockArray.map(x => x);
for (let i = 0; i < copiedArray.length; i++) {
if (copiedArray[i].name === current) {
const selectedIndex = copiedArray.indexOf(copiedArray[i]);
copiedArray.splice(selectedIndex, 1);
};
};
copiedArray.shuffle();
$('.liked').append(suggestedPokemon);
for (let i = 0; i < 4; i++) {
app.callApi("pokemon/" + copiedArray[i].id).then(function (data) {
const pokemonHolder = `
<div class="pokemon-holder ${elementType}" value="${copiedArray[i].id}">
<h3>${copiedArray[i].name}</h3>
<img src="${data.sprites.front_default}" alt="A picture of ${copiedArray[i].name}">
</div>
`;
$('.suggestion-results').append(pokemonHolder);
})
};
} else if (elementType === 'ground') {
const copiedArray = groundArray.map(x => x);
for (let i = 0; i < copiedArray.length; i++) {
if (copiedArray[i].name === current) {
const selectedIndex = copiedArray.indexOf(copiedArray[i]);
copiedArray.splice(selectedIndex, 1);
};
};
copiedArray.shuffle();
$('.liked').append(suggestedPokemon);
for (let i = 0; i < 4; i++) {
app.callApi("pokemon/" + copiedArray[i].id).then(function (data) {
const pokemonHolder = `
<div class="pokemon-holder ${elementType}" value="${copiedArray[i].id}">
<h3>${copiedArray[i].name}</h3>
<img src="${data.sprites.front_default}" alt="A picture of ${copiedArray[i].name}">
</div>
`;
$('.suggestion-results').append(pokemonHolder);
})
};
} else if (elementType === 'fighting') {
const copiedArray = fightingArray.map(x => x);
for (let i = 0; i < copiedArray.length; i++) {
if (copiedArray[i].name === current) {
const selectedIndex = copiedArray.indexOf(copiedArray[i]);
copiedArray.splice(selectedIndex, 1);
};
};
copiedArray.shuffle();
$('.liked').append(suggestedPokemon);
for (let i = 0; i < 4; i++) {
app.callApi("pokemon/" + copiedArray[i].id).then(function (data) {
const pokemonHolder = `
<div class="pokemon-holder ${elementType}" value="${copiedArray[i].id}">
<h3>${copiedArray[i].name}</h3>
<img src="${data.sprites.front_default}" alt="A picture of ${copiedArray[i].name}">
</div>
`;
$('.suggestion-results').append(pokemonHolder);
})
};
} else if (elementType === 'flying') {
const copiedArray = flyingArray.map(x => x);
for (let i = 0; i < copiedArray.length; i++) {
if (copiedArray[i].name === current) {
const selectedIndex = copiedArray.indexOf(copiedArray[i]);
copiedArray.splice(selectedIndex, 1);
};
};
copiedArray.shuffle();
$('.liked').append(suggestedPokemon);
for (let i = 0; i < 4; i++) {
app.callApi("pokemon/" + copiedArray[i].id).then(function (data) {
const pokemonHolder = `
<div class="pokemon-holder ${elementType}" value="${copiedArray[i].id}">
<h3>${copiedArray[i].name}</h3>
<img src="${data.sprites.front_default}" alt="A picture of ${copiedArray[i].name}">
</div>
`;
$('.suggestion-results').append(pokemonHolder);
})
};
} else if (elementType === 'psychic') {
const copiedArray = psychicArray.map(x => x);
for (let i = 0; i < copiedArray.length; i++) {
if (copiedArray[i].name === current) {
const selectedIndex = copiedArray.indexOf(copiedArray[i]);
copiedArray.splice(selectedIndex, 1);
};
};
copiedArray.shuffle();
$('.liked').append(suggestedPokemon);
for (let i = 0; i < 4; i++) {
app.callApi("pokemon/" + copiedArray[i].id).then(function (data) {
const pokemonHolder = `
<div class="pokemon-holder ${elementType}" value="${copiedArray[i].id}">
<h3>${copiedArray[i].name}</h3>
<img src="${data.sprites.front_default}" alt="A picture of ${copiedArray[i].name}">
</div>
`;
$('.suggestion-results').append(pokemonHolder);
})
};
} else if (elementType === 'ice') {
const copiedArray = iceArray.map(x => x);
for (let i = 0; i < copiedArray.length; i++) {
if (copiedArray[i].name === current) {
const selectedIndex = copiedArray.indexOf(copiedArray[i]);
copiedArray.splice(selectedIndex, 1);
};
};
copiedArray.shuffle();
$('.liked').append(suggestedPokemon);
for (let i = 0; i < 4; i++) {
app.callApi("pokemon/" + copiedArray[i].id).then(function (data) {
const pokemonHolder = `
<div class="pokemon-holder ${elementType}" value="${copiedArray[i].id}">
<h3>${copiedArray[i].name}</h3>
<img src="${data.sprites.front_default}" alt="A picture of ${copiedArray[i].name}">
</div>
`;
$('.suggestion-results').append(pokemonHolder);
})
};
} else if (elementType === 'steel') {
const copiedArray = steelArray.map(x => x);
for (let i = 0; i < copiedArray.length; i++) {
if (copiedArray[i].name === current) {
const selectedIndex = copiedArray.indexOf(copiedArray[i]);
copiedArray.splice(selectedIndex, 1);
};
};
copiedArray.shuffle();
$('.liked').append(suggestedPokemon);
for (let i = 0; i < 4; i++) {
app.callApi("pokemon/" + copiedArray[i].id).then(function (data) {
const pokemonHolder = `
<div class="pokemon-holder ${elementType}" value="${copiedArray[i].id}">
<h3>${copiedArray[i].name}</h3>
<img src="${data.sprites.front_default}" alt="A picture of ${copiedArray[i].name}">
</div>
`;
$('.suggestion-results').append(pokemonHolder);
})
};
} else if (elementType === 'bug') {
const copiedArray = bugArray.map(x => x);
for (let i = 0; i < copiedArray.length; i++) {
if (copiedArray[i].name === current) {
const selectedIndex = copiedArray.indexOf(copiedArray[i]);
copiedArray.splice(selectedIndex, 1);
};
};
copiedArray.shuffle();
$('.liked').append(suggestedPokemon);
for (let i = 0; i < 4; i++) {
app.callApi("pokemon/" + copiedArray[i].id).then(function (data) {
const pokemonHolder = `
<div class="pokemon-holder ${elementType}" value="${copiedArray[i].id}">
<h3>${copiedArray[i].name}</h3>
<img src="${data.sprites.front_default}" alt="A picture of ${copiedArray[i].name}">
</div>
`;
$('.suggestion-results').append(pokemonHolder);
})
};
} else if (elementType === 'ghost') {
const copiedArray = ghostArray.map(x => x);
for (let i = 0; i < copiedArray.length; i++) {
if (copiedArray[i].name === current) {
const selectedIndex = copiedArray.indexOf(copiedArray[i]);
copiedArray.splice(selectedIndex, 1);
};
};
copiedArray.shuffle();
$('.liked').append(suggestedPokemon);
for (let i = 0; i < 4; i++) {
app.callApi("pokemon/" + copiedArray[i].id).then(function (data) {
const pokemonHolder = `
<div class="pokemon-holder ${elementType}" value="${copiedArray[i].id}">
<h3>${copiedArray[i].name}</h3>
<img src="${data.sprites.front_default}" alt="A picture of ${copiedArray[i].name}">
</div>
`;
$('.suggestion-results').append(pokemonHolder);
})
};
} else if (elementType === 'fairy') {
const copiedArray = fairyArray.map(x => x);
for (let i = 0; i < copiedArray.length; i++) {
if (copiedArray[i].name === current) {
const selectedIndex = copiedArray.indexOf(copiedArray[i]);
copiedArray.splice(selectedIndex, 1);
};
};
copiedArray.shuffle();
$('.liked').append(suggestedPokemon);
for (let i = 0; i < 4; i++) {
app.callApi("pokemon/" + copiedArray[i].id).then(function (data) {
const pokemonHolder = `
<div class="pokemon-holder ${elementType}" value="${copiedArray[i].id}">
<h3>${copiedArray[i].name}</h3>
<img src="${data.sprites.front_default}" alt="A picture of ${copiedArray[i].name}">
</div>
`;
$('.suggestion-results').append(pokemonHolder);
})
};
} else if (elementType === 'normal') {
const copiedArray = normalArray.map(x => x);
for (let i = 0; i < copiedArray.length; i++) {
if (copiedArray[i].name === current) {
const selectedIndex = copiedArray.indexOf(copiedArray[i]);
copiedArray.splice(selectedIndex, 1);
};
};
copiedArray.shuffle();
$('.liked').append(suggestedPokemon);
for (let i = 0; i < 4; i++) {
app.callApi("pokemon/" + copiedArray[i].id).then(function (data) {
const pokemonHolder = `
<div class="pokemon-holder ${elementType}" value="${copiedArray[i].id}">
<h3>${copiedArray[i].name}</h3>
<img src="${data.sprites.front_default}" alt="A picture of ${copiedArray[i].name}">
</div>
`;
$('.suggestion-results').append(pokemonHolder);
})
};
} else if (elementType === 'dragon'){
const copiedArray = dragonArray.map(x => x);
for (let i = 0; i < copiedArray.length; i++) {
if (copiedArray[i].name === current) {
const selectedIndex = copiedArray.indexOf(copiedArray[i]);
copiedArray.splice(selectedIndex, 1);
};
};
copiedArray.shuffle();
$('.liked').append(suggestedPokemon);
for (let i = 0; i < 4; i++) {
app.callApi("pokemon/" + copiedArray[i].id).then(function (data) {
const pokemonHolder = `
<div class="pokemon-holder ${elementType}" value="${copiedArray[i].id}">
<h3>${copiedArray[i].name}</h3>
<img src="${data.sprites.front_default}" alt="A picture of ${copiedArray[i].name}">
</div>
`;
$('.suggestion-results').append(pokemonHolder);
})
};
} else if (elementType === 'dark'){
const copiedArray = darkArray.map(x => x);
for (let i = 0; i < copiedArray.length; i++) {
if (copiedArray[i].name === current) {
const selectedIndex = copiedArray.indexOf(copiedArray[i]);
copiedArray.splice(selectedIndex, 1);
};
};
copiedArray.shuffle();
$('.liked').append(suggestedPokemon);
for (let i = 0; i < 4; i++) {
app.callApi("pokemon/" + copiedArray[i].id).then(function (data) {
const pokemonHolder = `
<div class="pokemon-holder ${elementType}" value="${copiedArray[i].id}">
<h3>${copiedArray[i].name}</h3>
<img src="${data.sprites.front_default}" alt="A picture of ${copiedArray[i].name}">
</div>
`;
$('.suggestion-results').append(pokemonHolder);
})
};
};
};
});
});
})
//in case one or more promises resolves unsuccessfully
.fail(function (noPokemon) {
const nothingFound =`
Sorry, it looks like the pokeball was empty. Try again!
`;
$('.error').text(nothingFound);
})
},
};
$(function () {
app.init();
});