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LambdaMockClient.swift
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//===----------------------------------------------------------------------===//
//
// This source file is part of the SwiftAWSLambdaRuntime open source project
//
// Copyright (c) 2024 Apple Inc. and the SwiftAWSLambdaRuntime project authors
// Licensed under Apache License v2.0
//
// See LICENSE.txt for license information
// See CONTRIBUTORS.txt for the list of SwiftAWSLambdaRuntime project authors
//
// SPDX-License-Identifier: Apache-2.0
//
//===----------------------------------------------------------------------===//
import AWSLambdaRuntimeCore
import Foundation
import Logging
import NIOCore
struct LambdaMockWriter: LambdaRuntimeClientResponseStreamWriter {
var underlying: LambdaMockClient
init(underlying: LambdaMockClient) {
self.underlying = underlying
}
mutating func write(_ buffer: ByteBuffer) async throws {
try await self.underlying.write(buffer)
}
func finish() async throws {
try await self.underlying.finish()
}
func writeAndFinish(_ buffer: ByteBuffer) async throws {
try await self.underlying.write(buffer)
try await self.underlying.finish()
}
func reportError(_ error: any Error) async throws {
await self.underlying.reportError(error)
}
}
enum LambdaError: Error, Equatable {
case cannotCallNextEndpointWhenAlreadyWaitingForEvent
case cannotCallNextEndpointWhenAlreadyProcessingAnEvent
case cannotReportResultWhenNoEventHasBeenProcessed
case cancelError
case handlerError
}
final actor LambdaMockClient: LambdaRuntimeClientProtocol {
typealias Writer = LambdaMockWriter
private struct StateMachine {
private enum State {
// The Lambda has just started, or an event has finished processing and the runtime is ready to receive more events.
// Expecting a next() call by the runtime.
case initialState
// The next endpoint has been called but no event has arrived yet.
case waitingForNextEvent(eventArrivedHandler: CheckedContinuation<Invocation, any Error>)
// The handler is processing the event. Buffers written to the writer are accumulated.
case handlerIsProcessing(
accumulatedResponse: [ByteBuffer],
eventProcessedHandler: CheckedContinuation<ByteBuffer, any Error>
)
}
private var state: State = .initialState
// Queue incoming events if the runtime is busy handling an event.
private var eventQueue = [Event]()
enum InvokeAction {
// The next endpoint is waiting for an event. Deliver this newly arrived event to it.
case readyToProcess(_ eventArrivedHandler: CheckedContinuation<Invocation, any Error>)
// The next endpoint has not been called yet. This event has been added to the queue.
case wait
}
enum NextAction {
// There is an event available to be processed.
case readyToProcess(Invocation)
// No events available yet. Wait for an event to arrive.
case wait
case fail(LambdaError)
}
enum CancelNextAction {
case none
case cancelContinuation(CheckedContinuation<Invocation, any Error>)
}
enum ResultAction {
case readyForMore
case fail(LambdaError)
}
enum FailProcessingAction {
case none
case throwContinuation(CheckedContinuation<ByteBuffer, any Error>)
}
mutating func next(_ eventArrivedHandler: CheckedContinuation<Invocation, any Error>) -> NextAction {
switch self.state {
case .initialState:
if self.eventQueue.isEmpty {
// No event available yet -- store the continuation for the next invoke() call.
self.state = .waitingForNextEvent(eventArrivedHandler: eventArrivedHandler)
return .wait
} else {
// An event is already waiting to be processed
let event = self.eventQueue.removeFirst() // TODO: use Deque
self.state = .handlerIsProcessing(
accumulatedResponse: [],
eventProcessedHandler: event.eventProcessedHandler
)
return .readyToProcess(event.invocation)
}
case .waitingForNextEvent:
return .fail(.cannotCallNextEndpointWhenAlreadyWaitingForEvent)
case .handlerIsProcessing:
return .fail(.cannotCallNextEndpointWhenAlreadyProcessingAnEvent)
}
}
mutating func invoke(_ event: Event) -> InvokeAction {
switch self.state {
case .initialState, .handlerIsProcessing:
// next() hasn't been called yet. Add to the event queue.
self.eventQueue.append(event)
return .wait
case .waitingForNextEvent(let eventArrivedHandler):
// The runtime is already waiting for an event
self.state = .handlerIsProcessing(
accumulatedResponse: [],
eventProcessedHandler: event.eventProcessedHandler
)
return .readyToProcess(eventArrivedHandler)
}
}
mutating func writeResult(buffer: ByteBuffer) -> ResultAction {
switch self.state {
case .handlerIsProcessing(var accumulatedResponse, let eventProcessedHandler):
accumulatedResponse.append(buffer)
self.state = .handlerIsProcessing(
accumulatedResponse: accumulatedResponse,
eventProcessedHandler: eventProcessedHandler
)
return .readyForMore
case .initialState, .waitingForNextEvent:
return .fail(.cannotReportResultWhenNoEventHasBeenProcessed)
}
}
mutating func finish() throws {
switch self.state {
case .handlerIsProcessing(let accumulatedResponse, let eventProcessedHandler):
let finalResult: ByteBuffer = accumulatedResponse.reduce(ByteBuffer()) { (accumulated, current) in
var accumulated = accumulated
accumulated.writeBytes(current.readableBytesView)
return accumulated
}
eventProcessedHandler.resume(returning: finalResult)
// reset back to the initial state
self.state = .initialState
case .initialState, .waitingForNextEvent:
throw LambdaError.cannotReportResultWhenNoEventHasBeenProcessed
}
}
mutating func cancelNext() -> CancelNextAction {
switch self.state {
case .initialState, .handlerIsProcessing:
return .none
case .waitingForNextEvent(let eventArrivedHandler):
self.state = .initialState
return .cancelContinuation(eventArrivedHandler)
}
}
mutating func failProcessing() -> FailProcessingAction {
switch self.state {
case .initialState, .waitingForNextEvent:
// Cannot report an error for an event if the event is not currently being processed.
fatalError()
case .handlerIsProcessing(_, let eventProcessedHandler):
return .throwContinuation(eventProcessedHandler)
}
}
}
private var stateMachine = StateMachine()
struct Event {
let invocation: Invocation
let eventProcessedHandler: CheckedContinuation<ByteBuffer, any Error>
}
func invoke(event: ByteBuffer) async throws -> ByteBuffer {
try await withCheckedThrowingContinuation { eventProcessedHandler in
do {
let metadata = try InvocationMetadata(
headers: .init([
("Lambda-Runtime-Aws-Request-Id", "100"), // arbitrary values
("Lambda-Runtime-Deadline-Ms", "100"),
("Lambda-Runtime-Invoked-Function-Arn", "100"),
])
)
let invocation = Invocation(metadata: metadata, event: event)
let invokeAction = self.stateMachine.invoke(
Event(
invocation: invocation,
eventProcessedHandler: eventProcessedHandler
)
)
switch invokeAction {
case .readyToProcess(let eventArrivedHandler):
// nextInvocation had been called earlier and is currently waiting for an event; deliver
eventArrivedHandler.resume(returning: invocation)
case .wait:
// The event has been added to the event queue; wait for it to be picked up
break
}
} catch {
eventProcessedHandler.resume(throwing: error)
}
}
}
func nextInvocation() async throws -> (Invocation, Writer) {
try await withTaskCancellationHandler {
let invocation = try await withCheckedThrowingContinuation { eventArrivedHandler in
switch self.stateMachine.next(eventArrivedHandler) {
case .readyToProcess(let event):
eventArrivedHandler.resume(returning: event)
case .fail(let error):
eventArrivedHandler.resume(throwing: error)
case .wait:
break
}
}
return (invocation, Writer(underlying: self))
} onCancel: {
Task {
await self.cancelNextInvocation()
}
}
}
private func cancelNextInvocation() {
switch self.stateMachine.cancelNext() {
case .none:
break
case .cancelContinuation(let continuation):
continuation.resume(throwing: LambdaError.cancelError)
}
}
func write(_ buffer: ByteBuffer) async throws {
switch self.stateMachine.writeResult(buffer: buffer) {
case .readyForMore:
break
case .fail(let error):
throw error
}
}
func finish() async throws {
try self.stateMachine.finish()
}
func reportError(_ error: any Error) {
switch self.stateMachine.failProcessing() {
case .none:
break
case .throwContinuation(let continuation):
continuation.resume(throwing: error)
}
}
}