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sketch.js
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// HOW TO USE
// predictWebcam(video) will start predicting landmarks
// pass a video MediaElement using createCapture
// make sure to call predictWebcam as a callback to createCapture
// this ensures the video is ready
// parts index:
// https://developers.google.com/mediapipe/solutions/vision/pose_landmarker/index
let capture;
let loadedCamera;
let captureEvent;
let confidence = 0.0;
let yOff = 0;
let defaultWeight = 50;
let lerpRate = 0.4;
let madeClone = false;
let lerpLandmarks = [];
function setup() {
createCanvas(windowWidth, windowHeight);
captureWebcam();
// blendMode(MULTIPLY)
}
function draw() {
// background(255);
let xDiff = width - capture.width;
let yDiff = height - capture.height;
clear();
image(capture, xDiff / 2, yDiff / 2);
fill(255, 205);
noStroke();
rect(0, 0, width, height);
// console.log({landmarks})
let first = true;
if (landmarks.length > 0) {
for (const hand of landmarks) {
first ? fill(255, 0, 0) : fill(0, 255, 0);
for (const m of hand) {
stroke(0);
strokeWeight(abs(50 * m.z));
let x = m.x * capture.width + xDiff/2;
let y = m.y * capture.height + yDiff/2;
line(width, 0, x, y);
line(width, height, x, y);
line(0, 0, x, y);
line(0, height, x, y);
// circle(m.x * capture.width, m.y * capture.height, m.z * 100);
}
first = false;
}
}
}
function captureWebcam() {
capture = createCapture(
{
audio: false,
video: {
facingMode: "user",
},
},
function (e) {
captureEvent = e;
// do things when video ready
// until then, the video element will have no dimensions, or default 640x480
capture.srcObject = e;
setCameraDimensions();
predictWebcam(capture);
}
);
capture.elt.setAttribute("playsinline", "");
capture.hide();
}
function setCameraDimensions() {
loadedCamera = captureEvent.getTracks()[0].getSettings();
// console.log("cameraDimensions", loadedCamera);
if (capture.width < capture.height) {
capture.size(width, (capture.height / capture.width) * width);
} else {
capture.size((capture.width / capture.height) * height, height);
}
// console.log(capture);
}
function getAngle(v0x, v0y, v1x, v1y) {
return atan2(v1y - v0y, v1x - v0x);
}
function windowResized() {
resizeCanvas(windowWidth, windowHeight);
setCameraDimensions();
}
function simpLerp(a, b, rate) {
return a + rate * (b - a);
}