The flash is a special part of the session which is cleared with each request. This means that values stored there will only be available on the next request, which is useful for passing error messages etc.
It is accessed in much the same way as the session, as a hash.
Let's use the act of logging out as an example. The controller can send a message which will be displayed to the user on the next request:
class LoginsController < ApplicationController
def destroy
session[:current_user_id] = nil
# Alternatively, `flash.notice=` could be use.
flash[:notice] = "You have successfully logged out."
redirect_to root_url
end
end
<html>
<!-- <head/> -->
<body>
<% flash.each do |name, msg| -%>
<%= content_tag :div, msg, class: name %>
<% end -%>
<!-- more content -->
</body>
</html>
You can pass anything that the session can store; you're not limited to notices and alerts:
<% if flash[:just_signed_up] %>
<p class="welcome">Welcome to our site!</p>
<% end %>
If you want a flash value to be carried over to another request, use the keep method:
class MainController < ApplicationController
# Let's say this action corresponds to root URL, but you want
# all requests here to be redirected to UsersController#index.
# If an action sets the flash and redirects here, the values
# would normally be lost when another redirect happens, but you
# can use 'keep' to make it persist for another request.
def index
# Will persist all flash values.
flash.keep
# You can also use a key to keep only some kind of value.
# flash.keep(:notice)
redirect_to users_url
end
end
By default, adding values to the flash will make them available to the next request, but sometimes you may want to access those values in the same request. For example, if the create action fails to save a resource and you render the new template directly, that's not going to result in a new request, but you may still want to display a message using the flash. To do this, you can use flash.now in the same way you use the normal flash.
class ClientsController < ApplicationController
def create
@client = Client.new(params[:client])
if @client.save
# ...
else
flash.now[:error] = "Could not save client"
render action: "new"
end
end
end