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Releases: alexguirre/RAGENativeUI

RAGENativeUI 1.6.1

08 Jun 20:29
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Changelog

  • Fixed PauseMenu.TabView not receiving input.

RAGENativeUI 1.6

10 May 16:58
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Changelog

  • Added MIT license.
  • Added TabInteractiveListItem.
  • Added BaseCollection class.
  • Added DisplayItemsCollection class, IDisplayItem interface and DisplayItem class.
  • Added UIMenuListItem.Collection. Marked UIMenuListItem.Items as obsolete.
  • Added new constructors to UIMenuListItem. Marked old constructors as obsolete.
  • Add InstructionalButtons class.
  • Add UIMenu.AddItem overload that accepts an index.
  • Added static Draw methods to the Rectangle, ResRectangle, Text, ResText and Sprite classes.
  • Added MissionPassedScreen, based off Guad's code: https://github.com/Guad/NOOSE/blob/master/MissionPassedScreen.cs
  • MenuPool and TimerBarPool now inherit BaseCollection.
  • Renamed UIMenuItem.Position method to SetVerticalPosition. Marked Position method as obsolete.
  • Added color properties to UIMenuItem(BackColor, HighlightedBackColor, ForeColor and HighlightedForeColor). Marked UIMenuColoredItem as obsolete.

RAGENativeUI 1.5.1

09 Oct 13:03
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  • Added UIMenuListItem._holdTime
    • This fixes an issue causing menus to instantly switch back when scrolling through them with a list.

RAGENativeUI 1.5

06 Sep 16:20
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Changelog

  • Improve scrolling controls (not as sensitive as before).
  • Add UIMenu.HoldTimeBeforeScroll, UIMenuListItem.HoldTimeBeforeScroll and UIMenuListItem.ScrollingEnabled.
  • Fix being able to modify an UIMenuListItem if disabled.
  • Add UIMenuListItem.Items to be able to modify the items after its creation.
  • Fix texture flickering in UIMenu.DrawBanner().
  • Add overloads of methods with GraphicsEventArgs as parameter with Graphics as parameter.
  • Mark methods with GraphicsEventArgs as obsolete.
  • Add TabView.DrawTextures() and TabItem.DrawTexture() providing support to draw custom textures in TabMissionSelectItem and any other future item that requires it.
  • Add Sprite.TextureDictionary, Sprite.IsTextureDictionaryLoaded and Sprite.LoadTextureDictionary().
  • Mark Sprite.TextureDict, Sprite.IsTextureDictLoaded and Sprite.LoadTextureDict() as obsolete.
  • Add UIMenu.CounterOverride.
  • Add Common.WriteFileFromResources().
  • Mark Sprite.WriteFileFromResources() as obsolete.

RAGENativeUI 1.4.1

10 Jun 14:40
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Changelog

  • Added support for RAGEPluginHook v0.39. Doesn't support previous versions.
  • Common.GetPressedKeys() now returns an ICollection instead of an IList.
  • Removed unnecessary BarTimerBar.Text property.

RAGENativeUI 1.4

22 May 13:41
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Changelog

  • Fixed UIMenu.SetMenuWidthOffset() throwing NullReferenceException if the UIMenu didn't have a subtitle.
  • Added MenuPool.Remove().
  • Added UIMenuSwitchMenusItem.
  • Added UIMenu.Reset() and MenuPool.ResetMenus().

RAGENativeUI 1.3.1

29 Mar 12:35
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Changelog

  • Fixed UIMenu.SetMenuWidthOffset() throwing NullReferenceException.
  • Fixed UIMenu.IsUsingController using wrong syntax.

RAGENativeUI 1.3

03 Feb 20:57
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Changelog

  • Renamed menu items for more consistency with NativeUI
  • Added Timerbars.
  • Added pause menu-like items: TabView, TabItem, etc
  • Added BigMessage.
  • Added colored items.
  • Fixed bug where custom keys didn't work in UIMenu
  • Added AddSubMenu and RefreshIndex in the MenuPool
  • Moved InstructionalButton class to Elements namespace
  • Added IsTextureDictLoaded and LoadTextureDict to te Sprite class
  • Fixed bug which made the menu white sometimes(needs feedback, not really sure if it still happen)
  • Updated and added examples

RAGENativeUI 1.2

03 Oct 23:26
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Changelog

  • Re-added UIMenu() overload with custom banner.
  • Re-added UIMenu.SetBannerType() overload with custom banner.
  • Re-added MenuPool.SetBannerType() overload with custom banner.
  • Re-added Sprite.DrawTexture() method.
  • Added UIMenu.DrawBanner() method.
  • Added MenuPool.DrawBanners() method.
  • Added AllowCameraMovement property.
  • Changes in .xml file.

RAGENativeUI 1.1

19 Sep 22:55
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Changelog

  • Fixed issues with the go down arrow using the cursor.
  • Removed UIMenu() overload with custom banner.
  • Removed UIMenu.SetBannerType() overload with custom banner.
  • Removed MenuPool.SetBannerType() overload with custom banners.
  • Slightly changed .xml file
  • Removed Sprite.DrawTexture() method.
  • Fixed crash in Scaleform.Render2D() method with GTA V v.463