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chaz.cpp
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#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <stdio.h>
#include <string>
using namespace std;
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
class Texture
{
public:
Texture();
~Texture();
bool loadFromFile(string path);
void free();
void setColor(Uint8 red, Uint8 green, Uint8 blue);
void setBlendMode(SDL_BlendMode blending);
void setAlpha(Uint8 alpha);
void render(int x, int y, SDL_Rect* clip = NULL);
int getWidth();
int getHeight();
private:
SDL_Texture texture_;
int width_;
int height_;
};
bool init();
bool loadMedia();
void close();
SDL_Window* gWindow = NULL;
SDL_Renderer* gRenderer = NULL;
const int RING_1_FRAMES = 10;
const int RING_2_FRAMES = 30;
const int RING_3_FRAMES = 4;
Texture gSpriteTexturesRing1[RING_1_FRAMES];
Texture gSpriteTexturesRing2[RING_2_FRAMES];
Texture gSpriteTexturesRing3[RING_3_FRAMES];
Texture::Texture() {
texture_ = NULL;
width_ = 0;
height_ = 0;
}
Texture::~Texture() {
free();
}
bool Texture::loadFromFile(string path) {
free();
SDL_Texture* newTexture = NULL;
SDL_Surface* loadedSurface = IMG_Load(path.c_str());
if (loadedSurface == NULL) {
printf("unable to load image %s. SDL_image Error: %s\n", path.c_str(), IMG_GetError());
} else {
newTexture = SDL_CreateTextureFromSurface(gRenderer, loadedSurface);
if (newTexture == NULL) {
printf("unable to create texture from %s. SDL Error: %s\n", path.c_str(), SDL_GetError());
} else {
width_ = loadedSurface->w;
height_ = loadedSurface->h;
}
SDL_FreeSurface(loadedSurface);
}
texture_ = newTexture();
return texture != NULL;
}
void Texture::free() {
if (texture_ != NULL) {
SDL_DestroyTexture(texture_);
texture_ = NULL;
width_ = 0;
height_ = 0;
}
}
void Texture::setColor( Uint8 red, Uint8 green, Uint8 blue )
{
SDL_SetTextureColorMod( texture_, red, green, blue );
}
void Texture::setBlendMode( SDL_BlendMode blending )
{
SDL_SetTextureBlendMode( texture_, blending );
}
void Texture::setAlpha( Uint8 alpha )
{
SDL_SetTextureAlphaMod( texture_, alpha );
}
void Texture::render( int x, int y, SDL_Rect* clip )
{
SDL_Rect renderQuad = { x, y, width_, height_ };
if( clip != NULL )
{
renderQuad.w = clip->w;
renderQuad.h = clip->h;
}
SDL_RenderCopy( gRenderer, texture_, clip, &renderQuad );
}
int Texture::getWidth()
{
return width_;
}
int Texture::getHeight()
{
return height_;
}
bool init()
{
bool success = true;
if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
{
printf( "SDL could not initialize! SDL Error: %s\n", SDL_GetError() );
success = false;
}
else
{
if( !SDL_SetHint( SDL_HINT_RENDER_SCALE_QUALITY, "1" ) )
{
printf( "Warning: Linear texture filtering not enabled" );
}
gWindow = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if( gWindow == NULL )
{
printf( "Window could not be created SDL Error: %s\n", SDL_GetError() );
success = false;
}
else
{
gRenderer = SDL_CreateRenderer( gWindow, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC );
if( gRenderer == NULL )
{
printf( "Renderer could not be created! SDL Error: %s\n", SDL_GetError() );
success = false;
}
else
{
//Initialize renderer color
SDL_SetRenderDrawColor( gRenderer, 0xFF, 0xFF, 0xFF, 0xFF );
//Initialize PNG loading
int imgFlags = IMG_INIT_PNG;
if( !( IMG_Init( imgFlags ) & imgFlags ) )
{
printf( "SDL_image could not initialize! SDL_image Error: %s\n", IMG_GetError() );
success = false;
}
}
}
}
return success;
}
bool loadMedia() {
bool success = true;
for (int i = 0; i < RING_1_FRAMES; i++) {
if( !gSpriteTexturesRing1[i].loadFromFile("CHAZ/Sprites/ring_1_frames/ring_1_" + to_string(i) + ".png"))
{
printf( "Failed to load ring 1 texture\n" );
success = false;
}
}
for (int i = 0; i < RING_2_FRAMES; i++) {
if( !gSpriteTexturesRing2[i].loadFromFile("CHAZ/Sprites/ring_2_frames/ring_2_" + to_string(i) + ".png"))
{
printf( "Failed to load ring 2 texture\n" );
success = false;
}
}
for (int i = 0; i < RING_3_FRAMES; i++) {
if( !gSpriteTexturesRing3[i].loadFromFile("CHAZ/Sprites/ring_3_frames/ring_3_" + to_string(i) + ".png"))
{
printf( "Failed to load ring 3 texture\n" );
success = false;
}
}
return success;
}
void close()
{
for (int i = 0; i < RING_1_FRAMES; i++) {
gSpriteTexturesRing1[i].free();
}
for (int i = 0; i < RING_2_FRAMES; i++) {
gSpriteTexturesRing2[i].free();
}
for (int i = 0; i < RING_3_FRAMES; i++) {
gSpriteTexturesRing3[i].free();
}
SDL_DestroyRenderer( gRenderer );
SDL_DestroyWindow( gWindow );
gWindow = NULL;
gRenderer = NULL;
IMG_Quit();
SDL_Quit();
}
int main( int argc, char* args[] )
{
if( !init() )
{
printf( "Failed to initialize\n" );
}
else
{
if( !loadMedia() )
{
printf( "Failed to load media!\n" );
}
else
{
bool quit = false;
SDL_Event e;
//Current animation frame
int frame = 0;
//While application is running
while( !quit )
{
//Handle events on queue
while( SDL_PollEvent( &e ) != 0 )
{
//User requests quit
if( e.type == SDL_QUIT )
{
quit = true;
}
}
//Clear screen
SDL_SetRenderDrawColor( gRenderer, 0xFF, 0xFF, 0xFF, 0xFF );
SDL_RenderClear( gRenderer );
//Render current frame
SDL_Rect space = {0, 0, gSpriteTexturesRing1[frame / 4].getWidth(), gSpriteTexturesRing1[frame / 4].getHeight()};
gSpriteTexturesRing1[frame / 4].render(SCREEN_WIDTH - gSpriteTexturesRing1[frame / 4].getWidth()) / 2,SCREEN_HEIGHT - gSpriteTexturesRing1[frame / 4].geHeight()) / 2, );
//Update screen
SDL_RenderPresent( gRenderer );
//Go to next frame
++frame;
//Cycle animation
if( frame / 4 >= RING_1_FRAMES )
{
frame = 0;
}
}
}
}
//Free resources and close SDL
close();
return 0;
}